This was my first rpgmaker game... best game on here!
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Mega Man: Revenge of the Fallen
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Hmm...looks like Dr. Wily is hatching something nefarious! What could he be doing with all those robots?
This cutscene looks downright awesome in motion. It has several layers of depth and speed of movement.
Quick Man beams of doom return in the final level of the game!
I don't think that thing behind you is friendly...better run!
The title screen for Megaman: Revenge of the Fallen. Courtesy of Sn0wShepherd!
Like classic end-game levels of old, there is a climbing section filled with power-ups to restock.
So many capsules, it had to take up more than one screen to contain them all!
Ledge bats willing and able to knock you into the abyss if you don't get them first! Mega Buster charge!
Wait, what?! How did Wily manage to get quicksand and scorpions into his castle? That crazy guy!
If there was ever a Wily stage to be described as 'platforming hell,' this one would be it!
The platforms from Stone Man's stage return in a rather brutal fashion! Jump quick!
Crazy Yamato Spear platform madness! What will they think of next?!
The fourth Wily stage is mostly a vertical stage consisting of a few breather rooms.
Conveyors over bottomless pits! Why did it have to be this?! Oh, and spikes.
Colton's love to lead their shots, so be careful coming hot off of jumps!
Not even SNES enemies and robots are exempt from making cameos in this game!
Faze blocks return in the Wily castle with a vengeance! Complete with Yambos to knock you into the spikes!
The castle arrival is teeming with heavy hitting enemies intent on killing you fast!
Rush Marine continues to be useful in crazy water spike passages such as this!
There are many dangers that await you in the bowels of the castle!
The final road to Knight Man is fraught with peril and danger!
Grasshoppers carry you across tricky terrain, but you must also be aware of flying enemies!
Conveyor wheels don't help matters when navigating enemies and spiked ceilings.
Hurricane rain winds, moving platforms and spikes make for a wild ride in Tornado Man's stage!
Snow makes a pretty nasty comeback in a lot of obstacles in this stage!
Asteroids make a debut in this level, smashing down when you least expect it!
What new devilry is this?! It looks like a new attack by Star Man!
Conveyors and enemies dropping from chutes, this is not going to be a good time.
Can Mega Man keep concentration on avoiding the spiked ball and chains while moving on a conveyor?
Not quite sure if Mega Man is going to escape that rat...
I'm getting drenched in the rain and attacked by a giant snail. Yeah...this sucks!
It is always a good thing to know if there are alternate routes in a Wily level beforehand!
There are quite a few more outdoors sections in Stone Man's stage this time around!
Things are a lot more dangerous indoors in this level. Spikes and enemies, oh my!
Quicksand, in the temple!? This is not your average Pharaoh Man stage!
There will be quite a few more outdoor segments than last time.
The dreaded phase blocks of doom come back!
A level gimmick that speaks for itself.
Yes, Magma Man's stage does have a Quick Man like segment!
A brief look into some of the hectic-ness that is Magma Man's stage.
The faithful Hammer Joe returns to make your life rough!
The 10 Robot Master layout. Don't think they'll be so easy this time around!
A Weapon Tank lies just out of reach if you do not have fire.
The Rush Marine, an upgrade shown in action.
The full subscreen, if you managed to acquire everything.
This is the first boss of the game, set in the Robot Museum!
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