WHAT ARE YOU THINKING ABOUT? (GAME DEVELOPMENT EDITION)

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I really have no clue how to focus on one project at a time. As soon as I decide that I am going to put in some serious work for one project, the notes for another game will (almost literally) fall into my lap and distract me.

I was moving some stuff around, looking for the notebook I was using for my variable settings for one project and instead stumbled on the 70 page design doc for another one, and now this project is the only one I can get interested in working on.

What does it take to stick to one project at a time?
Is it a universal phenomenon, or is it just me: the closer I am to finishing the game, the less I work. :O
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
^I thought it'd be the other way round if anything.

I'm thinking about making a CBS in RM2k3 for the hell of it.

Or I could supplement my programming knowledge by fooling around with RGSS...but the former sounds so much more fun.

OR I could resume work on Character (my project from last year).

The possibilities are endless. I think that's a problem. :<
I have a 3-day stay-home holiday (friday to saturday) with absolutely nothing to do... I thought I could use it to finish my game. I could have... but my productivity is so so low. :(

/me very very disappointed in myself.
CMSes suck. Actually correction - dealing with numbers using pictures sucks.

... actually never mind it's not that bad. As said in another thread: math sucks. =P

CMSes still suck, though. Because as I thought "oh this isn't so bad," I just remembered another menu I have to code. So many conditionals. So so many conditional statements. ; ;
I just had an epiphany reading this, that I will sure though it's probably not worth discussing in detail: the kind of games I like playing is not the same kind of games I like making.
I finally figured out how to EASILY get my doors working properly in my fake first person d-crawl, so right now I'm thinking, "Yea-uh!"
Craze
why would i heal when i could equip a morningstar
15170
calunio
I just had an epiphany reading this, that I will sure though it's probably not worth discussing in detail: the kind of games I like playing is not the same kind of games I like making.

I've been struggling with this forever. I hate dungeon crawls and stacking up my numbers in long-term games.
Had extra time to think today during "work" and came up with the solution to one of my last (hopefully) problems with my FFP D-Crawl. Now all of my actor and object picture placement events are properly integrated into the viewing depth pipeline. I don't get weird glitches during menu travel or interaction anymore!

There is precious little standing between me and actual content implementation now.

calunio
I just had an epiphany reading this, that I will sure though it's probably not worth discussing in detail: the kind of games I like playing is not the same kind of games I like making.


Some of the first "games" I made (if one is feeling generous enough to call them that) were my low-fi interpretations of games I either couldn't afford, was too young to buy, or didn't have the console for at the time.

I almost always try to make the game I would like to be playing at a given moment, which is probably why my inspiration/dedication seems to bounce around so much. I can be head over heels with a cyberpunk setting, toiling endlessly over a programming/hacking mini-game, only to watch a western later and completely shift my focus to something with hats and sixguns.
Calunio's post reminds me of Derek yu's Finishing A game Article

Especially regarding the overlap between the games "I want to make", Games that "I want to have made" and Games "I am good at making".

But sometimes (and to my dismay) there is no overlap. Mainly the "good at making" part.
Oh my GAWD it CANNOT be this difficult to rotate a sprite's head! Third program is hopefully the charm. ><

All I freakin' want is for the pixels to be like locked or something. And for them NOT to change while I'm rotating. Because that's what screwing everything up. D:
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Rotate it by multiples of 90 degrees? Easy, just use MS Paint.

Rotate it by any arbitrary angle? Sorry, pixels don't work like that. Photoshop can do it, but it'll be jaggedy. It's going to look kinda bad no matter what program you use, unless you re-draw it.
author=LockeZ
Rotate it by any arbitrary angle? Sorry, pixels don't work like that. Photoshop can do it, but it'll be jaggedy. It's going to look kinda bad no matter what program you use, unless you re-draw it.


rotsprite does an semialright job

sufficient for non-key frame
s
Oh god this is scary.

For some reason RM2k3 is refusing to accept any "cancel" input and battle ends take forever. And it's not just limited to one project. ; ;

Uninstalled and am reinstalling currently. We'll see what happens. HOPEFULLY that was the problem and now I just have to refind where I put the 1.08 patch.

Also, for that rotsprite... Does it only rotate the whole sprite or can I do a section of one? :o *downloads to see anyways*

Edit: Oh god oh god oh god so much panic even uninstalling and reinstalling didn't fix it. I KNOW it's not a problem with RPG_RT because I copied an unedited version into my game folder and it STILL didn't work this is REALLY freaking me ouuuut... ; ;

And I'm almost positive that the H, J, K, and L keys weren't Left, Up, Down, and Right in RM*. Except that's what all my games are totally doing. ><
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Try restarting your computer. If reinstalling the software didn't help, it sounds like maybe a Windows problem.
That's what I just did and I'm checking right now. It only started happening about... six hours after it blue screened for a display crash? I still have to crack 'er open sometime soon to see if all the frequent moving I've been doing with my computer has caused something to get loose inside (namely the graphics card) since it's been pretty cool, so it's not overheating... :x

EDIT: All right; the good old "restart the computer" trick worked. I'm still seriously freaked out that it happened in the FIRST PLACE, though... :<

LATER ON: Yeah, dubble paste baaad.

Just like to mention how trying to make a world map with somewhat defined paths with geological knowledge is a trial in frustration. Because you WANT to use mountains to keep the player from getting to certain places, but geologically, mountains where you want them don't make SENSE because of plate tectonics and all that jazz. So it's like hrrrrghn why map look so bad. .-.
author=s_w
Calunio's post reminds me of Derek yu's Finishing A game Article

Especially regarding the overlap between the games "I want to make", Games that "I want to have made" and Games "I am good at making".

But sometimes (and to my dismay) there is no overlap. Mainly the "good at making" part.


Well, I like playing very emotionless games like Sim City or Transport Tycoon, but those games shouldn't be made by individual devs, because there's too much information in them.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Every time I sit down to write the plot for a fantasy-based game, I end up making it too damn realistic. My imagination seems to have taken a hit over the past couple years...
Craze
why would i heal when i could equip a morningstar
15170
calunio
Well, I like playing very emotionless games like Sim City or Transport Tycoon, but those games shouldn't be made by individual devs, because there's too much information in them.

I'd call those "toys," personally, even if they have modes with objectives. It's not a condescending remark; it has to do with the style of play/reasons for play. I like toys too. =3

Yellow Magic
Every time I sit down to write the plot for a fantasy-based game, I end up making it too damn realistic. My imagination seems to have taken a hit over the past couple years...

don't force the fantasy, use it as a tool to enhance the narrative

game of thrones > *; DAII > DA:O; FFXII > FFVI
Nightowl
Remember when I actually used to make games? Me neither.
1577
I'm trying to think whether I should use edited Final Fantasy II-to-V/Romancing Saga 1 battlecharsets or edited Rudra battlecharsets. Hmm..