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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Paint doesn't take longer to learn and use. It takes longer to use, but less time to learn. That's the whole reason why people use it. It's easy to learn.
The reasons I use Photoshop over MS Paint these days are A) drawing guides, B) layers, C) it displays coordinates and selection size in number of pixels, D) ability to rotate areas. In that order of importance. I cannot function without drawing guides. I need a line every 48 pixels to show me where I can't draw past. In MS Paint it is practically impossible to figure out if you've gone outside of your arbitrary 48x48 pixel space, you have to just keep importing it into RPG Maker and testing it every time you draw another piece of the image. That makes it utterly unusable, unless I'm unaware of some feature? (Am I? Would be nice to know about)
The reasons I use Photoshop over MS Paint these days are A) drawing guides, B) layers, C) it displays coordinates and selection size in number of pixels, D) ability to rotate areas. In that order of importance. I cannot function without drawing guides. I need a line every 48 pixels to show me where I can't draw past. In MS Paint it is practically impossible to figure out if you've gone outside of your arbitrary 48x48 pixel space, you have to just keep importing it into RPG Maker and testing it every time you draw another piece of the image. That makes it utterly unusable, unless I'm unaware of some feature? (Am I? Would be nice to know about)
author=LockeZ
The reasons I use Photoshop over MS Paint these days are A) drawing guides, B) layers, C) it displays coordinates and selection size in number of pixels, D) ability to rotate areas. In that order of importance. I cannot function without drawing guides. I need a line every 48 pixels to show me where I can't draw past. In MS Paint it is practically impossible to figure out if you've gone outside of your arbitrary 48x48 pixel space, you have to just keep importing it into RPG Maker and testing it every time you draw another piece of the image. That makes it utterly unusable, unless I'm unaware of some feature? (Am I? Would be nice to know about)
Usually you use a template to create the graphics and then once it's complete, erase the guides to import into RM. It's something like this:

Oh, and Paint does display the selection size in pixels. No clue how any could deal without that. Well, maybe Win7 paint doesn't. Win7 paint makes me angry. Paint needed layers and indexing, and instead we got... a ribbon.
The way I stay within bounds is to make a selection or just draw a box and draw over it.
But the program I use tells me the size of boxes/lines and such.
But the program I use tells me the size of boxes/lines and such.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
psy_wombats: The problem is that my custom battle system uses animated battlers and allows the frames to be any size. So every single image would need a different template. Plus I'd have to keep manually adding more and more colored grids all over my tilesets, because I add more and more tiles to them as I go. By the time I'm done an area I have a tileset that's typically something like 480 pixels wide by 150000 pixels tall.
Khos: that doesn't work in paint! You cannot draw while you have a selection selected. You cannot do anything, in fact, except move or stretch the selection. When you try to do anything else, it deselects the selection.
Khos: that doesn't work in paint! You cannot draw while you have a selection selected. You cannot do anything, in fact, except move or stretch the selection. When you try to do anything else, it deselects the selection.
I think he means he just makes a box that big and then draws in the box. It's not that bad, but its sure as hell easier other places. And if it's animated, make a bunch of boxes that big.
author=Fallen-Griever
I use Paint, Paint is fine. Even if I have to import to Paint.NET to save the files because Paint doesn't like retaining the colour depth (RM2K3 hates incorrect colour depths).
I don't get how do you use 2 DIFFERENT PROGRAMS, one for actually doing what you're doing and other for SAVING, and think it is FINE ;A;
When I'm working on graphics I have between 1 and 5 graphics programs open at once and I paste between them to my heart's content.
i just use photoshop, mainly because the hotkeys have melted into my brain so well. but can we get back to posting pixel art...
i have nothing to show atm because I'm shy :3c
i have nothing to show atm because I'm shy :3c
author=Fallen-Griever
When I am doing things more complex than sprites (splash-screens, title-screens, game-over screens etc.) I use Paint.NET or GIMP.
The best part is, both of those are free. I don't have to be a loathsome internet pirate to get shit done AND I don't have to pay money.
Call me cheap and moral, but I can make awful pixelated monsters like its my job.
They're fighting bowser!
If this is for a game I would consider maybe making the palette a little easier on the eyes, maybe really dark blue and an almost white teal or something.
If this is for a game I would consider maybe making the palette a little easier on the eyes, maybe really dark blue and an almost white teal or something.
I'm starting to work on the base sprites for Disconnect. It's my first time working from scratch, so if there are any huge problems, it'd be good to know. This sprite is going to serve as the template for 12 others pretty much like it, so problems need to be caught early.
Animated:
It's supposed to be a rogue in leather armor, though the color scheme isn't doing it for me...

Animated:

It's supposed to be a rogue in leather armor, though the color scheme isn't doing it for me...























