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A young orphan, Mint, lives alone with his adopted father Channelor. Channelor has abused Mint for many years, and told him not to talk with his best friend, Jace.
Mint longs for a good life and begins missing his dead parents, especially his mother, then he ever did before. Mint continues to live his "life" with Channelor
and rarely ever has a smile on his face.

Five years later, Jace has disappeared for unknown reasons. Mint is sent into a state of depression and no longer has the will to live. One day on a drive to school Mint bails from the car and heads for the Abyss, a place he had heard a lot from his friend Jace. Mint jumps down in an attempt to end his life, but fails. Now he looks for purpose, a way out, and love.

-Explore the Abyss in a reverse tower climbing style map

-Battle various enemies and bosses

-Experience a game in a red and black graphical style

-Experience a wide arrange of genres in the Abyss OST such as: Metal, Electronica, Atmospheric, and many more.

Abyss was made in RPG Maker VX Ace and began development August 22nd
2016, and has taken about a year to finish the demo. I hope for the game to be released sometime in the middle of 2019, at the earliest late 2018. I hope you are excited for the full game to come out.

(please note that the full game will probably have more in the areas featured in the initial 3 areas compared to the demo. Also, the OST is not featured here, but will released on Band Camp once it is finished, and probably on steam as well.)

The first version ever made of the game, v0.1, has never been posted here, the first version to be posted is v1.0.

Latest Blog

A small break

Hello. So as you can probably tell by the title, I’m taking a short break from developing this game. This is because of 2 reasons.
1. The 1.0 update I had worked on quite hard, and for very long periods of time every day (like 8-10 hours consitlently everyday). This is because of the current state my computer is in at the moment. I had an issue when I first started working on the 1.0 update which stopped me from developing it at a normal pace. So I had to work for long periods of time when I fixed the issue because I wasn’t sure if the computer would break again before I could put out the update, this stressed me out quite a bit, and now I do need a break.
2. I’ve recently had an idea for another game I would like to develop while I take a break from abyss. I won’t reveal anything now, as the game may never be finished. So basically, while I’m taking a break from abyss I’m still going to work on their projects.
If you care about this gamem’s development, i hope you understand why I’m taking this break, and don’t worry it’s not being cancelled, I’ll be back around Christmas probably. Until then, expect some news on my side project. Mind you, if there are any major updates that need to be addressed (bugs, typos, etc.) I will patch those as I am notified of them.

Thank you for reading

  • Production
  • SpakTheComposer
  • RPG Maker VX Ace
  • RPG
  • 10/01/2017 10:19 PM
  • 01/09/2018 03:29 AM
  • 08/22/2019
  • 6253
  • 9
  • 46


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