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Updated Demo (QOL Improvements)

  • Ephiam
  • 02/19/2019 12:19 AM
  • 1951 views
After receiving our first review atop a handful of comments and various observations, I thought it best to go in and make several much-needed adjustments to the demo.

These are:

  • Dancer starts with a unique weapon for that Class.

  • Isabelle's Cottage has been added to the World Map.

  • Player Speed will decrease on the World Map, but increase in Dungeons and Towns.

  • Main Boss's DEF has been decreased slightly.

  • The "BUMP" sound effect (when you hit something) has been removed completely.

  • Several NPCs have had their named changed.

  • Addressed several instances wherein you obtained a different item than what the message displayed in the starting area.

  • Increased the effectiveness of some Weapon Types.

  • Several new pieces of equipment have been added.



Thanks for all the amazing and wonderful support so far, folks! The reception's been nothing short of fantastic. Happy adventuring!

Posts

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I've stumbled upon an issue with the increasing and decreasing of the player's speed once they've entered both Barkenwag and Kammlot (from a particular direction). The event specified that, upon entering said location(s), the player was forced to face a certain direction. This interfered with the increase/decrease of speed, resulting in a bit of a mess. But I've addressed that! Shouldn't happen anymore. Hopefully. =|
A surefire way to make sure the speed is always increased or decreased to the same value is to put many Decrease Movement Speed commands in a row, and then, put the exact number of Increase Movement Speed commands that you want. In this way, the Movement speed is reset (it bottoms out) before you Increase it to the value you want.

Really looking forward to this game!
Ah. I take it you’re not the biggest fan of demos, ‘eh? =P
I'd play the demo, but if the complete game is coming eventually, then I'd especially love to play that!
It's definitely coming out! I'm gonna definitely make sure of that one :B
Alright, so after a minor hiatus, this bad boy's back on the train to Productionville! The break was regrettably a little longer than anticipated, but those things happen.

Onward! Our destination is ANY AMOUNT OF PROGRESS AT ALL!
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