SHOW ME YOUR SCREENSHOTS - FALL EDITION
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post=101698
Kaempfer's Advice
Woahh forgot to reply to this! Thanks for the tips! I will make an effort to fix up those cliffs and other things. I just don't want to spend too much time on this because I still have a game to make yaknow?
post=101867
I love how the defense for bad design choices around here is 'play in full screen'.
That was a sarcastic post because the answer was horribly obvious. Also, I know there are still some problems with the edit because I left them there on purpose.
post=101859
In my experience it works better to have the background color to be light and the outline to be dark. This time I figure I will start with an example and save myself some time. Also, the Xs only look bad because you are putting them against a dark background.
I suppose I could put them on a lighter background, but that example you gave is...er...blech. I'll try something else later; in the meantime, I lightened up the X's a little so they're somewhere between 'too dark' and 'leaping out of your computer to punch you in the face.' Thanks for the tip, though!
light sources, lennon! cliffs moving up-right should be lighter and those moving up-left should be darker, generally.
post=101886
light sources, lennon! cliffs moving up-right should be lighter and those moving up-left should be darker, generally.
OH MY GOD how could I forget that
@Lennon: They look fine to me. The map doesn't seem to have a defined light source in its current state. The shadows from the plants suggest it's beating straight down on them, but how would that affect the cliffs?
I changed my chart a little.

I replaced the X's with spiffy check marks and set them on a white background (but kept the text areas darker). I think it looks a bit strange now, though. Like the text areas are too complex compared to the simpler check mark area. And I need to change that X to something slimmer.
I changed my chart a little.

I replaced the X's with spiffy check marks and set them on a white background (but kept the text areas darker). I think it looks a bit strange now, though. Like the text areas are too complex compared to the simpler check mark area. And I need to change that X to something slimmer.
The shadows from the plants suggest it's beating straight down on them, but how would that affect the cliffs?
the front would be lighter than the sides.
post=101885Any thoughts? Especially on the cliffs, please.
what geodude said, but OH MY GOD THAT LOOKS INCREDIBLE
post=101906post=101877do enlighten us ::)
That was a sarcastic post because the answer was horribly obvious.
Wha?
Edit: Here is your enlightment:
Truth does not fight against illusions,
nor do illusions fight against the truth...
Illusions battle only with themselves.
post=101810
okay now THIS is a mockup so far but it'll be a piece of cake to rearrange the code to make it work.
I'm a couple pages late, but this is great!
post=101810
okay now THIS is a mockup so far but it'll be a piece of cake to rearrange the code to make it work.
excellent, but please use a nicer looking system set :(
Hali: I would ignore Arcan's advice, use the original background with the new red check marks.
Arcan: I see what you're getting at, but it doesn't apply to your example. If your windows desktop is white and you're playing Tardis's game in windowed mode, you may as well be looking at a black screen. In your example, the lack of contrast between the text and the background is present within the confines of that screen, so it would be difficult to read whether it's fullscreen or not.
Feld: I would ignore Geodude's advice, it looks fine =)
Arcan: I see what you're getting at, but it doesn't apply to your example. If your windows desktop is white and you're playing Tardis's game in windowed mode, you may as well be looking at a black screen. In your example, the lack of contrast between the text and the background is present within the confines of that screen, so it would be difficult to read whether it's fullscreen or not.
Feld: I would ignore Geodude's advice, it looks fine =)
post=101917nonsense. realistically how much would you have to change?
kinda late in the game for that, man :(
(honestly i would DO IT FOR YOU if it were that difficult. i care about system sets i have to read that shit for the entire game)
The system set itself is easy peasy to change, but everything else that I added like the FF6-esque box that pops up whenever you enter a new town, party change menus, and the stuff you see above, it would be tedious.
I'd be included to do it all myself if I saw a better one or if someone showed me a better one.
I'd be included to do it all myself if I saw a better one or if someone showed me a better one.



















