WHAT ARE YOU THINKING ABOUT? (GAME DEVELOPMENT EDITION)
Posts
My first game that I am making for the past 3 months started out as a platformer Mario-like game, then I wanted to make it more like Megaman because we need action. However, some elements from street fighter are cool and might look good in the game, so I wanted to add that. Then I wanted to make it an RPG like Diablo, but plays more like the SNES Tales of Phantasia game (2d hack and slash sorta). Then I remembered an old MMO I played (Wonderking) which is kinda like maple story, and wanted to make it kinda like that. However the most important part is that the game kinda needs to feel like an SNES RPG somehow, not the same gameplay, but the same feeling you get from the story. Well, not to my surprise, my game became kinda complex. Now I am wondering if I made a mistake somewhere with my thinking!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Just found a log file that I guess one of my former co-developers decided was important to record in my online game. It was logging any time a player got into a situation where they tried to attack themselves. But also it was preventing the players from attacking themselves, so it wasn't a very useful or important log. And it wasn't being stored in the correct directory, so I never knew it existed.
So apparently, ever since we added cyborgs, all cyborg abilities that cost HP when used when used have caused them to try to attack themselves afterwords, because the HP cost was coded as damage. Every single time. So I have an almost half a gigabyte long text log of every time a player has used a cyborg feedback ability for the past eight years.
And then every few hundred thousand lines there's a real error.
So apparently, ever since we added cyborgs, all cyborg abilities that cost HP when used when used have caused them to try to attack themselves afterwords, because the HP cost was coded as damage. Every single time. So I have an almost half a gigabyte long text log of every time a player has used a cyborg feedback ability for the past eight years.
And then every few hundred thousand lines there's a real error.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It sure doesn't hurt.
I'm thinking about the reality that how games make us feel is just as important (whether you like it or not) a quality to impart on players as the gameplay/story/etc.
Hey, I'm started making an rpg horror game yesterday, YESTERDAY. So it basically means I haven't done anything yet. But I have always known the story in my head for a few years back. It's going to feature mystery, horror, murder, and stuff. I'm using rpg maker MV, it's my first time so it's going to be a bit simple. And I thought about the title, it's gonna be "Een belofte". Look forward to it.
So, right, I made a tumblr (though it's still empty right now...) and here it is
https://asnera.tumblr.com/ that's the link, please look forward to more updates!!! (If I'm not busy at school that is...)
https://asnera.tumblr.com/ that's the link, please look forward to more updates!!! (If I'm not busy at school that is...)
Sometimes, I wish I had help with this writing task that is before me in regards to SuikoProject. I dunno, I suppose it's just really tedious task. It's prety obvious that the quality of writing isn't consistent, and I don't know how valuable the results would even be, even if it was consistent.
I'm surprised at how much I learned about making custom code for RPG Maker in one day, I'm still quite a newb when it comes to this, but I am happy at my current progress nonetheless. Maybe I'll be as good as Trihan one day?
It's a cute little game, Ebeth. It might be possible to put together enough information for a gamepage. Not sure how you'd handle downloads, though! The thought in my head is that you can use the itchio link in the URL field, but, I'm not 100% sure if that would work!
I put together a page! I'll let Liberty be the final judge! & For downloads I'd just link to the itchio page.
author=Marrend
Sometimes, I wish I had help with this writing task that is before me in regards to SuikoProject. I dunno, I suppose it's just really tedious task. It's prety obvious that the quality of writing isn't consistent, and I don't know how valuable the results would even be, even if it was consistent.
I might be able to help you out with it. I don't know how big a volume of writing you're talking about, and I'd be juggling it with a couple other projects, but writing/editing is the fastest and easiest part of the game making process for me, so I think I could pick up some more work on that front.
What I'm looking at basically amounts to a short paragraph (there's instances where it's a sentence or two) talking about who the character is, their profession, or some kind of character trait.
Of the 108 characters total characters (one of the disadvantages of being a Suikoden tribute), I've written for a little over a third of them. What I might end up doing is finish the set of characters that I'm on, write out what characters I 100% know what their deal is that remain, then, maybe, upload the RTF for perusal? Might be a plan.
Of the 108 characters total characters (one of the disadvantages of being a Suikoden tribute), I've written for a little over a third of them. What I might end up doing is finish the set of characters that I'm on, write out what characters I 100% know what their deal is that remain, then, maybe, upload the RTF for perusal? Might be a plan.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I heard they fixed some battle event bugs that caused inputs to be eaten. I guess maybe the different behavior is a side-effect? Or maybe you patched your old project?