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RTP EXPANSION MAY BE REQUIRED: http://rapidshare.com/files/419850720/RTP2.rar.html

-=Staff=-
Programming, mapping, and story: Deckiller
Graphics and overall influence: Kentona, Mitsuhide, Zeph
Music selection: Deckiller, Edchuy, Dezz123, Orpheus
Characterization: The entire RMN community

-=Overview=-
Legend of Denadel was my third project; the demo was created in 2010 after playing Hero's Realm and getting to know the insanely active RMN community of the era. After amassing about 2,000 downloads, I took down the demo. I reposted it fairly recently.

The inspiration for this "semi-community game" came from my playthroughs of Hero's Realm and Final Fantasy VI Advance, and also from my work on the Ultima Island community game.

Most of the graphics will be RTP or RTP-oriented; however, I plan to use smaller sprites and classic side-scrolling enemy graphics, like most old-school RPG Maker games.

Gameplay will be classic side-scrolling ATB, though the DBS will be used to its fullest. That I can promise you. There will be a classic level-up system in this game, though I will be throwing some twists in. Dungeons will be a mix of puzzle-oriented and old-school romps.

-=Chapter 1=-

The Kingdom of Denadel is in turmoil! For the first time in a century, the Demons are on the offensive! Demon attacks have been reported in the area of the Wachenta Caverns, and the King of Denadel is extremely worried that it may be the sign of an mass global invasion. But the attacks have been minor thus far, and the King believes that nipping the source of the attacks in the bud will quell the threat before it truly begins. The King has a powerful weapon to cleanse the cave of any demons, but there's a problem.

Those who release the cave-cleansing weapon will almost surely die before escaping. It's a suicide mission!


-=Characters and classes: contribution wanted!=-
Character names and builds have been selected by members of the RMN community and are listed below. If you wish to be in the game and do not have a playable character, you can be included as a monster or NPC.

Deckiller
Class: Infiltrator
Magic: Support
Secondary: Steal
Passives: Dual Wield, AGI+25

Mitsuhide
Class: Summoner
Magic: Black, White, Support
Secondary: Summon
Passives: Null-Silence, MP Bonus

Linkforce
Class: Magic Swordsman
Magic: Black
Secondary: Enchant Weapon
Passives: Resist-Elements, Augmentation

Ocean
Class: Medic
Magic: White
Secondary: First Aid (heals all based on half of current HP)
Passives: Auto-Regen, Null-Sleep

Kentona
Class: Blue Mage
Magic: (Blue)
Secondary: Analyze (See an enemy's HP/stats and learn enemy skills)
Passives: AGI+25, Appraise

NicoB
Class: Monk
Magic: Support
Secondary: Chi
Passives: AGI+25, Strength-Up

Edchuy
Class: Engineer
Magic: White
Secondary: Tools
Passives: HP Bonus, Null-Blind

Dezz
Class: Archmage
Magic: Black, White
Secondary: Scrolls
Passives: Null-Silence, MP Bonus

Orpheus
Class: Alchemist
Magic: Support
Secondary: Tonics
Passives: Alchemy, Magic-Up

Mirage
Class: Priest
Magic: White
Secondary: Divinity (Anti-undead and revival abilities)
Passives: MP Bonus, Null-Silence

VideoWizard
Class: Time Mage
Magic: Black, Support
Secondary: Teleport (auto-escape)
Passives: MP Bonus, Null-Silence

EnderX
Class: Ranger
Magic: White, Support
Secondary: Terrain
Passives: Null-Hazard, Null-Blind

Savage
Class: Freelancer
Magic: Black, White, Support
Secondary: Versatility (a variety of simple skills, tools, etc.)
Passives: AGI+25, Stat Bonus (+10 to each stat, extra at level up)

Laharl
Class: Paladin
Magic: White
Secondary: Bolster (makes party immune to attacks - and unable to act - for a short time)
Passives: HP Bonus, Null-Confuse

Chaos
Class: Vigilante
Magic: Black
Secondary: Greater Good (deal damage to allies to regain Vigilante's HP and MP)
Passives: HP Bonus, Null-Confuse

Solitayre
Class: Bard
Magic: Support
Secondary: Songs
Passives: AGI+25, Null-Silence

-=Demo...=-

The first demo will encompass all of Chapter 1, and it will probably be released in late summer/early fall. Expect regular updates to the screenshots page.

Latest Blog

Obviously this hasn't been worked on in ages.

Why hide the fact that it's been cancelled? It's 2018. These projects serve as stepping stones for us, and there's no shame in being honest. Sometimes we see them through to completion; other times things just don't work out. I bit off too much than I could chew as a naive 20 year old who was going to school full time AND working full time, and it just fizzled. The demo is pretty good, overall, if unpolished - but was this really going to turn into a 20 hour game?

I still think there is a market for a FF6 version of Hero's Realm, and I still want to reuse these maps, but it will be in a different context and a different medium. Legend of Denadel was a great learning process while I was a noob to RPG Maker and while I wish this project had done great things for the community it unfortunately was not meant to be.

To everyone who believed in me back then, I'm sorry I let you down when it came to completing some of my projects. Things just happened so fast and I ended up doing all sorts of other things in RPG Maker that I was never able to go back to my basic projects (this and Carlsev Saga II).

Posts

system 2c (or just c)cant be opened. is that rar file mentioned?
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
So whe wil we gwet a peek at the Ace version? (I stuil have that book wiht al those woodcuts btw)
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I really liked the demo! As soon as I took control of Deckiller I was really engaged in the story and stealth-y first dungeon.

Are you really remaking this on VX Ace? Or did you quit on it?

I'll still offer my feedback:

- Really liked the compact RTP mapping;
- The mix between battles and puzzles in the dungeon was very much appreciated;
- Sometimes after using "Mug" Deckiller will remain in "Sneaking" for the rest of the battle, that's because you forgot to change the branch for mugging to be 2 or more;
- I found the battles to be balanced in difficulty, but I thought some battles took too long to beat, not that they were hard, just long;
- I liked the music, but some loops need to be fixed;
- I don't know if you did this on purpose (because "old school game"), but on the shops you can't see whether an equipment is better or not;
- The "Recharge" condition was really well thought out (as was the "Summoning", but that wasn't released :p );
Decky
I'm a dog pirate
19645
Thanks for the feedback! I so want to return to this project, and yeah my plan was to start it from scratch in VX Ace. Sadly it's in a holding pattern right now.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Is there anyway I can convince you to resume work on "Legend of Denadel" on 2k3?

:p