THE FINAL FANTASY XIII TOPIC

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Also gonna expand on what feld said, the nodes aren't the real important things with the system. The role levels are more important because they increase the effectiveness of each role. A level 5 ravager will increase the stagger meter much faster than a level 3 ravager will (as well as do more damage to the enemies elemental weakness). The same applies to a Sentinel's defense or a Saboteur's debuffing abilities.

There's a lot of...I guess you could say hidden statistics that the game doesn't show you. I like it better than having to learn 10 different statistic names though, and trying to understand what each of them do.
Still though, I didn't like the fact that there is just Strength and Magic. I like to be able to customize, keep track of, and manage the regular gamut of Magic Defense, Evasion, Accuracy, etc etc.
Hectonair.. really.. really... really.. sucks... I can't find a solid way to beat her at ALL before the doom counter runs out.
Looks like I'll have to backtrack, switch to a shite party and get a Fortisol before encountering her. The lack of haste in that battle is what miffs me the most, I'm so used to it now (As I always have Sazh in my party) so not having it makes the battles feel really slow.
Making Fang a sentinel helps in that fight. Start with Vanille debuffing then ravaging, healing when Fang's HP gets low (or stick to it and just throw phoenix downs). With Fang drawing attacks the fight should be manageable (two character fights suck). When the gauge is filled up/If the doom counter is about to run out switch to SAB/SAB or RAV/RAV and mash the gestalt button and hope you make it.

*edit*
Want to correct myself for the Procyon suggestion. It only activates if Sazh triggers the stagger and they can't push a stagger past the maximum time limit of 45s (plus they still need a Dark Matter to upgrade to tier 2 and fuck that)
Decky
I'm a dog pirate
19645
Loved it from start to finish; I just wish there was more optional content. As far as the main story goes, it's exactly how a fast-paced, character-driven RPG should be designed: tight focus, straightforward but enjoyable areas, and lots of tiny cutscenes along the way. Of course, I also like the non-linear approach of the plot-driven FFXII: large, interconnected areas, with long political cutscenes spaced throughout.
Craze
why would i heal when i could equip a morningstar
15170
post=133426
Excellent FF13 review, I'd suggest everybody reads it.

Suggest? More like every developer on this site should read it right now. I just finished, and it is really amazing - and useful.

EDIT:
<Craze's AIM> Just finished.
(3:42:41 PM): There is
(3:42:46 PM): so much stuff I absorbed from that
(3:42:49 PM): as a developer.
(3:43:27 PM): It is a hardcore jRPG dude saying "this is why jRPGs are fun, and this is how you interested a jRPG fan"
(3:43:43 PM): as well as criticizing the actual developers and their processes.
(3:43:51 PM): *you interest a
What Craze said. I talked about this in some topic on here awhile ago about DEVELOPMENT TIME and FF13 pretty much proved what I meant. Bioware devs even pointed this out and I will quote it.

"It's really interesting. They're trying to do something different, which is admirable, but it's hard. They also had a very long development cycle. They may have been aiming at a real interesting spot at one point, but then too much time goes by. Not only are there a lot of games, but they are coming out fast."


A game gets fucked up when in development for too long. I'm willing to stand by this as a fact.
Well I finally got past that bloody Hectonair, after switching to Slow (Only battle I've needed to) and I've just reached the big huuuge tower. Some how I think the normal enemies have just hopped a notch in difficulty, that or they just like the idea of "Let's beat up on Lightning, because we can, and she has the lowest HP!" thankfully Vanille is still being a competent healer.... well to a point. And I only just noticed that it's Curasa I have, not Curaga... where's the G gone? :(

Chapter Eleven seems like a bloody damn long chapter, really glad, 'cause to be only a few chapters from the end of the game and have clocked 25-ish hours seems kinda... low.
post=127120
Surprised no one's posted this gem...




"I just wanted to, like, run around the land all day" <3


Ugh. I missed that on my first trip through this thread. Gamers are stupid and will love the game even more since Leona pretends to play it.

Watching her with the controller reminds me of when I was younger and my little nephew wanted to play games with me so I would hand him a controller that wasn't even plugged in and he would mash away at the buttons, thinking that he was doing something.

Yeah. Gamers are stupid enough to believe that.
Best party IMO Fang/Shaz/Hope

The paragrams r ez to do with this grp

SAB/SYN/SYN (start) (Full buffs before round 4 is over)
COM/RAV/MED
COM/RAV/RAV
COM/RAV/RAV
SEN/RAV/MED

the 2 COM/RAV/RAV is for the ATB Charge switch
Tau
RMN sex symbol
3293
Man, I bought this game day one for my brother and being slightly interested in the game seeing as it was the next Final Fantasy. But man I have only played bout 5-6hours of the game since and just can't keep playing. I feel nothing when I play this, the story doesn't interest me at all, the gameplay is.. It's ok. Graphics and locales are amazing though, but other then that, this game bores me too much, I fell asleep while playing it last time.

Should I try to keep playng, like does it get any better?
The worst parts are definitely at the start of the game when you have nothing to do but mash Auto-Battle and get nothing for fights. Then after a few hours you finally unlock character classes and EXP but you're stuck with a certain party and not all of them get multiple classes to choose from. Then they break up and you're stuck with a series of two man parties for-fucking-ever. After many many hours you finally get three character parties with all their classes available but you're stuck with an incomplete party and a static party leader. After another hour or two you finally get access to the complete party (but your party leader is still static). You fight a boss with a really repetitive and annoying 'epic' battle theme with a counterintuitive attack and then you can finally change your party leader in a dungeon that is the biggest bland corridor repeated three times. Then you get to a place that isn't a narrow corridor and missions which come down to "Go here, kill this". Which is finally the 'good' part of the game after playing for 20+ hours.


tl;dr probably not. It takes forever to get to the 'good part' which is basically the game finally tossing its stupid restrictions. All this to the same battle system because there is literally no other forms of gameplay in FF13.
post=137635
The worst parts are definitely at the start of the game when you have nothing to do but mash Auto-Battle and get nothing for fights. Then after a few hours you finally unlock character classes and EXP but you're stuck with a certain party and not all of them get multiple classes to choose from. Then they break up and you're stuck with a series of two man parties for-fucking-ever. After many many hours you finally get three character parties with all their classes available but you're stuck with an incomplete party and a static party leader. After another hour or two you finally get access to the complete party (but your party leader is still static). You fight a boss with a really repetitive and annoying 'epic' battle theme with a counterintuitive attack and then you can finally change your party leader in a dungeon that is the biggest bland corridor repeated three times. Then you get to a place that isn't a narrow corridor and missions which come down to "Go here, kill this". Which is finally the 'good' part of the game after playing for 20+ hours.


tl;dr probably not. It takes forever to get to the 'good part' which is basically the game finally tossing its stupid restrictions. All this to the same battle system because there is literally no other forms of gameplay in FF13.


On chapter 10 dont waste your cystalium points on your secondary classes they cost like 2k for even the first tier. Till chapter 11 the game is almost a cakewalk (sommon battles are hard) so if you feel like it dont upgrade your gear till then, but once you hit chap 11 it get alot more difficult
one thing about ff13 i found wierd was the last boss battle, Orphan pt2.
who else thought that it was weaker than it should be? i mean seriously.

3mil HP, easy to stagger, DOOM counter of over 4000?
this took me like 6 mins to do.
i had more trouble against barthandelus and orphan pt1 cuz they had MORE hp, high-ass stagger points, and heavy hitting attacks

after that battle, i was so disappointed. a final fantasy game with a final boss whos weaker than most missions and other enemies? really.
Arise, topic, arise. Come back from your 4 month death.
Not to keep redigging the topics grave. BUt for the second part of the final boss, it was MEANT to be weaker than it's previous two parts, especially if you not the fact the previous boss was two things guarding Orphan. Really though, 4000 points is not alot in the doom counter. Yes it's slightly longer than the Eidolon fights, but it needs to be as some players might find it slightly more difficult than others, due to their party setups. I myself had to retry Mini-Orphan a few times, whereas I beat Barthandelus on the first try.
PUBLIC SERVICE ANOUNCEMENT-
final fantasy XIII is awsome
THAT IS ALL.
*Sigh* I hate those damn robot things on Disc 3. I´m stuck on the lift bit... O___O
Marrend
Guardian of the Description Thread
21806
Chapter 11 is probably the best Chapter in the game. I swear, I spent half the game in Chapter 11 alone. Getting to that point, however, was not particularly fun. When I cleared Chapter 11, I basically lost my will to play the game. I did mange to beat it, though. Somehow.