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Miscellaneous

Hiatus at the moment..

Mainly because I have to settle a few scores. Sort out college and earn a above average wage, I'll still work on this day by day but not in the epic 9 hours marathons kinda sense. This is will proberly last a month so expect chapter 3 in early october.. Totally gutted xD

Miscellaneous

Personal dislikes, and old story outline

This was my story plan for chapter 3 way back in december last year before it underwent a complete revamp in january. And has no connection to the revised story.

Town-Laura chaplin recieves a letter from decibel revealing their current whereabouts after being on the run for a month from the authority's. She meets them up with them at a local church to talk about the whereabouts of Drusila and the death of square eyes after Rufu's being destroyed. It's not long after Jessica Loveless arrives and precedes to burn down the town and attack the gang inside the church. All of them escape expect for dante who safices himself to hold her off.

Flashback to meeting the angel, in which it is revealed that Drusila is using Johnathan Dilkens as a vessel of hatred so that she could use him to summon the devil by killing the vessel of hope. Who surprise surprise turns out to be Decibel.

Flashforward back to a underground passage where we see Cizzla being cut off from Leiko and Decibel by a cave in. The two girls dig their way up to a field where we see Jessica holding Dante hostage (by some super stong chains) and gives a ultiaium to decibel that she could either cut off Leiko's head and thus get the whereabouts of Drusila or that she kills them all right here and now. Out of desperation Decibel agrees to her terms.

Meinwhile Cizzla finds a alternative route out of the cave in and comes across Meg and Josepth in which it is revealed that they're considering betraying Drusila. Meg and Cizzla head off to Drusila's location whislt Josepth goes and tell Decibel and Leiko about where Drusila is hiding.

Back to the hostage situration we see Decibel drawing her sword getting ready for that fatal slash to leiko. When suddenly we see josepth jump out of nowhere and cut dante free, Josepth shouts out Drusilas location (happens to be Canary Walf) and precedes to duel Jessica untill he is brutally killed, however it was enough time for the three heroes to escape.

London-All three of them assemble outside Canary Walf and procede to climb the tower like complex. Jessica catches up with them and duels with both Dante and Leiko whilst Decibel heads up on her own.

Rooftop-Decibel reaches the top floor and meets up with Meg and Cizzla, after a short conversation leiko and Dante rushes into the scene retreating from jessica. Cizzla decides to sacfice himself in teleporting jessica and himself to the demon world

Final fight- Decibel fights and kills Johnathan Dilkens whilst dante, meg and leiko fight off a (out of the blue!) Demon army. After Johnathans death drusila teleports away when she realished her plans had failed.. (Leave the door open to a sequel) and meg comes in with a airship and fly off after Carnay Walf expodes... The end!


Now the reasons why I didnt wanted to conclude with this storyline is simple... It sucked!
Like Decibel turning out to be the chosen one is too predictable. And one of the main characters was Dante from Devil may cry! Now I'm absolutly against Fan games as it just glorified Fan fiction at the end of the day and just show's a lack of imagination... I beleive it was a mistake by throwing in Dante in chapter 2 so the best way I'm remedying this is to have him written out of the story as soon as possible. One of the most annoying things was thinking how I can do justice to such a well known gaming icon..short answear
you just can't do it :(

There was also no explantion on how Jessica knew about Drusila, wanting to kill everyone and how she knew Leiko... So instead I upgraded her as a party member and have growing tensions throughout the chapter between Leiko and jessica working together against a commen foe. The number one change was killing off the (over the top) Johnathan Dilkens who was a whiny character in the second chapter. But the core reason for doing that was to highlight how many people that Decibel had failed in saving and how it is going to be ever so damaging to her psyche as the story progresses..

The one massive change I made was the overall predictament the player will find themsevles in. For example adding a massive demon invasion on the human realm and making everything more epic in a sense. Also I decided to add seven new villains to the mix representing the circle of nine as a demon super group (a big nod to Metal gear solid's foxhound, cobra and the beauty and Beast bosses of thier respective games) slight spoiler Cizzla and Drusilla are the other two members who are in exile ;o
My number one worry is if it would offend chistians for glamorizing demons in such a way :|

Now this represents the first quarter of the chapter.. when the game reaches the hour mark everything is turned on it's head by a plot twist in which the whole mood of the game would be changed as the player will explore the mythos of Waking dead.. Seriously it is the equivalent to bioshocks "would you kindly?" twist but instead of testing the players notion of gameplay it will be about the typical Flashback narrative structure that most games and films ultlise without thinking about how it would relate to the characters/player other than showing backstory... I'm that confident of pulling this off :)

Now the introduction of minigames and different types of gameplay is purely based on my growing skills as a developer, for example I'm currently working on The final boss sequence where instead of turn based battles it evolves into a street fighter style brawler using a hell of a lot of complex animations and a very impressive finishing move



A little bit like this but not soo epic

The reasons why I'm doing redesigns for all my characters is just simply to have a change of wardrobe for them. Like in many games you see the one same character wearing the same outfit throughout their 40hour plus Rpg adventure.. so it only makes sense to add some change every once and a while, also if you play through the chapter 3 demo you would notice that some of the characters have mouths, this is just my personal perferance to sprites and charctersets as I dislike the fact that you can't see a mouth on the main playable character... what do they speak out of their nostials or something?

I also noticed (unintentionally) that I made the majority of the cast female.. I think it's mostly based on my real life relations with women and how I grew up with a single parent. I think glamorising girls as sex objects in Jrpgs is very off the mark and sends out the wrong message about the creators intentions and just looks like the developer is reaching out for something ...insert innuendo

Also back to my old story outline I was planning on doing frequent short episodes as a follow up.. in a sort of television style format where I would pump out a 20 minute adventure every two weeks. But I scapped the idea based on the fact that I'll have to sacfice my friends and everyday life for such a commitment.. It would of been a awesome idea. But I think with the sort of ending I have in mind now it would be pretty tricky to produce a sequel.

After completing this I think I'll just sever my ties to making rpg games and retire as a graphic artist and just do game collaborations. So if anyone likes my Charactersets then give me a message and I'll gladly lend a hand.. however I would banter for adding mouths to the poor chaps :D

Ok if you managed to read up to this far in my blog I would like to apolgise for anything I said that would offend you. This is just my twisted personal opinion on trends in the current usage of rpgmaker.. however it dosn't mean that I am wrong in anyway :P




Miscellaneous

Team players!

Now does anyone want to help develop Chapter 3 with me?
Mostly on tilesets, setpieces, a world map, character devlopment, mini-games, sprites and proof reading on the narrative. My msn is g.moore90@hotmail.co.uk if you want to have a indepth discussion

Most notably help on this

Miscellaneous

Chapter 3 demo

At the moment waiting for my demo to be accepted, just a matter of time and it's there!.
It's a very early build of the game, which will take 10 minutes to play through.
Just give me some feedback if you can.

Just some notes to take whilst on your play-through
-The computer monitor dosn't turn on
-A few Graphical glitches
-Dbs isn't completed
-absense of treasure boxes
-So it's just hack, hack, puzzle and hack for the gameplay
-Gotta draw facesets.. using stand in's for now


Miscellaneous

Demo soonish (maybe)

I've been considering of getting a demo out in the next month, routhly of ten minutes of gameplay. Saying that that is all well and good, but should I release something unpolished or work really hard on touching it up.. It's a good point in game devoplment as should you create complete segments of gameplay as you go along?

Or concentrate on getting a quick rough overview of the game made then doing all the polishing near the end?

I like to flirt between the two concepts but I've been doing alot of time on the former of devoplment cycles.
Plus if it was the latter you could very easily get mixed up in what goes where, make simple mistakes and even misplace a tileset or two if you have more than one of the same maps.

Therefore creating a inconsistant game. It might be easy with some people or a complete breakdown for others.. so I think the best bet is that you should 100% finish a map first before making a copy of it, in which case you can chose what you want to change in the second copy e.g fire effects for a burning village etc etc whilst maintaining the consistancie of that said map.

You certainity don't want a Villager Npc that you never seen before suddenly appearing when your hometown is burning to the ground.. you'll end up suspecting him of arson

Miscellaneous

Hmmm

Just recently updated my Gamepage slightly for the first time in months. Got rid of the old CaseStudy's page and replaced it with a Character's section... because to be honest the old page didnt explain too much on plot and Character motivation at all.

Now regarding progress I'll say I'm about off the top of my head 30% done on chapter 3!!? The plan is to release the game on august 24th soo that I can get ready for college in time for september... If it mean's releasing it with a abrupt ending point in the game then so be it, can't have this unfinished work niggling away at the back of my head for the next year or so. Like I really do want to release a good quality game but everyday life is calling and to be frank I want to finish this game off once and for all (not in the murderous sense)

One game I'm playing from rmn right now is the Kryberia demo, I quite enjoy it.. very good graphical effects, addictive battles and good premise, just a shame it's unlikly to be finished anytime soon. Judging by the reviews Vacant Sky sounds good, so it's just the case of a press of the mouse..

Miscellaneous

Re-structuring

Heya this a update on my overall progress on waking Dead and reflection upon the first two chapters..
I started production in april last year, before the actural conception of the project i was playing around with the idea of doing a final fanstay 7 remake.. but complety reimagined! which would of proberly resulted in alot of negative feedback of bucthering a brillent game in such a way.

Luckily I saw some sense and satisfaction in just doing a orgianal story. Like the general outline I was aiming for was a mix between buffy the vampire slayer and Lost with a few twists. Like a bunch of demon hunters being arrested in their line of work and the events leading up to that moment being revealed in flashbacks thoughout..

Regarding the chapters one and two were made at the same time resuming chapter 3 in december but fortunally my computer had buggered up for the following 3months with all data lost (luckily I had save the project on a memory stick) when it was eventually fixed though I thought I'll try replaying the two perivous chapers and a few other games submitted on RMN. To say the least I realised how much my game sucked, like the basic structure was kill enemies, talk to NPC'S, cutscene, and kill boss all done in a liner fashion, no real exploration and no mini games.

Back in september I did a game outline of chapter 3 which was drastically different from my current vision, thinking back it would of been the exactly the same game design, also it would of left alot of the story unexplained by cutting corners and plain lazyness, which kinda made me happy that my computer crashed after all.

One of the new features im doing is that the HubTown for the story would constantly change throughout the game as you save more people and defeat more of your foes, it's more of a visural differance than anything and has been done before but I would hope it would help to differnate from the other two chapters
And yes I will add sidequests to make the overall experiance much more varied . I'm playing with the idea of a world map represented as britain but to be honest I think that it would be a pain with all the eventing going on.

StoryLine wise I would hope to explain everything and tie up all the loose ends. Ive left myself in a abit of a narrative problem sooo I decided to skip the demonic invasion of britain and have it explained in news reports.. I'm only gunna have two flashbacks because I'm getting sick of them, and with them dotted around like they were in chapter one and two causing a major chronology problem, I would be glad to see the back of them. They'll be four narrative strands in Chapter 3, Decibel (aka Sparks) finding out the truth about her mothers death, leiko's past relationship with jessica, Drusilla and the Circle of Nine, and why are the angels doing nothing about the demon invasion.

So hopfully from now till august I'll make a brillent redefined third chapter in the so far dodgy trilogy.

Miscellaneous

And yes it is a game!!! :O


Just for reasurrence x
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