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Fragile Hearts is an anime inspired comedy RPG, much deserving of your time and praise. It is one of my official RM projects and consists of eight full episodes in all.

This game features hilarious anime portraits, 2D environments, and some really funny characters and plot twists. The complete game is now finished and work has begun on the sequel.

Plot:
A prophecy tells of a "chosen one", the only one with enough strength and power to defeat the recently resurrected evil overlord. Unfortunately, the wizard sent to find him is a bumbling old fool who is losing his marbles. The witch who is meant to protect him is nowhere to be found. The chosen one himself? Well, long story short, he doesn't play a major part in this game. Follow a small band of "replacement" heroes as they do their best to foil the evil toils of the overlord. You'll meet many interesting characters along the way, like Amia, the crippled dominatrix, Poko, a blob that everyone wishes would die, and Iggsley, some stupid kid's imaginary friend.

Special Features:
-Magic spells that can be bought or found
-An animal recruitment system
-8 full length episodes
-Consequential endings which will drastically change the world for the sequel
-Boasting with extra content, including a director's cut (development hell)

PRAISE FOR FRAGILE HEARTS:
"I clearly remember laughing out loud on several occasions, which matters to me!" -Oblic
"I don’t believe I have ever played such a memorable game in my life" - Nathan from INDIEGRAPH
"This is the most surprisingly awesome game I've played in a while" -KingLes98

VERSION 1.4 IS NOW AVAILABLE IN THE FRAGILE HEARTS 2 GAME DOWNLOAD!

Latest Blog

Portuguese Translation Incoming!

Thanks to an awesome RRR member by the username of PRM, Fragile Hearts 1 is getting a Portuguese version in the near future!

This is the first time one of my games will be given the chance to reach a wider audience, and I couldn't be more excited. Maybe one day I'll finally get to those French versions I've been mulling over for a while... probably not until the trilogy is completed though.

Anyways, I'll post more when it has been released (will be at mundorpgmaker.com).

Posts

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Thanks for the comment, and I'm glad you had fun with it!
Linkis
Don't hate me cause I'm Cute :)
1025
Well, I don't care what LWG says, this game was fun and that cat was the funniest character I've seen in any game.

I will say there were a few problems. Such as being able to walk thru some things that should have blocked me.
The biggest problem I had was the HP was shown during battles but not the MP. Had to waste some time during fights to get my MP back :(

Other then that, I really enjoyed this game and in fact, have already started the next game.....let's hope it's as funny as this one was. :)
Yeah, f it. I'm gonna call it v.1.4 instead of "fixed version" haha.
author=sbester
I'm starting to think I really should release yet another version with these added fixes before the sequel comes out lol. It seems we're all running into that one especially.
I tend to agree :) I'm still finding things here and there, and I'm only on Episode 6.
I'm starting to think I really should release yet another version with these added fixes before the sequel comes out lol. It seems we're all running into that one especially.
author=Arlyeon
In retrospect, the only problem I have is that it's possible to get stuck in ...I believe it's chapter 5? The cave? If one of your party members dies, and you don't have a stimulant, ...you're S.O.L. >> Some sort of save cracker/healer in that place could have been beneficial, since you can't get out of the cave, once your in it.

That just happened to me too, lol.
That's sorta really awesome xD. >> I have been immortalized in code? I guess. <<
Haha, you've been a big help! (P.S. I also landed you in development hell 2.0 for the sequel lol).
Score >> I get to have my name in credits *Flex*
Anyways, glad I could help =).
Thanks again for the awesome report! My cousin also told me about the stat booster problem in battle, I'm not sure how to fix it but it definitely needs to be edited somehow. I'll make all the additional edits you mentioned as well. I should probably make you an honorable beta tester as well for all your hard work.

That's a really good idea about a stimulant in ep.5, I almost ran into that problem too this week, but it was only the very last enemy where Midard died on me lol. I'll put a stimulant or 2 in there.
Finished the game again. >> I liked the additional mini-quests that were added. And the pets, and such.

<< And the skill set, + Heightened level cap. >> Just a lot of neat features, that've been added.

In retrospect, the only problem I have is that it's possible to get stuck in ...I believe it's chapter 5? The cave? If one of your party members dies, and you don't have a stimulant, ...you're S.O.L. >> Some sort of save cracker/healer in that place could have been beneficial, since you can't get out of the cave, once your in it.

>> Really, I only became aware of this possibility since I was doing a run with just scavenged items, until I got to watra- since I was saving as much money as possible for stat boosters and end game gear. >> And..was Squishy until I got there.
Healed in battle, Didn't fix. >> Amusingly enough, it -did- go away, when I healed to full due to a save point.

Edit: Actually, It -does- seem to fix. Specifically, once you hit 20 percent health, the next hit you do is x2. Whether your healed or not. >> it seems to keep checking if you're at below 20 percent or not at the end of every turn, to see if your next attack should be x2. >>...I think.

Double Edit: Hoarded the crap out of those Stat booster items. >> Decided to use a heap of them during a battle to see if they'd give me a boost then. Seems the boost only chips in after the fight. It has also only gives one stat point when I use multiple - Meaning, that if you use more than one of a particular type during the same fight? Total waste. (So I only use one of each type in a fight, now).

It's an amazingly awesome feature though, to be able to buff up everyones stats by a little bit, here and there. It's nice to see Midard pawwwwnching people in the face a little harder.

Triple Edit: on the bright side, Double Casting as Haddy when she's at full HP? Amaaaazing. That burst damage is pretty hard to beat if you're hitting the enemy with something it's neutral or weak to.

Hmm... that should not have happened lol. I'll do some checking, but I guess you could always fix it by healing in battle? Idk lol.
Okay, I think I found a glitch/really helpful feature XDDD: Hit 20 percent hp on Fergus. Fight ended. >> I healed with a potion. Despite no longer being at 20 percent or less hp, he double hits every attack now. >> Bwahaha.
Eek, yeah, that has been a constant plague for this game lol. I have edited a bunch of them but I have probably missed about half of them :P I guess it's an ongoing process, haha.
I have a design suggestion!

Some of the character sprites you use have completely different pixel art for each direction they can be facing. I would suggest you change the Events of such sprites so they dont turn to face you On Button Press--for example, the sprite that represents the Broad Sword, the jewel that gives you instant Stat increases, etc.. And, you can have enemies, like the Watcher, move in a direction without them actually facing that direction, so their sprites don't change.
Operation: "Murder Everything That Moves"- Will likely be underway soon.
Shin-Chan, eh? I will definitely look into that (I've been devouring anime series lately).

It's funny you should mention the stealth area. The sequel has an area that sounds to be exactly as you've described! I'll probably consult with you on it, since I haven't quite finished with it yet!
I just got to the first save point, and I'm already smiling or giggling at almost everything. That Gundam Wing: Endless Waltz song I'm ashamed to admit I recognize, character portraits from Guardian Heroes, and that damn scrolling panorama... it's got parodical value out the yin-yang. Also--and luckily for me--examining the usual suspects (shelves, portraits, non-descript tables, etc.) is proving to be a most worthwhile venture, lol. Yes, four barrels, one description... I just have to look at them all to be sure there isn't something funny there.

If you haven't already, you really need to check out the English dub of Shin-Chan one day. It reminds me a lot of this!

One thing I would recommend thus far... to make a stealth area, I once experimented with making guards move in a fixed pattern with lines of sight, lots of variables, and whatnot. The castle could have been like that--though I realize you might have been going for a "stereotypical stupid guard" effect. :)

(And in a way, I should never recommend that, because I love avoiding battles.)
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