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Base Package/Exe Update

  • XBuster
  • 02/18/2020 06:49 PM
  • 748 views
Hello everyone! I am back with another update on the project as well as some info regarding DLC. I'll try to be as brief as I can so without further ado, let's get started!

Base Package And Executable Updated

Recently, there have been a few minor things that slipped under the radar from the testers and I, so with today's update, it fixes numerous things such as typos, coordinate errors in a particular event and other things. I'd like to give out a huge thank you to them because several pairs of eyes is much greater than one or two. The cleaner the game can be, the better!

Transition Sound Feature

A new feature has been added! The particular one is a sound effect toggle when you move to a new room. In the original Monster World 4, every time you transitioned to a new room, a sound would play. However, a majority of other games in the series and of its kind silently transition. I believe it was a good thing to give players the option to turn this off at will so they won't be annoyed by it.

Final Boss Update

For those who have made it to the final boss, when she gets angry, she starts to cast two spells at once. However, if you turn the game difficulty up to hard mode or above, she'll triple cast at a chance if her HP is below 500K.

Popful Mail Move Set Update

While this feature was originally going to be in the big update, players will get two of Mail's new abilities early. When she equips the fire or electric element, her blade will not only absorb the attribute and change form, but it will gain a new ability that is very useful for both melee and long-ranged combat. This alone makes her a much more versatile fighter than before. Keep in mind, these abilities use up her "Arms" meter with every strike!

Enemy Growth In Development

Along with the updates above, there are numerous other features in development. One of the features that has been on my mind is adding something that will modify enemy HP based on the difficulty. Not only that, it's something that's currently in demand because once you get too powerful, most enemies can be defeated in a single strike which pretty much negates challenge altogether when one wants to revisit some stages.

In order to keep the challenge, not only are there difficulty options, but there are also certain challenges one could take to make the game harder. However, adding one more effect that allows for more combo outputs is something I believe would be welcome. Some challenges I recommend trying out once you know the game well are...

  • No Synth Grid challenge

  • Talisman only challenge

  • Bond only challenge

  • Savior difficulty challenge


The last one is by far the most difficult because one damage from anything defeats everyone at once. It is something specifically designed for those who want to practice no damage runs as well as those who want to perfect the game.

That's all I have for this update I believe. If you are new and have not downloaded the game yet, be sure to get a fresh copy. However, if you already have the base package, you will only need to download the exe file and replace the one you currently have. Until next time!

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If anyone has downloaded the updated package today, it is advised that you get the update exe. There was an issue regarding the magic lamp in which it did not recognize one of the room names known as "dribble_000". That error has been fixed, so everything should be playable now.

The base package has also been updated with this fix. I'm terribly sorry about that!
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