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GAMES YOU HATE OR DISLIKE?
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We all have those games that we just don't like or can't stand! I myself have plenty, like Chrono Trigger I just can't get into it like other jrpgs. Final Fantasy 2 That game is just bull crap and a crap stain on one of my favorite game series ever. Star Fox 64 once again just can't get into it, maybe space shooters are not my thing. And the biggest one I hate is Skyward Sword....That game was the biggest disappointment ever.
You have any? I'm interested, feel free to share it!
You have any? I'm interested, feel free to share it!
Blasphemy!! How can you not like Chrono Trigger?? It's like, PERFECTION!, made into a videogame... Seriously, though, other than perhaps the light-hearted tone of the game, I don't see how can anyone dislike Chrono Trigger (Aside from the usual: "It's too hyped" nay-sayers).
Me? I don't know. I guess games without rpg mechanics. Games that are very straight-forward, like Beat-em ups for example: "Punch everything that shows on the screen!". If they allow you to upgrade your character and stuff, then I find them enjoyable. But if not, unless I'm playing with friends, I don't go near them. Also, I don't require like a super complex story, but some plot is always nice.
When it comes to rpgs I can be very picky as well, because of the time investment they require. But I would say, games where you have to chose to either talk/look/search/or whatever, instead of having a single Action button. Or games whit tons of in battle messages: "Hero attacks monster party" "Slime A takes X damage" "Slime B takes X damage" Slime C takes X damage" etc. make it the most difficult for me to get into them. This is the reason why I keep putting off series like Dragon Quest of Shin Megami Tensei, which I keep hearing are very good, but I just can't muster the patience to go through that anymore. And even newer games keep doing this, for some reason. Weird.
Me? I don't know. I guess games without rpg mechanics. Games that are very straight-forward, like Beat-em ups for example: "Punch everything that shows on the screen!". If they allow you to upgrade your character and stuff, then I find them enjoyable. But if not, unless I'm playing with friends, I don't go near them. Also, I don't require like a super complex story, but some plot is always nice.
When it comes to rpgs I can be very picky as well, because of the time investment they require. But I would say, games where you have to chose to either talk/look/search/or whatever, instead of having a single Action button. Or games whit tons of in battle messages: "Hero attacks monster party" "Slime A takes X damage" "Slime B takes X damage" Slime C takes X damage" etc. make it the most difficult for me to get into them. This is the reason why I keep putting off series like Dragon Quest of Shin Megami Tensei, which I keep hearing are very good, but I just can't muster the patience to go through that anymore. And even newer games keep doing this, for some reason. Weird.
Or games whit tons of in battle messages: "Hero attacks monster party" "Slime A takes X damage" "Slime B takes X damage" Slime C takes X damage" etc. make it the most difficult for me to get into them. This is the reason why I keep putting off series like Dragon Quest of Shin Megami Tensei, which I keep hearing are very good, but I just can't muster the patience to go through that anymore. And even newer games keep doing this, for some reason. Weird.
Yes I agree, it can get really annoying to sit through that sometimes, But I actually really like games like that, maybe I'm just old schooled when it comes to that.
Blasphemy!! How can you not like Chrono Trigger?? It's like, PERFECTION!, made into a videogame... Seriously, though, other than perhaps the light-hearted tone of the game, I don't see how can anyone dislike Chrono Trigger (Aside from the usual: "It's too hyped" nay-sayers)
I just can't get into it, I will admit the battle system is kinda fun though. But I don't know, I will also admit I didn't really give the game a chance like I should so maybe I'll go back and actually play it again to see if my opinion changes. Heck I once hated FF 7 so much that when I lost all the discs to my original copy I actually didn't care at all and said goodbye and moved on. But then once after a long talk with myself and debating, I actually really like FF 7, I don't think its a pure masterpiece like some say but I think its great game non the less.
Yes I agree, it can get really annoying to sit through that sometimes, But I actually really like games like that, maybe I'm just old schooled when it comes to that.
Blasphemy!! How can you not like Chrono Trigger?? It's like, PERFECTION!, made into a videogame... Seriously, though, other than perhaps the light-hearted tone of the game, I don't see how can anyone dislike Chrono Trigger (Aside from the usual: "It's too hyped" nay-sayers)
I just can't get into it, I will admit the battle system is kinda fun though. But I don't know, I will also admit I didn't really give the game a chance like I should so maybe I'll go back and actually play it again to see if my opinion changes. Heck I once hated FF 7 so much that when I lost all the discs to my original copy I actually didn't care at all and said goodbye and moved on. But then once after a long talk with myself and debating, I actually really like FF 7, I don't think its a pure masterpiece like some say but I think its great game non the less.
Fallout 3.
It's the worst garbage of a game the only good thing to come out of it is Fallout: New Vegas.
Obviously I've never played Fallout 3, because it is so bad I would never touch it.
It's the worst garbage of a game the only good thing to come out of it is Fallout: New Vegas.
Obviously I've never played Fallout 3, because it is so bad I would never touch it.
Final Fantasy 13-2. Dear god, that game.
I like the gameplay. A lot. I really, really like the gameplay. It's a lot of fun running around, beating monsters and jumping through time. However...
The story is such a garbled mess, not given to you at all in any way to make sense of. It's so screwed up that it removes any enjoyment from the game and makes it painful to play.
Why are we jumping through time? Who fucking knows? There's some bullshit about Lightning in some... place, and there's this guy who just appears out of no-where (the future~~~) and is trying to save/change time but ffs they never bother to give any real time to intereaction or exploring the different plot points mentioned at all. It's a case of 'meet this guy, trust this guy, leave behind the fiance I trust to go through time with this guy, oh look we're fighting some kinda boss for this chick we don't even know who has lied to get us out of prison'. It makes no fucking sense at all and I just can't deal with it.
I just can't. It's complete bullshit and that's a pity because I want to play the fucking gameplay but cannot deal with the jackassery that is the story. I refuse. It's complete bunk and hickory. Fuck that noise, I'd rather go play FFX and that game? That game I hate.
I like the gameplay. A lot. I really, really like the gameplay. It's a lot of fun running around, beating monsters and jumping through time. However...
The story is such a garbled mess, not given to you at all in any way to make sense of. It's so screwed up that it removes any enjoyment from the game and makes it painful to play.
Why are we jumping through time? Who fucking knows? There's some bullshit about Lightning in some... place, and there's this guy who just appears out of no-where (the future~~~) and is trying to save/change time but ffs they never bother to give any real time to intereaction or exploring the different plot points mentioned at all. It's a case of 'meet this guy, trust this guy, leave behind the fiance I trust to go through time with this guy, oh look we're fighting some kinda boss for this chick we don't even know who has lied to get us out of prison'. It makes no fucking sense at all and I just can't deal with it.
I just can't. It's complete bullshit and that's a pity because I want to play the fucking gameplay but cannot deal with the jackassery that is the story. I refuse. It's complete bunk and hickory. Fuck that noise, I'd rather go play FFX and that game? That game I hate.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I have a somewhat irrational hatred of the Final Fantasy series in general, though I suspect that even without that I wouldn't get into them. Something about the writing; they never seem to have great characterization, even compared to other videro gaems.
Similarly, Kingdom Hearts. In addition to the character issues, it's got tone issues up the wazoo. :/
I actually felt like Chrono Trigger earned its hype, having only experienced it as an adult. It's an extremely solid, charming game. Though I can really see how it'd be hard to get into for some folks.
I hold a special dislike in my heart for Silent Hill: Homecoming for multiple reasons, although a lot of them have to do with being a drooling fangirl. It's not a really good game in general in narrative terms, though. Also having an enemy that latches onto your face in a third-person-stand-behind setup where you can't see it and continually hurts you is bullshit.
Similarly, Kingdom Hearts. In addition to the character issues, it's got tone issues up the wazoo. :/
I actually felt like Chrono Trigger earned its hype, having only experienced it as an adult. It's an extremely solid, charming game. Though I can really see how it'd be hard to get into for some folks.
I hold a special dislike in my heart for Silent Hill: Homecoming for multiple reasons, although a lot of them have to do with being a drooling fangirl. It's not a really good game in general in narrative terms, though. Also having an enemy that latches onto your face in a third-person-stand-behind setup where you can't see it and continually hurts you is bullshit.
Star Ocean 3, mainly because of the cutscenes and how stupid the characters are. The awesome gameplay wasn't enough for me to keep going.
Oh, and the Sims. Simcity is amazing, but something about ignoring real life to micromanage the mundane activities of virutal characters seems pointless if that is all there is to the game.
And I guess anything on Facebook because it's associated with Facebook.
Oh, and the Sims. Simcity is amazing, but something about ignoring real life to micromanage the mundane activities of virutal characters seems pointless if that is all there is to the game.
And I guess anything on Facebook because it's associated with Facebook.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Link_2112
Oh, and the Sims. Simcity is amazing, but something about ignoring real life to micromanage the mundane activities of virutal characters seems pointless if that is all there is to the game.
I'm given to understand that the point of the Sims is to 1) create virtual versions of characters from your favorite media franchise and then 2) watch them kill themselves horribly from their own incompetence.
Have you tried FF4, 6 and 9 Sooz? For all that people don't like 4 and 9 as much as 6, the characterisation isn't that bad. Especially the newer renditions of 4 (the original is lacking a bit but the newer remakes have a lot more care put in to them - which is what happens when you redraft the same thing over and over again, I guess).
Also, 6 is very character-centric and 9 is also very much about the characters, though some of them don't get enough screen time (two, in particular, don't see much which is a pity, but it does mean the main characters get a lot of screen time).
And of course 7 - Cloud gets a hell of a lot of characterisation, growing quite a bit over the course of the game, and most of the others do get quite a bit as well.
I mean, in comparison to RPGs released around the same time, you'd be barmy to think that FF doesn't focus on their characters because they tend to do so much more than, say, Dragon Quest, Chrono Trigger (yes, there's some but after reading an LP recently, there's not really all that much when it comes down to it, though the game is still a star), Chrono Cross, Legend of Mana (for all it was great and the characters were neat, they didn't really spend much time on them), Illusion of Gaia (again, good game, not great characterisation/translation), Lufia series (great games, decent characters, not as much, though), Suiken Densetsu series (second verse, same as the first), and a whole host of other games.
So, yeah... FF characterisation tends to be a lot better than most characterisation in RPGs of the same era.
Also, 6 is very character-centric and 9 is also very much about the characters, though some of them don't get enough screen time (two, in particular, don't see much which is a pity, but it does mean the main characters get a lot of screen time).
And of course 7 - Cloud gets a hell of a lot of characterisation, growing quite a bit over the course of the game, and most of the others do get quite a bit as well.
I mean, in comparison to RPGs released around the same time, you'd be barmy to think that FF doesn't focus on their characters because they tend to do so much more than, say, Dragon Quest, Chrono Trigger (yes, there's some but after reading an LP recently, there's not really all that much when it comes down to it, though the game is still a star), Chrono Cross, Legend of Mana (for all it was great and the characters were neat, they didn't really spend much time on them), Illusion of Gaia (again, good game, not great characterisation/translation), Lufia series (great games, decent characters, not as much, though), Suiken Densetsu series (second verse, same as the first), and a whole host of other games.
So, yeah... FF characterisation tends to be a lot better than most characterisation in RPGs of the same era.
author=Liberty
So, yeah... FF characterisation tends to be a lot better than most characterisation in RPGs of the same era.
I couldn't agree more actually! Just look how much effort they put into making Kefka the world destroying mad man he was. He's one of my favorite villains.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Liberty
Also, 6 is very character-centric and 9 is also very much about the characters, though some of them don't get enough screen time (two, in particular, don't see much which is a pity, but it does mean the main characters get a lot of screen time).
yyyyyeah, I think a lot of the love for 6 is pure nostalgia. It's scattershot and bland and offers little to no real arc for anyone.
Also I don't understand why anyone would like or respect Kefka as a villain, let alone treat him like some kind of terrifying entity. It's like someone mixed up the scripts and gave him all the comic relief lines.
HIS WAY TO POWER WAS TO MOVE A STATUE BECAUSE SOMEONE TOLD HIM NOT TO. That is not villainy, that is something a toddler does.
...I like Kefka's laugh.
Also:
- Poisoned Doma, killing the people there (bar one - Cyan)
- Killed off General Leo when he tried to stop Kefka from destroying Thamasa
- Used the slave crown to enslave Terra
- killing dozens of espers at Thamasa
- absorbing the lives of espers (their powers are tied to their energy)
- torturing the espers in the facility
- sets Figaro Castle on fire
- attacks Narshe
- kills the emperor (could be counted as the only good thing he did, honestly)
- actually destroys the fucking world (a feat many villains have tried to do but failed to pull off. Kudos for that)
- creates a bunch of monsters to protect himself
- tries to destroy the world completely
- ends up being the reason magic no longer exists in that world
He was an ever-present evil, which is something not many games do - show the villain doing villainous things and being a part of the plot in major ways instead of just sitting in a castle and laughing over the idiocy of 'those pathetic heroes who can't possibly make their way through my army of evil muahahahahaha'.
He was quite fleshed out as a villain, in comparison to many of the era, always showing up and doing things. No backseat villainy until the end, when he finally had the power he craved (and even then you see him use that power instead of just sitting on it).
Though Luca Blight will always have my vote for best villain, Kefka is quite well developed for the era in which he was created - one of the best, actually.
It is funny you bring up childishness because in the Japanese version it was a lot more apparent that he was quite childish in nature. It is actually a defining part of his character.
Also:
- Poisoned Doma, killing the people there (bar one - Cyan)
- Killed off General Leo when he tried to stop Kefka from destroying Thamasa
- Used the slave crown to enslave Terra
- killing dozens of espers at Thamasa
- absorbing the lives of espers (their powers are tied to their energy)
- torturing the espers in the facility
- sets Figaro Castle on fire
- attacks Narshe
- kills the emperor (could be counted as the only good thing he did, honestly)
- actually destroys the fucking world (a feat many villains have tried to do but failed to pull off. Kudos for that)
- creates a bunch of monsters to protect himself
- tries to destroy the world completely
- ends up being the reason magic no longer exists in that world
He was an ever-present evil, which is something not many games do - show the villain doing villainous things and being a part of the plot in major ways instead of just sitting in a castle and laughing over the idiocy of 'those pathetic heroes who can't possibly make their way through my army of evil muahahahahaha'.
He was quite fleshed out as a villain, in comparison to many of the era, always showing up and doing things. No backseat villainy until the end, when he finally had the power he craved (and even then you see him use that power instead of just sitting on it).
Though Luca Blight will always have my vote for best villain, Kefka is quite well developed for the era in which he was created - one of the best, actually.
It is funny you bring up childishness because in the Japanese version it was a lot more apparent that he was quite childish in nature. It is actually a defining part of his character.
From what I heard (and saw) of Final Fantasy XIII, Paradigm Shift has to be the deepest and most exhilarating combat mechanic in the history of mankind to make up for the game's flaws - the linearity wouldn't have been a problem if there actually was any combat beyond mashing attack. Plus, I've seen the classes and they feel like one trick ponies (Protip: specializing a class that far makes them boring to play) and you only control one character at a time, too.
However, even if I dislike Final Fantasy for the most part (the games aren't terrible to me, just rather dull), this is nothing against Lords of Xulima:
-Character movement is terribly slow
-Combat has zero depth - all that matters is rolling hits for yourself and misses for the enemy and reloading if you get an untimely miss
-Stats are stupidly unbalanced - there's one you invest all the time (Speed) and one you should never spend points into (Energy)
-A food clock that is really easy to refill and only serves as an extra timewaster
-Because of the way stats work, mages are just as strong in physical combat as fighters if specced on physical stats (and your spells don't scale on a stat) and skills, only lagging behind in HP
-There's no respec option and you don't see all skills you can get until you level up, forcing you to use a guide if you want to optimize your character
-A lockpicking minigame that's completely pointless as bashing open the lock is more efficient every single time and never fails
-A non-scaled open world balanced in a way that you have to fight the encounters in a certain order
-Levelling up weakens the enemies more than it powers up your party
-The developers won't do a thing to fix the game's issues and insult the players for pointing out legitimate complaints
You won't find an RPG this bad anywhere in the world.
However, even if I dislike Final Fantasy for the most part (the games aren't terrible to me, just rather dull), this is nothing against Lords of Xulima:
-Character movement is terribly slow
-Combat has zero depth - all that matters is rolling hits for yourself and misses for the enemy and reloading if you get an untimely miss
-Stats are stupidly unbalanced - there's one you invest all the time (Speed) and one you should never spend points into (Energy)
-A food clock that is really easy to refill and only serves as an extra timewaster
-Because of the way stats work, mages are just as strong in physical combat as fighters if specced on physical stats (and your spells don't scale on a stat) and skills, only lagging behind in HP
-There's no respec option and you don't see all skills you can get until you level up, forcing you to use a guide if you want to optimize your character
-A lockpicking minigame that's completely pointless as bashing open the lock is more efficient every single time and never fails
-A non-scaled open world balanced in a way that you have to fight the encounters in a certain order
-Levelling up weakens the enemies more than it powers up your party
-The developers won't do a thing to fix the game's issues and insult the players for pointing out legitimate complaints
You won't find an RPG this bad anywhere in the world.
Totally Spies: Totally Party. It makes me scream internally when my 5-year-old niece wants me to play it with her. -_-
AE
Blasphemy!! How can you not like Chrono Trigger?? It's like, PERFECTION!, made into a videogame... Seriously, though, other than perhaps the light-hearted tone of the game, I don't see how can anyone dislike Chrono Trigger (Aside from the usual: "It's too hyped" nay-sayers).
I think I need to replay Chrono Trigger, because I just don't get the unanimous fanboying over it. Sure, I can see why people enjoy it, but I can definitely see why some people might think it's crud. The game is light years away from being perfect.
I for one thought the story was super weak and aimless. I get that the whole time travel and multiple endings thing was really ambitious for the time, but IMO all it wound up doing was making everything feel kind of pointless and nonsensical.
Disclaimer: I haven't played Chrono Trigger in about 6 years.
Sooz
yyyyyeah, I think a lot of the love for 6 is pure nostalgia. It's scattershot and bland and offers little to no real arc for anyone.
Also I don't understand why anyone would like or respect Kefka as a villain, let alone treat him like some kind of terrifying entity. It's like someone mixed up the scripts and gave him all the comic relief lines.
HIS WAY TO POWER WAS TO MOVE A STATUE BECAUSE SOMEONE TOLD HIM NOT TO. That is not villainy, that is something a toddler does.
Again, I need to replay this too. I thought it was stronger than Chrono Trigger, but certainly not by very much.
Kefka is pretty much like if they gave Exdeath more lines. He has the same "I AM DESTROY EXISTENCE" shtick as every other FF villain, but with less justification. A villain isn't very thrilling if they do something "just because".
Honestly, the only Final Fantasy villains that I really liked were Queen Brahne and General Beatrix from FF9. They were written very realistically, and the game played the whole cultural/racial genocide angle in an extremely realistic and disgusting way... Until it tried to blame Brahne on Kuja and make you feel sorry for her. Because you know, gotta have the I AM DESTROY EXISTENCE dude. Again.
But yeah, you should play 9 if you think you'll enjoy the character of Garnet, because the writer is practically married to the little reprehensible dumb ass. I'm sure someone that could see past all the awful, shitty shit that happens because of the moron would find the love story between her and Zidane "touching" or something. Bleh.
Fact: Garnet is my least favourite video game character of all time.
Anyways, to answer the topic question.
I don't like Minecraft, or really any of these games in the new wave of "Endless Open World, Endless, Pointless Busllhit" games. Probably because I'm a creative person with an interest in game design, there's just no point in me playing something like Minecraft when I could be working on my own games.
On a deeper level though, I think Minecraft was a wonderful idea that got developed in the totally wrong direction. Mojang earned my disinterest as a company by taking such a cool open world concept and bringing to the table pointless, jarring RPG elements that barely fit in the game and pretty much refusing to make decent, meaningful updates at a decent pace. Given how much money they were making off of it and that it was their only game, such a lax, lazy and aimless development cycle is inexcusable.
No Man's Sky looks bloody terrible for much of the same reasons. Why even play it? It's the ultimate "go walk somewhere" game. You literally do nothing besides aimlessly traipse around a pointlessly large and random worldspace. Discovering the world isn't much fun unless that world has a structure, a culture, a story, a meaning, etc. Random generation is just really fucking boring, especially on that scale, because once you've seen 3 or 4 planets you've basically seen literally everything, because you're so aware of the building blocks that the game is randomly constructed out of. Just look at Starbound.
There's Kingdom Hearts. I've only played a scant bit of the first one (and watched an LP of the second) and my god, it was just awful. "Hey, let's see what happens when you duct tape a bunch of Disney movies and FF fanboy-favourite characters together, shit on the original concepts of both, and then stick a hilariously pretentious animu plot that was basically written by a 12 year old about god knows what onto the outside!" Make sure to include the button mashing!
That's about all that I can think of right away. I'm sure I'll find more eventually though.
Actually, there's Skyward Sword, but I'm gonna need a while to structure a good breakdown of why I think that game is the asshole of the entire series.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I was a Genesis gal, so my formative RPG experience was Phantasy Star 4, which featured a villain who constantly did villainous things AND had an actual motivation. (Up until you kill him and then after that it's the cosmic embodiment of evil.)
Villains motivated purely by spite are fantastic in small, personal stories. In serious, world-spanning epics, they just don't work. To really change an entire world, you need a lot more focus and drive. All I could think during FF6 was, "HOW did this asshole get anywhere?" It's like watching an idiot plot.
By comparison, Chrono Trigger doesn't take itself too seriously, so I'm willing to overlook the thin characterizations. And the plot was focused, which is always nice. I'm not sure I could come up with a summary of what the hell was going on in FF6.
Ugh, this. Lord knows I love throwing disparate elements together, but KH is basically crap fanfic with a serious amount of tone whiplash.
Villains motivated purely by spite are fantastic in small, personal stories. In serious, world-spanning epics, they just don't work. To really change an entire world, you need a lot more focus and drive. All I could think during FF6 was, "HOW did this asshole get anywhere?" It's like watching an idiot plot.
By comparison, Chrono Trigger doesn't take itself too seriously, so I'm willing to overlook the thin characterizations. And the plot was focused, which is always nice. I'm not sure I could come up with a summary of what the hell was going on in FF6.
author=Pizza
There's Kingdom Hearts. I've only played a scant bit of the first one (and watched an LP of the second) and my god, it was just awful. "Hey, let's see what happens when you duct tape a bunch of Disney movies and FF fanboy-favourite characters together, shit on the original concepts of both, and then stick a hilariously pretentious animu plot that was basically written by a 12 year old about god knows what onto the outside!" Make sure to include the button mashing!
Ugh, this. Lord knows I love throwing disparate elements together, but KH is basically crap fanfic with a serious amount of tone whiplash.
Final Fantasy 11. It ended a series of good games with a real shit ass MMO. Terrible, terrible, terrible game. Greedy as hell, too. Thus began my disdain for Square-Enix business.
Gears of War. It is everything I hate about the xbox rolled into a giant katamari of crap.
Meat bag enemies that taje damage equally across their body and gibb. Beefcake AMERICA heroes. Hoo-RAH.
Repeat animations to the nines. Eat a bag of wieners.
Garbage.
Flappy bird.
Original Lara Croft games on PSX. Honestly haven't played them through. The controls are just the worst.
Most NES games. I was ten, and I couldn't beat any game we had. Mario 3 we got through eventually. And my dad beat Mario 1 & 2 for us. But 3 was ours. Even if he would come home from a long day and we'd plead for him to unlock the P-wings for us. My sister and I were terrible...
Kingdom Hearts is a love/hate. It's fun. But also tedious. It's cool to see and play with Disney characters... But they're so horribly handled! Most of the story sequences are slapdash, bad acting, bad writing, hamfisted into a turdfest Nomura story that reeks like rotten eggs mixed in sumo sweat.
I like some of the level designs, but only some. I mean PORTIONS. Usually the source material is badly adapted and the accompanying music doesn't carry the film tone.
It's a maddening yet ---no. I'm going to write another post, ripping apart KH.
FYI: My Take Down series is basically a scathing lovehate letter to Kingdom Hearts, broadening the crossover shtick beyond FF and Disney. It's such a bad series. Yet, I love it. Ugh.
Gears of War. It is everything I hate about the xbox rolled into a giant katamari of crap.
Meat bag enemies that taje damage equally across their body and gibb. Beefcake AMERICA heroes. Hoo-RAH.
Repeat animations to the nines. Eat a bag of wieners.
Garbage.
Flappy bird.
Original Lara Croft games on PSX. Honestly haven't played them through. The controls are just the worst.
Most NES games. I was ten, and I couldn't beat any game we had. Mario 3 we got through eventually. And my dad beat Mario 1 & 2 for us. But 3 was ours. Even if he would come home from a long day and we'd plead for him to unlock the P-wings for us. My sister and I were terrible...
Kingdom Hearts is a love/hate. It's fun. But also tedious. It's cool to see and play with Disney characters... But they're so horribly handled! Most of the story sequences are slapdash, bad acting, bad writing, hamfisted into a turdfest Nomura story that reeks like rotten eggs mixed in sumo sweat.
I like some of the level designs, but only some. I mean PORTIONS. Usually the source material is badly adapted and the accompanying music doesn't carry the film tone.
It's a maddening yet ---no. I'm going to write another post, ripping apart KH.
FYI: My Take Down series is basically a scathing lovehate letter to Kingdom Hearts, broadening the crossover shtick beyond FF and Disney. It's such a bad series. Yet, I love it. Ugh.
Kingdom Hearts, you loathable loveable wad of crap. Such high production value on the models. Such bordering on amateur controls. Action RPG with an ATB rpg menu. Suck my balls! The invisible wall clipping and collusion detection is often atrocious, leading to platforming segments that are many times repeated.
KH1 was the worst for this until you unlock Glide at the end of the game. The subsequent games improved on this and made it bearable.
The floaty jump is always a strange creature.
I hated it so much, but I love Disney cartoons so much that the pull to see more was infuriating!
There was things like dodge roll and block. But they were all weird because the game mechanics felt extremely flawed and broken.
Awkward pauses in the cinematucs created this weird melodramatic atmosphere that was filled to the brim with bouncy Disney cartoons. It was too serious and the entire Heart premise was jarring and stupid. Any sappy moments were terribly teenager, that I literally rolled my eyes and tried to skip scenes.
Then there was the hit-n-miss voice acting. Commendable effort to try and get the right cast for the job. A big job, no less. Yet I would have far preferred bad voice acting to no voice acting. It would go from a failed attempt to recreate so-and-so's voice, to bobble heads with text boxes. The character animation was always weak as hell, too. Never felt like they captured the characters properly. From writing to voices to movement, the characters were never portrayed right. Hercules and Tarzan were about as good as it got.
Undeniably, this was a fan game. With the exception that Square-Enix has a license to make it.
Anyway, let's go through this quick.
Kingdom Hearts
Destiny Island - Fun music, introduction to bad platforming, and item collecting. Bad story. Incoherent sequence of events they seemingly made up with the assumption they could force it to make sense later.
Traverse Town - Devoid of citizens. Introduction to terribly empty and pointless Worlds. Bad Aerith introduction, and Squall got a new name and pretty much acta as usual. Introduction to hamfisted 'Final Fantasy Cross Over'. Meet Donald and Goofy. The only thing that makes me love the game really. Hearing those two idiots crow my name when healing.
Wonderland - Amazing IP to work with. Biggest turd in the game. Empty, each area like a cardboard box to fight the game's central enemies. Bleh! Any interesting characters have few speaking lines. Only Queen, Cheshire and Alice make an appearance. Unless you count the Cards and a few painting representations of missing folks.
Deep Jungle - Partially my favourite world in the game. Partially my most hated. The sliding bits, music, and areas to visit was nostalgic and cool. The platforming and rope swinging was irksome. Especially the hippos. They need to die.
Olympus Colosseum - An entirely movie reduced to a small arena. Good to have an arena. Bad waste of a movie. Rectified in later games as they slightly expand on the story there. It mostly always remains as a simple Colosseum. Boring. I think KH2 and BbS are slightly cooler. Still, whatever. Ends with a Sephiroth cameo. Yay.
100 Acre Wood - Best presented movie. Dumb mini game land though. Not much else they could really do with that. And Pooh is cute.
Agrabah - Empty, Empty, Empty! Well represented somewhat. But all sameish and EMPTY. Cave of Wonders was alright.
Monstro - Stupid.
Neverland - A freaking clock tower. And a ship. Wow.
Halloween Town - Great town representation, though the scale was way wrong and out of wack. It made no sense. I still dig this World, and the music finally fits the World!
Hollow Bastion - Least memorable part of the game. Great boss battle, terrible story sequence. Makes no sense until they recon later to force an explanation.
Night on Bald Mountain - Best part of the game. Actually zero level design though. Probably for the best.
End of the World - Disney Princess world cameos. It was kinda cool. Level was crap though. Crap nonsense ending to a nonsense game.
Kingdom Hearts Coded
This is just a repeat of Kingdom Hearts. Except on a cellphone. The worst.
Chains of Memories
Introduces the worst card game battle system they could conjure. Why bother keeping the gameplay the same when you could crap all over it with a weaker system?
Same levels. More emptiness. Except now instead of being in bland worlds with meaningless characters, you're in bland worlds with meaningless AND IT'S ALL NOT EVEN REAL.
358/2 Days improved gameplay problems, had multiplayer, and improved on Never Land. Beast's Castle was a great addition. It was really an alright game. The platforming was toned down if I remember correctly, but the world's remained sort of barren.
Kingdom Hearts 2 had the best and worst. Best: Tron. Worst: Under the Sea musical QTEs.
Birth by Sleep is definitely the best of the lot. Three storylines. Each one terribad. More new worlds, some greatly expanded. All new worlds empty as crap. To the point, that they all felt as immersive as Wonderland in KH1. Even the Fantasia stages were really cool to be included.... But were just spawn points.
KH1 was the worst for this until you unlock Glide at the end of the game. The subsequent games improved on this and made it bearable.
The floaty jump is always a strange creature.
I hated it so much, but I love Disney cartoons so much that the pull to see more was infuriating!
There was things like dodge roll and block. But they were all weird because the game mechanics felt extremely flawed and broken.
Awkward pauses in the cinematucs created this weird melodramatic atmosphere that was filled to the brim with bouncy Disney cartoons. It was too serious and the entire Heart premise was jarring and stupid. Any sappy moments were terribly teenager, that I literally rolled my eyes and tried to skip scenes.
Then there was the hit-n-miss voice acting. Commendable effort to try and get the right cast for the job. A big job, no less. Yet I would have far preferred bad voice acting to no voice acting. It would go from a failed attempt to recreate so-and-so's voice, to bobble heads with text boxes. The character animation was always weak as hell, too. Never felt like they captured the characters properly. From writing to voices to movement, the characters were never portrayed right. Hercules and Tarzan were about as good as it got.
Undeniably, this was a fan game. With the exception that Square-Enix has a license to make it.
Anyway, let's go through this quick.
Kingdom Hearts
Destiny Island - Fun music, introduction to bad platforming, and item collecting. Bad story. Incoherent sequence of events they seemingly made up with the assumption they could force it to make sense later.
Traverse Town - Devoid of citizens. Introduction to terribly empty and pointless Worlds. Bad Aerith introduction, and Squall got a new name and pretty much acta as usual. Introduction to hamfisted 'Final Fantasy Cross Over'. Meet Donald and Goofy. The only thing that makes me love the game really. Hearing those two idiots crow my name when healing.
Wonderland - Amazing IP to work with. Biggest turd in the game. Empty, each area like a cardboard box to fight the game's central enemies. Bleh! Any interesting characters have few speaking lines. Only Queen, Cheshire and Alice make an appearance. Unless you count the Cards and a few painting representations of missing folks.
Deep Jungle - Partially my favourite world in the game. Partially my most hated. The sliding bits, music, and areas to visit was nostalgic and cool. The platforming and rope swinging was irksome. Especially the hippos. They need to die.
Olympus Colosseum - An entirely movie reduced to a small arena. Good to have an arena. Bad waste of a movie. Rectified in later games as they slightly expand on the story there. It mostly always remains as a simple Colosseum. Boring. I think KH2 and BbS are slightly cooler. Still, whatever. Ends with a Sephiroth cameo. Yay.
100 Acre Wood - Best presented movie. Dumb mini game land though. Not much else they could really do with that. And Pooh is cute.
Agrabah - Empty, Empty, Empty! Well represented somewhat. But all sameish and EMPTY. Cave of Wonders was alright.
Monstro - Stupid.
Neverland - A freaking clock tower. And a ship. Wow.
Halloween Town - Great town representation, though the scale was way wrong and out of wack. It made no sense. I still dig this World, and the music finally fits the World!
Hollow Bastion - Least memorable part of the game. Great boss battle, terrible story sequence. Makes no sense until they recon later to force an explanation.
Night on Bald Mountain - Best part of the game. Actually zero level design though. Probably for the best.
End of the World - Disney Princess world cameos. It was kinda cool. Level was crap though. Crap nonsense ending to a nonsense game.
Kingdom Hearts Coded
This is just a repeat of Kingdom Hearts. Except on a cellphone. The worst.
Chains of Memories
Introduces the worst card game battle system they could conjure. Why bother keeping the gameplay the same when you could crap all over it with a weaker system?
Same levels. More emptiness. Except now instead of being in bland worlds with meaningless characters, you're in bland worlds with meaningless AND IT'S ALL NOT EVEN REAL.
358/2 Days improved gameplay problems, had multiplayer, and improved on Never Land. Beast's Castle was a great addition. It was really an alright game. The platforming was toned down if I remember correctly, but the world's remained sort of barren.
Kingdom Hearts 2 had the best and worst. Best: Tron. Worst: Under the Sea musical QTEs.
Birth by Sleep is definitely the best of the lot. Three storylines. Each one terribad. More new worlds, some greatly expanded. All new worlds empty as crap. To the point, that they all felt as immersive as Wonderland in KH1. Even the Fantasia stages were really cool to be included.... But were just spawn points.
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