BEST RM GAMES YOU'VE EVER PLAYED
Posts
I liked Generica and didn't finish Hero's Realm(although I liked it so far as I got), not because of length, but because of the complete party change.
It's a pretty novel way of doing things, but selecting *another* completely new party from the fourteen classes and somehow figuring out which parties I'd need... was beyond the amount of thought I really wanted to put into it at the time, and I saved, left, and never got back to it.
Plus, I had no real interest in the new hero, after I had built up a little interest in the old one.
Generica didn't break up the flow like that.
It's a pretty novel way of doing things, but selecting *another* completely new party from the fourteen classes and somehow figuring out which parties I'd need... was beyond the amount of thought I really wanted to put into it at the time, and I saved, left, and never got back to it.
Plus, I had no real interest in the new hero, after I had built up a little interest in the old one.
Generica didn't break up the flow like that.
The whole party-changing ordeal is what makes the super-mega epic cometogether in the ending. You'll never find a more muscle-flexing slab of epicness displayed in an rm-game. When playing generica after completing hero's realm, you feel kind of... yeah, left out.
most of them can be found if you use the search button in the top-right corner. I suppose the majority is RM2k/3.
First post should go to this thread:
Not in any particular order:
1) Exit Fate - Caught me by surprise. I was expecting some generic crap but got a complete, quality RPG. Could use some more balancing...
2) Last Scenario - I really don't know which one is better, this or Exit Fate. EF had more of a Suikoden feel while LS has the Final Fantasy/Dragon Quest feel. I played this only recently, and like EF I wasn't expecting much, really. Cliched as hell start, and plenty of plot holes and issues, but the game is polished and well-made.
3) Everlong - Cliche, cookie cutter RPG that goes on forever..long..hehehe... probably the longest RM2K/3 game I've played. The dialogue is very, very cheesy and it becomes a dungeon crawler near the end, but it contains plenty of polish and has a distinct, "complete" feel to it. Also it's constantly updated unlike many RM games (I believe the creator just released a new version).
4) A Blurred Line - Heh I actually haven't played this in forever. Can't really comment on much other than the plot and characters, as it left me wanting more and more. One of those games that get you addicted just because of the amazing story.
5) Notes of the Second Mellynd War - I play RPG Maker primarily for the story, unless they have some sort of custom gameplay mechanic that works wonders. NotSMW has some of the best characters and writing I've ever seen. Nothing much other than that, but like ABL I could not let go of this interactive story as I kept wanting to see what would happen next. Most excellent.
6) Starless Umbra - On the other side of the spectrum, this game has a weak storyline... sure there are lots of interesting events but NOTHING gets answered by how far it's been going, and I get the feeling I'm more than halfway through at the end of the most recent release. However it makes up for it with some of the best gameplay and custom systems I've seen in an RM game. Even the DBS was fun.
7) Naufragar Crimson - I just liked the style and setting, as it was very visually pleasing (had that tropical feel similar to Chrono Cross and FFX). Didn't care for the story, but whatever, it had me hooked.
8) Legion Saga II - Short but sweet. Lots of problems here and there but it was great at the time. LS3 was also nice, but too hyped up for its own good.
9) Shichimenchouken - One of those games that was just odd. I probably would have stopped playing it right away but I had nothing else to do so I kept playing it. I liked the trading and battlefield systems, even if they were nothing much. Lots of great ideas and original characters/setting, too bad we will never see anything on this again.
10) The Way - ALMOST great, well-written, lots of plot development. Then it all falls off and dies at the end of Episode 5 (literally too). Episode 6 was terrible and ruined everything. Now I can't replay this game because when I get to Episode 5 I just start to realize how much better the story could've been... Best episode: 4.
Honorable Mentions
Balmung Cycle
Final Fantasy Endless Nova
Exile
Kindred Saga
Aurora Wing
Legend of the Philosopher's Stone (overhyped, will never get finished, could care less, but it had me hooked. Loved the battle system)
Easy Mac
Games I Could Never Get Into
Demon Legacy - one day I will, it just seems too generic for my tastes
Hero's Realm - too much effort to play through, I need more story
Alter Aila - I don't know what the fuss is all about. I do like the new side scroller though
Not in any particular order:
1) Exit Fate - Caught me by surprise. I was expecting some generic crap but got a complete, quality RPG. Could use some more balancing...
2) Last Scenario - I really don't know which one is better, this or Exit Fate. EF had more of a Suikoden feel while LS has the Final Fantasy/Dragon Quest feel. I played this only recently, and like EF I wasn't expecting much, really. Cliched as hell start, and plenty of plot holes and issues, but the game is polished and well-made.
3) Everlong - Cliche, cookie cutter RPG that goes on forever..long..hehehe... probably the longest RM2K/3 game I've played. The dialogue is very, very cheesy and it becomes a dungeon crawler near the end, but it contains plenty of polish and has a distinct, "complete" feel to it. Also it's constantly updated unlike many RM games (I believe the creator just released a new version).
4) A Blurred Line - Heh I actually haven't played this in forever. Can't really comment on much other than the plot and characters, as it left me wanting more and more. One of those games that get you addicted just because of the amazing story.
5) Notes of the Second Mellynd War - I play RPG Maker primarily for the story, unless they have some sort of custom gameplay mechanic that works wonders. NotSMW has some of the best characters and writing I've ever seen. Nothing much other than that, but like ABL I could not let go of this interactive story as I kept wanting to see what would happen next. Most excellent.
6) Starless Umbra - On the other side of the spectrum, this game has a weak storyline... sure there are lots of interesting events but NOTHING gets answered by how far it's been going, and I get the feeling I'm more than halfway through at the end of the most recent release. However it makes up for it with some of the best gameplay and custom systems I've seen in an RM game. Even the DBS was fun.
7) Naufragar Crimson - I just liked the style and setting, as it was very visually pleasing (had that tropical feel similar to Chrono Cross and FFX). Didn't care for the story, but whatever, it had me hooked.
8) Legion Saga II - Short but sweet. Lots of problems here and there but it was great at the time. LS3 was also nice, but too hyped up for its own good.
9) Shichimenchouken - One of those games that was just odd. I probably would have stopped playing it right away but I had nothing else to do so I kept playing it. I liked the trading and battlefield systems, even if they were nothing much. Lots of great ideas and original characters/setting, too bad we will never see anything on this again.
10) The Way - ALMOST great, well-written, lots of plot development. Then it all falls off and dies at the end of Episode 5 (literally too). Episode 6 was terrible and ruined everything. Now I can't replay this game because when I get to Episode 5 I just start to realize how much better the story could've been... Best episode: 4.
Honorable Mentions
Balmung Cycle
Final Fantasy Endless Nova
Exile
Kindred Saga
Aurora Wing
Legend of the Philosopher's Stone (overhyped, will never get finished, could care less, but it had me hooked. Loved the battle system)
Easy Mac
Games I Could Never Get Into
Demon Legacy - one day I will, it just seems too generic for my tastes
Hero's Realm - too much effort to play through, I need more story
Alter Aila - I don't know what the fuss is all about. I do like the new side scroller though
Alter Aila - I don't know what the fuss is all about. I do like the new side scroller though
Im not saying it's perfect, but you should give it more of a chance. Once you get into the mechanics it actually gets quite fun to play.
Even the DBS was fun.
I dont quite understand this bit, but okay.
Everlong
????
post=100558Alter Aila - I don't know what the fuss is all about. I do like the new side scroller thoughIm not saying it's perfect, but you should give it more of a chance. Once you get into the mechanics it actually gets quite fun to play.
Even the DBS was fun.
I dont quite understand this bit, but okay.
Everlong
????
There was something about the balancing in the battle system in SU that made it much, much more tolerable than 90% of the games out there. I can't put my finger on it exactly.
Everlong-- http://www.nealien.com/Everlong/downloads.php (if that's not sarcasm)
post=100565post=100558There was something about the balancing in the battle system in SU that made it much, much more tolerable than 90% of the games out there. I can't put my finger on it exactly.Alter Aila - I don't know what the fuss is all about. I do like the new side scroller thoughIm not saying it's perfect, but you should give it more of a chance. Once you get into the mechanics it actually gets quite fun to play.Even the DBS was fun.
I dont quite understand this bit, but okay.Everlong
????
Everlong-- http://www.nealien.com/Everlong/downloads.php (if that's not sarcasm)
Oh wait, you're the mohawk guy from GW. I didn't recognize you right away. As far the balance I just found myself hitting enter most of the time in that game, also I remember being able to two shot the first boss...
Maybe it was something else? I liked the majority of the mini games myself honestly, but the dbs and the systems surrounding it need (and are getting?) work I think.
Well, I find the default DBS fun when I actually have lots of customization available for the characters, which SU did not lack. During the latter parts of the game I mostly enjoyed teaching new spells and equipping different perks on each of the three party members, buffing them up with stat increases, and then killing everything that stood in my path.
Lots of RM games with the DBS turn me off because the battles generally take forever and there are some serious balancing issues (dodge dodge dodge, or ABS meter filling at a snail's pace) where even grinding won't help. IMO, boss battles for example should consist of figuring out the proper strategy (the best way to hurt him/her/it) while surviving their attacks. Boss battles should never take longer than needed, and I shouldn't have to repeat the same strategy over, and over, and over, unless the boss changes their own patterns/forms. Yet many designers find it necessary to give the boss loads and loads of HP. Same with most regular encounters. Random encounters + enemies that take forever to kill = boring.
In any case, SU's DBS felt smooth and never tedious. The puzzles were rather frustrating, however...
Lots of RM games with the DBS turn me off because the battles generally take forever and there are some serious balancing issues (dodge dodge dodge, or ABS meter filling at a snail's pace) where even grinding won't help. IMO, boss battles for example should consist of figuring out the proper strategy (the best way to hurt him/her/it) while surviving their attacks. Boss battles should never take longer than needed, and I shouldn't have to repeat the same strategy over, and over, and over, unless the boss changes their own patterns/forms. Yet many designers find it necessary to give the boss loads and loads of HP. Same with most regular encounters. Random encounters + enemies that take forever to kill = boring.
In any case, SU's DBS felt smooth and never tedious. The puzzles were rather frustrating, however...
post=100654
Well, I find the default DBS fun when I actually have lots of customization available for the characters, which SU did not lack. During the latter parts of the game I mostly enjoyed teaching new spells and equipping different perks on each of the three party members, buffing them up with stat increases, and then killing everything that stood in my path.
Lots of RM games with the DBS turn me off because the battles generally take forever and there are some serious balancing issues (dodge dodge dodge, or ABS meter filling at a snail's pace) where even grinding won't help. IMO, boss battles for example should consist of figuring out the proper strategy (the best way to hurt him/her/it) while surviving their attacks. Boss battles should never take longer than needed, and I shouldn't have to repeat the same strategy over, and over, and over, unless the boss changes their own patterns/forms. Yet many designers find it necessary to give the boss loads and loads of HP. Same with most regular encounters. Random encounters + enemies that take forever to kill = boring.
In any case, SU's DBS felt smooth and never tedious. The puzzles were rather frustrating, however...
From this I can say that you'd really like Alter Aila if you gave it a little more of a chance. Frankly, I didn't even notice any boss fights in the game where you had to do more than the standard "Not die and kill enemy" strategy in SU. In Alter Aila, employing that same line of thinking will get you murdered. You kind of have to throw away your preconceptions with the game, which is really a good thing in this case. The mechanics in AA actually feel necessary and once you get the hang of it; fun. the learning curve isn't as steady as it should be, but it still sounds like something you'd enjoy a great deal if you thought SU's battles/bosses were good.
1.The Way
2.Starless Umbra
3.Love and War
4.Legend of the philosophers Stone
5.cRaZy_gUy's Journey
6.Demon Legacy
2.Starless Umbra
3.Love and War
4.Legend of the philosophers Stone
5.cRaZy_gUy's Journey
6.Demon Legacy
Not sure if anyone remembers this...
Maybe not one of the BEST...
But certainly one of the most memorable RM games I've played is...
Final Fallacy.
Basically, it was a parody on all RPG Games...
Giving funny reasons for why there is some random crystal floating around you can "save" at.
Poking fun at all other crucial RPG elements you see on a game-to-game basis.
Had a blast playing that game, actually. haha
Maybe not one of the BEST...
But certainly one of the most memorable RM games I've played is...
Final Fallacy.
Basically, it was a parody on all RPG Games...
Giving funny reasons for why there is some random crystal floating around you can "save" at.
Poking fun at all other crucial RPG elements you see on a game-to-game basis.
Had a blast playing that game, actually. haha
Yeah... German is a realy fucked up language.
x Wiener = not a dick
+ Wiener = a Bavarian veal sausage
x Wiener = not a dick
+ Wiener = a Bavarian veal sausage