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EPIQUEST


FEATURES
- 4.5 - 16 hours of gameplay (no cut scenes, just action) or in 1 player's case 21 hours!!
- side areas that have secrets, and equipment exclusive to those that find them
- Branching quest paths with different outcomes
- Multiple recruits for your party (after the 1st quest)
- make your own party
- 16 playable classes
- Bestiary
- big and challenging bosses and mini bosses. diverse arrays of enemies
- Learn basic skills from equipment
- Skills branch off and become greater as you USE THEM
- Creatures have levels just like you do
- Chase down enemies, run from them or sneak past them
- ever changing battles that make you think and adapt
- Replayability (I have gone through the game 25 times with plenty of different parties and still felt it was fresh)
- Challenging yet forgiving gameplay
- mining, processing and forging
- become a vampire (or vampire hunter class)
- become an outlaw hunted by guards that will chase you when they spot you
- potion brewing
- codes / passwords that you collect in the game and then use them when you are done. thus adding to replayability


GAMEPLAY IS GOOD FOR
- Fragmasters
- Treasure Hunters
- Naval Gazers
- Tourists

SCRIPTS BY
Yanfly -> Majority of Scripting 50%
KGC -> Majority of Scripting 40%
Modern Algebra -> Tangeant Script
Modern Algebra -> Skill Teaching
Eternal Symphony -> Stat Increase By Job
Dangor -> Advanced Title Screen

MAP DESIGN
ShortStar -> almost everything
Craze -> 1 cave map / 1 shrine

NO you can use previous saves from v2 and v2B and 2C and 2D.

If you have saves from 2E, 2F, 2G, and 2H they work with 2I.

This is not a major update, so if you have 2D, you do not need 2I.

VERSION HISTORY
Current Version = 2K



TWEAKED in V2K---
- New small village to the south of Eraki.
- 10 new quirky weapons
- New status ailments include, burnt, numb, shocked, drowning, burrial, suffocation, shine and posessed.
- New skills to act accordingly.
- New more powerful skills with risk or rewardish system.

FIXEDin V2I ---
- If you jump down the second tier in the first cave after beating it, you can get out now.



ADDED in V2H ---
- After a battle, you now have 1 second of invulnerability / immunity to average enemies. You can plow through them without having to fight them. There is a note telling you too.
TWEAKED in V2H ---
- Lullaby is less effective. Most enemies that use it now use it slightly less.
TWEAKED in V2H ---
- Wind Spirits now attack more. Peaches have slightly more attack power. Guardian Angels have less starting MP.
TWEAKED in V2H ---
- Notebook transparency.
ADDED in V2H ---
- If you've already put out the fires at the first tower and exit the tower, you can select to visit the top or start at the bottom.
ADDED in V2H ---
- In the first tower, enemies are blocked by invisible walls to prevent bottlenecking.



]ADDED in V2G ---
- Enemies drop more things to aide you.
]ADDED in V2G ---
- A new shop to use some of those things and make new items.
]ADDED in V2G ---
- A powerful, yet vulnerable class called "creepy girl"

TWEAKED in V2F ---
- Doorways will now be passages and not doorways.
TWEAKED in V2F ---
- Fire now has a note popup when you run into it for the first time. It tells you walking into fires is bad, and it damages you and you need blue potions to restore your health.
TWEAKED in V2F ---
- Statements and notes about how you can avoid enemies on the map to avoid battles.

TWEAKED in V2E ---
Dogs & Cats don't make their noises unless you talk with them.
TWEAKED in V2E ---
Brighter house interiors in the daytime.
TWEAKED in V2E ---
People playing pianos have a fixed direction when you talk with them.
TWEAKED in V2E ---
Removed the hide ability from low level equipment, because when you hide and you're alone it counts as death.
TWEAKED in V2E ---
Note sends you to Creall at the armory instead of Creall.
TWEAKED in V2E ---
Tear sheets stay up.
TWEAKED in V2E ---
Time passes by 2x slower.
TWEAKED in V2E ---
You are now restricted to certain areas until you get your party.

FIXED in V2D ---
In a mine south east of Eraki, there were falling boulders, which should not have been there at all. They are now removed. These rocks were a game stopper, because you could get blocked in.
UPDATED in V2D ---
There is also a sign to warn people about the mine cart. It is very glitchy if you try to move while you are riding it. So there is a sign specifically warning and reminding the player.

FIXED in V2C ---
In the ice cave, there was this thing that look like a sword apparently on the floor on the third room (where the blue chests are). When I got to it, not only I couldn't pick it up, but the graphic was actually over my hero's sprite as if it where floating!
FIXED in V2C ---
In the Hosts' den, I found the chest with the electric guitar, but couldn't find the way to get out of that area.
FIXED in V2C ---
- Also, in the castle, I noticed a few scrolls on the first floor (the two on the left hand size outside the walls, one in the top right corner room) that can't be picked up. Is it a bug?
FIXED in V2C ---
- Also, I found the ice cave. I got into the second room but once I opened one of the blue chests it threw me out.
FIXED in V2C ---
- In the second screen of the mountains, there's this treasure chest and a flashing star near the bottom of some small waterfalls. You can walk across once to get near them, but if you try to do it again you can't reach these treasures.
FIXED in V2C ---
- I found where Craze's shrine the problem is when you try to leave. Anyway you go to leave the shrine, you here footsteps sounds as if you were leaving but remain in the shrine.
FIXED in V2C ---
- When you talk to the lady that sells the items, you get a new note in the Notebook called "Catagories". Since you don't have them anymore for the items nor the spells, it is no longer applicable.
FIXED in V2C ---
- If you talk Enem more than once at the beginning, he can either block the doorway or, worse yet, cause the game to freeze. I actually had seen this one for your demo, but forgot to mention it.
FIXED in V2C ---
- Remember the switch to the right of the first stairwell of the tower? If you flip it, it causes the game to get stuck.

FIXED in V2B ---
- Mining freezes the game for 30 seconds when you mine at the same place twice.

FIXED in V2 ---
- Another Bug: The first switch in the tower malfunctions upon it's second and third use. Just see for yourself.
FIXED in V2 ---
- In the first dungeon, if you go back to talk to the guy who asks you for a splint he will heal you but his picture remains on the screen even after you move to another map area. This is highly disconserting and makes it very hard to play the game as it takes up almost half the screen.
FIXED in V2 ---
- Also, both "Cure Orb" and "Heal Orb" at the beginning give a heal orb.
FIXED in V2 ---
- I'd like to report a bug: No matter how many times I used an equipment ability, and no matter how many kills I got with them, they never get any CP (It was in the first dungeon, if that matters).
ISSUE ---
- a graphical issue: in the indoors, anywhere you have a doorway, you extended the wall, so that when you walk into the room you appear to be walking across a wall; you should change that all those tiles from wall to floor.
FIXED in V2 ---
- heal is described as "Attack Mind +20" (this is definitely wrong!)
FIXED in V2 ---
- there are items that you get either from the treasure chests, flashing stars or as drops after fights that once you check don't seem to be added to the inventory (I'm not sure about whether it happens after fights)
FIXED in V2 ---
- when you get some items from treasure chests or flashing stars, it will be saying you're getting 0 (item name), when you are actually getting 1 of them (I'm not sure about whether it happens with the flashing stars)
ISSUE ---
- sometimes even though the story has advanced, the NPCs will start their conversation by saying the some of the same things as before, before saying the new dialogue (ex. the mayor, after you go to talk to him after rescuing the brothers)
ISSUE ---
- in the menu to buy equipment, you can't see the effect of equipping new equipment for the 4th party member (I got around this by moving that switching my party to move the member to the 2nd or 3rd slots, which is very inconvenient!)


Latest Blog

10,000+ downloads and the idea generator

Yeah its that time again. 10,000+ downloads for this game. Totally not worth your downloads, trust me.

But what is worth your time.... I made idea generators :-)

http://rpgmaker.net/forums/topics/9060/

And an article on designing your first game.

http://rpgmaker.net/articles/574/
  • Completed
  • ShortStar
  • RPG Maker VX
  • Adventure RPG
  • 04/02/2010 04:04 PM
  • 06/19/2019 06:57 PM
  • 08/08/2011
  • 602349
  • 91
  • 14711

Posts

author=ShortStar
If you can beat this game I'll give you the beta for DungeonQuest. Many more people have enjoyed that game :-)


Well, I've done it, and I've enjoyed it a lot. I think you turned out a great game there, so thanks very much. I didn't manage to find everything - never found the miner's beard or the code to open the box with the cell phone, but that's for another playthrough. I expect there's other stuff I've missed and don't even know that I have. But that's OK, I never expect to get everything first time.

author=ShortStar
That's fine, its around 8 hours.


8 hours?!? OK, I got lost for a while in the naga cave up north, but without grinding it's still taken me over 19 hours. Is 8 hous for all the caves/caverns etc?

author=ShortStar
I've been making something new today. I like it. A lot more variety with gameplay and easy stuff. Pick fights with anyone. Kill animals. Pick pocket. Steal eggs from chickens. Push and pull rocks. A lot more and diversity. Plus a side battle view.


Sounds great - good luck with it.
I'm not sure what 8 hours is really. Just what people tell me. I made the little mapping game, it works nice, looks great.

Thanks for playing littlebro.
This game is fun, thing is that i think it's dumb that the mayor acts like a total selfish little vermon in the first town. I could see that by how many people he sent for the harp lol.
lol good :-) Yeah I tried to give him a flavor :-)
lol yea, I made 2 saves, one with and without the harp, i found out without the harp >.> I'll wait till I get everything from the city first...anyway where is the rat pelts??? and the securichest is a pain, i would go through 9999 codes but lets face it it will take forever lol.
Good. That's the best way to do it. But the game keeps branching like that. Choices and all :-) They're not around every corner of course :-) The rat pelts you get from killing squeakers.

The securichest is locked for me :-) I think the number is somewhere in the game, but you need to figure it out. Technically the number is different for every game. Randomly generated. Don't think about the securichest.
Ok about the securichest. and is there another way to get a boat other than the guy in that camp place? I really wanna take a vacation from the first island lol
There are 2 canoes in the game. One on the west one on the east.
I am looking for the Shrine Academy Scholar. The Mayor told me I should look for them in the east of the town there and spend 300 gold and then look for 3 members for my party.
. I can not find where is she exactly? Have been looking in all houses.
I miss the Inn in the Eraki Village .I must heal me.
The shrine is directly east of the first town. You need to go north then east. Its virtually right where the first town is.

Its outside the town if that helps.

There is no shrine, just potions. Its very expensive for an inn. Otherwise, head south if you really want an inn.
author=rubyrinx
I think there might be a bug; after I defeated Mick the Host & the boss the hot air balloon seems to be stuck at the top of the tower :(


I have seen a couple of these posts but no responce on here I am having the same problem and Im hoping someone can help on a fix so I can continue on
had been playing for two hours solid and enjoying it and then my character somehow walked onto a bed and got stuck. hadn't saved in over an hour so i will no longer be playing this game and i swore like a banshee lol. but it was fun while it lasted.
So what bed is this that had you stuck? Save crystals are everywhere... What town, what place? So I can fix it :-)
So, I've been having a ton of problems with the game, which kind of sucks since it seemed like it had a lot of good features
-World Map is really boring. There's no monsters and you can't run. I'd allow sprinting if there's not need to go slowly.
-Black Flask doesn't do anything, but can be used in the menu or battle
-I fell down the hole on the 2nd floor of the dungeon to the north and now I'm completely stuck between gates
-This game has turned into a grind fest for skills. My mage (a Grey) is dealing about 10 damage with physical attacks and magical attacks. With Spirit Up and Harm more, she deals 50 damage - what everyone else deals with a normal physical.
-Also, you don't keep skills once you upgrade them. If I want Harm and Harm more, I need the harm orb on.

Anyway, just all my thoughts so far on the game. I'd continue, but like I said, I actually will need to restart my game unless you fix it in an update.
O, and the bed that the above poster is referring to is the town with all the small empty houses. One to the left has the bed mat (looks like a straw mat vs a normal bed) and walking on it means you can not get off of it.
- There are monsters and yes you can run. In fact if you say that you can't run kind of proves there are monsters. And maybe the world map is boring, but eh. The world map gets better.
- Yes you're right the dark flask does nothing. So I have set it to unusable.
- Dungeon to the North? You mean the tower?
- With the gates, have you tried flipping the levers? There should be 2 gates to the south (2 gates to the south after that) and one gate to the north (and one north of that).
- Yep making it a grind fest for stkills really seems to be a complaing from people. But you can just play the game instead of grinding. In fact since people love grinding for skills so much I took it out of the other games. But I should take that out of this game so people just play the game instead of grinding.
- A grey would deal more damage with magic than weapons. The mage will get better.
- Yep you need to keep the Harm Orb equipped. You don't get to keep the skills. Its kind of like if you have a fire hose equipped you get a water skill. That doesn't mean you keep it once you have no water. It is the same with bows and stuff. There are NPCs in the game who explain that, but perhaps they are not abundant enough.
- Yeah you shouldn't continue. Don't play.
- Thanks for the bed info. I'll upload it with the updates.

On the plus side... 7,000 downloads. I still wonder why that is.
I'm on the inside of the gate (in the tower), not the outside of it. I cannot flip the switches (I can flip the one inside the left, but that doesn't change the doors on the bottom - outside of the left part, which is closed).

My grey isn't dealing more damage with weapons or spells, and as I said, even a buffed Spirit stat with harm more is dealing less than a fighter's regular attack.

The problem with the not keeping magic is my cleric's entire EP is being used up by a Heal Orb (which hasn't given me more skills, even though I was up to 80 uses when I last leveled).

And I can't play instead of grinding because the battles take forever. I can go through my entire MP bar in a single battle.

Anyway, I'm confused what you mean about the World Map, since you just said I can and cannot run. When I hold shift, I move the exact same speed - which is painfully slow considering I have not seen a single monster. It's just a really long walk up (or down, since as far as I can tell, there's no Inn/healing area in the beginning town).
You meant run on the world map. I meant run in battles. Nope you can't run on the world map. I don't intend to change that. I'll post more later.
ehm, sorry for asking, but I don't know how to play this game, I don,t know what I'm suppose to do in the first. I was taking around, but I can't find any quest clue???