My zombie game is currently in production, I draw my inspiration from many games such as Resident Evil, Parasite Eve, Dead Rising and etc.
Story is in the works, but won't give it away just yet!
Food System
The food system will put an emphasis on survival for the player, the player will have a stamina bar which will show the player how much stamina the character has left before they starts to slow down and lose HP.
Safehouse System
Various buildings can be barricaded to become safehouses, but before doing so the player must get rid of all the zombies in the building and seal the windows and doors by barricading them. Barricading will require nails and a hammer, sealing metal doors will only require an electric welder. Once the zombies have been killed and all windows and doors except the entry door has been barricaded the player will have unlocked a new safehouse.
Random Looting System
Looting system is completed and it randomizes the amount of items you can find as well as the items that you may find, making it a bit more fun as you never know what to find when you loot containers and such. Containers will give out random items that are likely to be found and not random misc items, Example: Food items will not be found in a safe and ammo caches will randomly give out random types of ammo.
Character Creation System
You have the option of choosing from a preset of characters or modifying your own to suit your play style.
There are many ways to open a locked door/container in the game:
Mechanical Breaching
Some doors will require a certain skill level before you can attempt to lockpick the door.
- Lock picking will be used if you have a certain skill level.
- Forcing open a door by is dependent on the strength stat of the character, using a crowbar increases the chances.
Explosive Breaching
Explosive breaching is the most destructive method of opening a locked door, exploding and destroying the whole door will allow entry but the door will be gone and cannot be repaired. Care must be taken when using explosives on chests and containers as there is a high chance you will destroy the items inside.
Story is in the works, but won't give it away just yet!
Food System
The food system will put an emphasis on survival for the player, the player will have a stamina bar which will show the player how much stamina the character has left before they starts to slow down and lose HP.
Safehouse System
Various buildings can be barricaded to become safehouses, but before doing so the player must get rid of all the zombies in the building and seal the windows and doors by barricading them. Barricading will require nails and a hammer, sealing metal doors will only require an electric welder. Once the zombies have been killed and all windows and doors except the entry door has been barricaded the player will have unlocked a new safehouse.
Random Looting System
Looting system is completed and it randomizes the amount of items you can find as well as the items that you may find, making it a bit more fun as you never know what to find when you loot containers and such. Containers will give out random items that are likely to be found and not random misc items, Example: Food items will not be found in a safe and ammo caches will randomly give out random types of ammo.
Character Creation System
You have the option of choosing from a preset of characters or modifying your own to suit your play style.
There are many ways to open a locked door/container in the game:
Mechanical Breaching
Some doors will require a certain skill level before you can attempt to lockpick the door.
- Lock picking will be used if you have a certain skill level.
- Forcing open a door by is dependent on the strength stat of the character, using a crowbar increases the chances.
Explosive Breaching
Explosive breaching is the most destructive method of opening a locked door, exploding and destroying the whole door will allow entry but the door will be gone and cannot be repaired. Care must be taken when using explosives on chests and containers as there is a high chance you will destroy the items inside.
Latest Blog
17/07/12 - Inventory System
- supremewarrior
- 3 post(s)
- 07/17/2012 06:38 PM
- 1848 views
- Cancelled
- supremewarrior
- RPG Tsukuru 2003
- Action RPG
- 09/16/2009 06:48 PM
- 04/16/2016 11:57 PM
- N/A
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