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EPIQUEST


FEATURES
- 4.5 - 16 hours of gameplay (no cut scenes, just action) or in 1 player's case 21 hours!!
- side areas that have secrets, and equipment exclusive to those that find them
- Branching quest paths with different outcomes
- Multiple recruits for your party (after the 1st quest)
- make your own party
- 16 playable classes
- Bestiary
- big and challenging bosses and mini bosses. diverse arrays of enemies
- Learn basic skills from equipment
- Skills branch off and become greater as you USE THEM
- Creatures have levels just like you do
- Chase down enemies, run from them or sneak past them
- ever changing battles that make you think and adapt
- Replayability (I have gone through the game 25 times with plenty of different parties and still felt it was fresh)
- Challenging yet forgiving gameplay
- mining, processing and forging
- become a vampire (or vampire hunter class)
- become an outlaw hunted by guards that will chase you when they spot you
- potion brewing
- codes / passwords that you collect in the game and then use them when you are done. thus adding to replayability


GAMEPLAY IS GOOD FOR
- Fragmasters
- Treasure Hunters
- Naval Gazers
- Tourists

SCRIPTS BY
Yanfly -> Majority of Scripting 50%
KGC -> Majority of Scripting 40%
Modern Algebra -> Tangeant Script
Modern Algebra -> Skill Teaching
Eternal Symphony -> Stat Increase By Job
Dangor -> Advanced Title Screen

MAP DESIGN
ShortStar -> almost everything
Craze -> 1 cave map / 1 shrine

NO you can use previous saves from v2 and v2B and 2C and 2D.

If you have saves from 2E, 2F, 2G, and 2H they work with 2I.

This is not a major update, so if you have 2D, you do not need 2I.

VERSION HISTORY
Current Version = 2K



TWEAKED in V2K---
- New small village to the south of Eraki.
- 10 new quirky weapons
- New status ailments include, burnt, numb, shocked, drowning, burrial, suffocation, shine and posessed.
- New skills to act accordingly.
- New more powerful skills with risk or rewardish system.

FIXEDin V2I ---
- If you jump down the second tier in the first cave after beating it, you can get out now.



ADDED in V2H ---
- After a battle, you now have 1 second of invulnerability / immunity to average enemies. You can plow through them without having to fight them. There is a note telling you too.
TWEAKED in V2H ---
- Lullaby is less effective. Most enemies that use it now use it slightly less.
TWEAKED in V2H ---
- Wind Spirits now attack more. Peaches have slightly more attack power. Guardian Angels have less starting MP.
TWEAKED in V2H ---
- Notebook transparency.
ADDED in V2H ---
- If you've already put out the fires at the first tower and exit the tower, you can select to visit the top or start at the bottom.
ADDED in V2H ---
- In the first tower, enemies are blocked by invisible walls to prevent bottlenecking.



]ADDED in V2G ---
- Enemies drop more things to aide you.
]ADDED in V2G ---
- A new shop to use some of those things and make new items.
]ADDED in V2G ---
- A powerful, yet vulnerable class called "creepy girl"

TWEAKED in V2F ---
- Doorways will now be passages and not doorways.
TWEAKED in V2F ---
- Fire now has a note popup when you run into it for the first time. It tells you walking into fires is bad, and it damages you and you need blue potions to restore your health.
TWEAKED in V2F ---
- Statements and notes about how you can avoid enemies on the map to avoid battles.

TWEAKED in V2E ---
Dogs & Cats don't make their noises unless you talk with them.
TWEAKED in V2E ---
Brighter house interiors in the daytime.
TWEAKED in V2E ---
People playing pianos have a fixed direction when you talk with them.
TWEAKED in V2E ---
Removed the hide ability from low level equipment, because when you hide and you're alone it counts as death.
TWEAKED in V2E ---
Note sends you to Creall at the armory instead of Creall.
TWEAKED in V2E ---
Tear sheets stay up.
TWEAKED in V2E ---
Time passes by 2x slower.
TWEAKED in V2E ---
You are now restricted to certain areas until you get your party.

FIXED in V2D ---
In a mine south east of Eraki, there were falling boulders, which should not have been there at all. They are now removed. These rocks were a game stopper, because you could get blocked in.
UPDATED in V2D ---
There is also a sign to warn people about the mine cart. It is very glitchy if you try to move while you are riding it. So there is a sign specifically warning and reminding the player.

FIXED in V2C ---
In the ice cave, there was this thing that look like a sword apparently on the floor on the third room (where the blue chests are). When I got to it, not only I couldn't pick it up, but the graphic was actually over my hero's sprite as if it where floating!
FIXED in V2C ---
In the Hosts' den, I found the chest with the electric guitar, but couldn't find the way to get out of that area.
FIXED in V2C ---
- Also, in the castle, I noticed a few scrolls on the first floor (the two on the left hand size outside the walls, one in the top right corner room) that can't be picked up. Is it a bug?
FIXED in V2C ---
- Also, I found the ice cave. I got into the second room but once I opened one of the blue chests it threw me out.
FIXED in V2C ---
- In the second screen of the mountains, there's this treasure chest and a flashing star near the bottom of some small waterfalls. You can walk across once to get near them, but if you try to do it again you can't reach these treasures.
FIXED in V2C ---
- I found where Craze's shrine the problem is when you try to leave. Anyway you go to leave the shrine, you here footsteps sounds as if you were leaving but remain in the shrine.
FIXED in V2C ---
- When you talk to the lady that sells the items, you get a new note in the Notebook called "Catagories". Since you don't have them anymore for the items nor the spells, it is no longer applicable.
FIXED in V2C ---
- If you talk Enem more than once at the beginning, he can either block the doorway or, worse yet, cause the game to freeze. I actually had seen this one for your demo, but forgot to mention it.
FIXED in V2C ---
- Remember the switch to the right of the first stairwell of the tower? If you flip it, it causes the game to get stuck.

FIXED in V2B ---
- Mining freezes the game for 30 seconds when you mine at the same place twice.

FIXED in V2 ---
- Another Bug: The first switch in the tower malfunctions upon it's second and third use. Just see for yourself.
FIXED in V2 ---
- In the first dungeon, if you go back to talk to the guy who asks you for a splint he will heal you but his picture remains on the screen even after you move to another map area. This is highly disconserting and makes it very hard to play the game as it takes up almost half the screen.
FIXED in V2 ---
- Also, both "Cure Orb" and "Heal Orb" at the beginning give a heal orb.
FIXED in V2 ---
- I'd like to report a bug: No matter how many times I used an equipment ability, and no matter how many kills I got with them, they never get any CP (It was in the first dungeon, if that matters).
ISSUE ---
- a graphical issue: in the indoors, anywhere you have a doorway, you extended the wall, so that when you walk into the room you appear to be walking across a wall; you should change that all those tiles from wall to floor.
FIXED in V2 ---
- heal is described as "Attack Mind +20" (this is definitely wrong!)
FIXED in V2 ---
- there are items that you get either from the treasure chests, flashing stars or as drops after fights that once you check don't seem to be added to the inventory (I'm not sure about whether it happens after fights)
FIXED in V2 ---
- when you get some items from treasure chests or flashing stars, it will be saying you're getting 0 (item name), when you are actually getting 1 of them (I'm not sure about whether it happens with the flashing stars)
ISSUE ---
- sometimes even though the story has advanced, the NPCs will start their conversation by saying the some of the same things as before, before saying the new dialogue (ex. the mayor, after you go to talk to him after rescuing the brothers)
ISSUE ---
- in the menu to buy equipment, you can't see the effect of equipping new equipment for the 4th party member (I got around this by moving that switching my party to move the member to the 2nd or 3rd slots, which is very inconvenient!)


Latest Blog

10,000+ downloads and the idea generator

Yeah its that time again. 10,000+ downloads for this game. Totally not worth your downloads, trust me.

But what is worth your time.... I made idea generators :-)

http://rpgmaker.net/forums/topics/9060/

And an article on designing your first game.

http://rpgmaker.net/articles/574/
  • Completed
  • ShortStar
  • RPG Maker VX
  • Adventure RPG
  • 04/02/2010 04:04 PM
  • 06/19/2019 06:57 PM
  • 08/08/2011
  • 604507
  • 91
  • 14718

Posts

I'll make a green cyrstal in there after you beat it the first time. I also thought that I blocked up getting in the cave after you've beat it.

And no you shouldn't have to.
author=ShortStar
I'll make a green cyrstal in there after you beat it the first time. I also thought that I blocked up getting in the cave after you've beat it.

And no you shouldn't have to.


you blocked up getting back in, but you don't force the player to exit after you give toady the splint. i went back in to check for missed items and couldn't get back out.
So as it turns out, there is a green crystal in the cave if you go in after you beat the boss. Its right near where you come into the second half.

edit >> ok for the next upload I've made it so you can't exit the room and you're stuck talking to the guy to get out of the cave.

edit >> a new version will be up in 5 minutes.
now i feel stupid. i searched every nook and cranny yet obviously missed that crystal.

there aren't any permanently missable items in it, are there? as in, can't get them anywhere else.
Its ok, maybe it was a glitch of somekind and the green crystal didn't really show up (there have been weird glitches in RPG VX and I've found them all). But now I prevent you from going back in if you don't talk to the dad.

With that shop they are unique one of a kind... but eh they're more quirky kind of things, because I literally can't make another tier of weapons because it would mess up the game. So those weapons just do extra stuff like freeze enemies and whatnot.

I've uploaded the most recent version that should have you good to go.
maybe it's written somewhere and i just didn't notice, but you should point out that if you don't have the appropriate item equipped when you level up you won't gain the new skill.

heal orb 40+ uses has to be equipped to gain quick move.

and i have disarm at 90+ uses now and still never gained anything from it
But I think when you level up again you will. Yeah I didn't like that system, but I went with it without knowing the consiquences.

I doubt there's a skill above disarm. Sorry. Like I said its not the best system that's why the other games don't use it.
author=ShortStar
ok Posted version 2 L with that update and I did change around some of the maps and added small details like wall lights and stuff. I probably had added more, but can't remember.

If you already have the game, you probably don't want to redownload it. Its not a must.

Maybe this will get an extra 250 downloads.
Are you artificially updating the download to maintain a frontpage presence?
You can take me off there. That's fine. Put Unfolded Stories on there instead seeing as how that upload never got a front page.

Short answer to your question is no. Long answer no... now for the long answer. Nothing artificially updating. What the poster was saying was a game breaker... getting stuck in a cave after you beat it is a game breaker.

I'd update it even if I didn't get front page coverage. Even without front page coverage I got more downloads than posts. That 250 thing was a joke, because the last upload got 250 downloads. Actually it was probably moreso whoever posted a review gave me those 250 - 500 downloads.

Plus chances are... people who visit this site already have the game or have no interest in playing it again. I even warn people if you already have a previous version, you don't really need this update. Nothing new, just bug fixes.

Nothing really warrants my 6,000 downloads unless maybe the link temporarily is broken and people try to download it 10 times.
I have been really enjoying playing this game. Thanks for all your work. However, I've found a gaming stopping bug.
In the town/village (don't know the name) south of the tunnel entrance, I went in just to see what was there. I went into the second house on the left, moved left inside the house, which took me onto the bed, and now there's no way of moving off the bed. I'm completely stuck, so I've had to reload- losing a lot of game play since the last time I was able to save. I'm using version 2M

Edit
I went back there to double check - it's Malatani, and yes, it did happen again - but this time I'd found the place in town to save first, so no problem. It's a killer, though, if you do it on arrival as I did the first time.
Hey there Lil Bro, thanks for the info and thanks for playing.

Very interesting error. Just so you know... You can save on the overworld map anywhere. Its the floor tile really. Any floor with that specific tile will get you stuck.

I'll upload it soon :-)
Thanks for the prompt repy

author=ShortStar
Just so you know... You can save on the overworld map anywhere.

Ah, if only - in my game 'Save' in the menu is greyed out, and doesn't respond if I try and select it. Is there some cunning wheeze I need to employ?

I do have another query; I've read through the various posts on this and still can't quite work out what is going on. When the main character is in the goblin cave and equipped with the knife, he got a skill upgrade after 50 uses of disarm; the same goes for the hunter using arrows. In my new party, disarm has been used 97 times by a character, but no new skills. Another character has used tearaway 53 times, but nothing new. Why is that?
Yep its greyed out for everywhere but the world map. Plus there are the blue crystals. I think save scrolls also save too.

I don't think there are any skills above disarm. You can get other skills based on the level though. Let me check...

Quick Cut Knife teaches you Disarm. That's it. Sorry.

I've been thinking that I should just remove the use skill get the next skill. Its caused more problems for people thinking they can just battle weak enemies and use it 100 times to get the new skill. Its flawwed that way. Why battle tough enemies to get skills when you can battle weak enemies?
author=ShortStar
Yep its greyed out for everywhere but the world map.

My point is that it's greyed out on the world map as well. I had expected to be able to use it there, as in most other games, but I can't. Is this a bug that's crept in to version 2M?

I'm also wondering about the woman I'm supposed to be able to talk to about the last Dr'l painting. (Trying to avoid spoiler) : she isn't where I was told she would be, and believe me I have crawled all over it and spoken to every NPC many times. Is this another bug crept in, or does she only appear later in the game?
Ah ok. Well the blue crystals are pretty abundant. The only reason you can't save where you like is it causes problems like saving before a boss when you have 0 health.

I'll check on the worldmap save issue.

Nothing is a spoiler. Chances are no one will read this. People post when they have issues :-)

As for the Dr'l painting. Have you checked at night? Other people have done the quest with both outcomes.
I just remembered why I didn't make a save on the world after all. Its because the world changes. Stuff like that I don't want to break anyone's save game. So I think I'll stick with that. Otherwise, there are plenty of blue crystals.

I get more of an itch to continue this game now that so many people have beaten it.
Thanks for replying

author=ShortStar
I just remembered why I didn't make a save on the world after all. Its because the world changes.

Makes sense; I feel better knowing that it wasn't just me being incompetent.

author=ShortStar
I get more of an itch to continue this game now that so many people have beaten it.

Glad to hear it. I'm really enjoying it. I've still to track down the character I mentioned in an earlier post. I'm using up the time before night falls (yet again!!!) by trolling round the world map giving Joni a bit of exp, so I suppose it's not all wasted time.

Edit
Another night has come and gone, and still not there. Is it possible that something in the new version is blocking this? While on the subject of things missing:
the farm with directions to the forge NW of the village - well, again I've crawled and nothing doing
I shouldn't really continue the game since the majority of people never make it past the first 30 minutes and its 8 hours long. That seems enough for an indie FREE game.

If you can beat this game I'll give you the beta for DungeonQuest. Many more people have enjoyed that game :-)

Maybe I should check where the location of that person is to see if something is not glitched. I seem to find all of the bizard RPG VX glitches. Such as one map the left brown down staircase wouldn't work... just one map. Just that tile for whatever reason no matter how many times I'd make a fresh left brown down staircase it wouldn't work or I'd copy and paste from other maps... but it wouldn't work. I get all the weird errors.

I guess don't crawl and just find something else.

... ^^^

So I can't figure out how this game has had almost 100 downloads... since the last update.
author=ShortStar
If you can beat this game I'll give you the beta for DungeonQuest. Many more people have enjoyed that game :-)


You're on. Don't know when I'll finish, as I only have short times here and there to play, but I'll do it.
That's fine, its around 8 hours. Some people that are completist grinders take 20 - 25 hours. I've been making something new today. I like it. A lot more variety with gameplay and easy stuff. Pick fights with anyone. Kill animals. Pick pocket. Steal eggs from chickens. Push and pull rocks. A lot more and diversity. Plus a side battle view.