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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1652659
  • 179
  • 27747

Posts

Where do I go after I meet up with Hawk and the horned girl?
Skills
Oh I see what you mean. Try levelling them up ;).

(Also, ooh, secret area! Please don't tell me you permanently miss it once you fight Nightmare... ;
Well.. it's hidden somewhere in the Core of Orbital Prison, so while nothing's really permanently missable, you'd have to reset the optional content and re-unlock Orbital Prison if you want access to that area again. Sorry man.


(Or if you want you can ask missileboater for his pre-Core save, :V)


If you will allow it to be known to the community, I guess either one of us can say it.

You can say it if you want. I'm personally gonna shut up about it though. In all honesty, it'll just raise more questions than it answers, and probably isn't worth the effort necessary to get to it (especially if you have to re-unlock Orbital Prison). It won't make much sense until AAV comes out anyways.

Just so you're not wasting too much time though, there's nothing in Orbital Prison 1-4 that you haven't already found ;)


Where do I go after I meet up with Hawk and the horned girl?


Keep making your way through the dam facility. If you need directions, you're generally looking to make your way to the top left, down, then all the way to the right.
post=211336
...
If you will allow it to be known to the community, I guess either one of us can say it.

You can say it if you want. I'm personally gonna shut up about it though. In all honesty, it'll just raise more questions than it answers, and probably isn't worth the effort necessary to get to it (especially if you have to re-unlock Orbital Prison). It won't make much sense until AAV comes out anyways.

Just so you're not wasting too much time though, there's nothing in Orbital Prison 1-4 that you haven't already found ;)

...

I'm going to take a guess and say that we have to collect all the information from the (a) items in the clue, and try to make some sense out of them. (Kind of like Shards in Oberon tower, just more complicated). Guess I'll try to get them once I get there after I reset my levels and optional areas.



(Or if you want you can ask missileboater for his pre-Core save, :V)




Have you ever thought of putting up an "ubersaves" section? Although mines don't really live up to it unless you play it the way I do, it should be enough to get through every battle pretty easily. Kind of shows in the Shade Bit battle, since it's supposed to be one of the hardest.

And Neok, I did have this question before but I'm not sure if you missed it.

Before I reset levels, I want to know if the auto-leveling of a character was intentional or just do to a glitch. Before the final area in Avalon, Hawk joined my party at about level 20, but when I placed him into my party along with Leon and Erin, he was somehow level 54.

One last thing I want to check before I go with it:
What optional areas are only available in post-game? Kind of debating on starting a new game for a boss walkthrough and I really want to get the Demon King Cradle from Below Stynx 3 as early as possible, as you can probably tell it's one of my most favorite syncs in the game.

I'm going to take a guess and say that we have to collect all the information from the (a) items in the clue, and try to make some sense out of them. (Kind of like Shards in Oberon tower, just more complicated). Guess I'll try to get them once I get there after I reset my levels and optional areas.


While that would certainly make sense, do you really think Orbital Prison's the kind of place where sense really means all that much? :P

If you're really stuck, this might give it away, but

try breaking the 4th wall somewhere where it might be appropriate to break it.


Don't give me that wtf face. :P I'm serious. That's how you get in.


Have you ever thought of putting up an "ubersaves" section? Although mines don't really live up to it unless you play it the way I do, it should be enough to get through every battle pretty easily (Kind of shows in the Shade Bit battle).

Hmm, I don't have much experience with editting the gamepage, but okay, if you guys want to send me your savefiles, I'll figure out a way to put them up for download.

Before I reset levels, I want to know if the auto-leveling of a character was intentional or just do to a glitch. Before the final area in Avalon, Hawk joined my party at about level 20, but when I placed him into my party along with Leon and Erin, he was somehow level 54.

Yeah, it only happens to Hawk since he leaves the party for almost half the game before coming back. Everyone else only really leaves for like 1-2 phases, so their levels stay static.


What optional areas are only available in post-game? Kind of debating on starting a new game for a boss walkthrough and I really want to get the Demon King Cradle from Below Stynx 3 as early as possible, as you can probably tell it's one of my most favorite syncs in the game.



Below Stynx, NML 3 and Orbital Prison. Also Metal Hydra and T-bot Mk3


btw, lovin' your new avy :D.
Here it is Mr.Neok, the random me bein' stuck glitch in Avalon.



On the right of the jump part where I put the circle, I was able to move down and I moved to the left and press down the end result was the thing on the next screen.

Note: This music is too damn addicting to listen to.
post=211344

I'm going to take a guess and say that we have to collect all the information from the (a) items in the clue, and try to make some sense out of them. (Kind of like Shards in Oberon tower, just more complicated). Guess I'll try to get them once I get there after I reset my levels and optional areas.

While that would certainly make sense, do you really think Orbital Prison's the kind of place where sense really means all that much? :P

If you're really stuck, this might give it away, but

try breaking the 4th wall somewhere where it might be appropriate to break it.


Don't give me that wtf face. :P I'm serious. That's how you get in.


Have you ever thought of putting up an "ubersaves" section? Although mines don't really live up to it unless you play it the way I do, it should be enough to get through every battle pretty easily (Kind of shows in the Shade Bit battle).

Hmm, I don't have much experience with editting the gamepage, but okay, if you guys want to send me your savefiles, I'll figure out a way to put them up for download.

Before I reset levels, I want to know if the auto-leveling of a character was intentional or just do to a glitch. Before the final area in Avalon, Hawk joined my party at about level 20, but when I placed him into my party along with Leon and Erin, he was somehow level 54.

Yeah, it only happens to Hawk since he leaves the party for almost half the game before coming back. Everyone else only really leaves for like 1-2 phases, so their levels stay static.


What optional areas are only available in post-game? Kind of debating on starting a new game for a boss walkthrough and I really want to get the Demon King Cradle from Below Stynx 3 as early as possible, as you can probably tell it's one of my most favorite syncs in the game.



Below Stynx, NML 3 and Orbital Prison. Also Metal Hydra and T-bot Mk3


btw, lovin' your new avy :D.

Going to save the button for after trying to figure it out myself.

Are you looking for any particular types of saves? Like a new game but with all items? Or fresh new game saves at the start/end of certain phases?

Thanks for the reply on the auto-leveling, just found it a bit strange how it only happens when I put him into my party, thought something like that would've happened right after the character joins the party.

Darn, the Demon King Cradle would've made the story Aila fight much much easier.


And this game did get me interested in enough to register here, and I accomplished my first real personal achievement on this site, so I believe that it deserves the spot. Although, would've liked Leon with the CRIT Booster animation with a picture of what the Demon King Cradle looks like on the side, but I'll take what I can get.

I do have a question, what does the Guard (Defense) stat really do. In the later battles I had Hawk with near-max or max Guard stat, and the damage that he receives isn't all that different from what Leon receives, even though he's usually sitting at 1-120 Guard. I do noticed that Hawk usually gets healed less from First/Second Aid, but that might just be a coincidence.
Oh I see what you mean. Try levelling them up ;).
Wait, you mean that they gain more skills upon levelling up? O_O You are forgiven, Neok! Just remember to include leaked experience next time if you can.

Well.. it's hidden somewhere in the Core of Orbital Prison, so while nothing's really permanently missable, you'd have to reset the optional content and re-unlock Orbital Prison if you want access to that area again. Sorry man.
;_; No way am I going through the entire Orbital Prison again for that, sorry. Especially not that horrific multi-door section in the core, good gods Neok you can be a creepy guy when you want to.

Speaking of which, hm...
We need to "break the fourth wall"? o_O Do you mean pressing the down key to enter a certain area? (That's towards the screen, so might be counted as that...) Or, we may have to interact with something fourth-wall breaking...? I hope it's not in the freaky multi-door section of horror. I don't remember seeing anything there that could "break the fourth wall", though, so...? Anyway, a rundown of the separate areas of the core that I remember:

1. Copy of level 1. Orbs are scattered about that complete the apocalyptic log from the real level 1. Many areas are blocked off. Touching the final orb causes the level to glitch...

Wait. Stop right there.

That's where you have to break the fourth wall, I think. Somehow... :/ Try doing something in that area, Missileboater. If it doesn't work, I'll brainstorm more ideas.

My back-up idea is that he doesn't mean to break the literal fourth wall, but that there's an object *inside* the game called the fourth wall or something like that that you have to break...


Yeah, GRD doesn't seem to do anything for me either. Both GRD Boost and GRD Crush don't seem to affect anything. :/
After re-downloading the game, patch and all, and checking out a few videos, I'm guessing that my problem isn't with the music.
Not only is the map screen music the same that's used for the first map you enter, I'm also using a clean install, so there should be no problems.
This is really weird.

post=211375
Oh I see what you mean. Try levelling them up ;).
Wait, you mean that they gain more skills upon levelling up? O_O You are forgiven, Neok! Just remember to include leaked experience next time if you can.

Well.. it's hidden somewhere in the Core of Orbital Prison, so while nothing's really permanently missable, you'd have to reset the optional content and re-unlock Orbital Prison if you want access to that area again. Sorry man.

;_; No way am I going through the entire Orbital Prison again for that, sorry. Especially not that horrific multi-door section in the core, good gods Neok you can be a creepy guy when you want to.

Speaking of which, hm...
We need to "break the fourth wall"? o_O Do you mean pressing the down key to enter a certain area? (That's towards the screen, so might be counted as that...) Or, we may have to interact with something fourth-wall breaking...? I hope it's not in the freaky multi-door section of horror. I don't remember seeing anything there that could "break the fourth wall", though, so...? Anyway, a rundown of the separate areas of the core that I remember:

1. Copy of level 1. Orbs are scattered about that complete the apocalyptic log from the real level 1. Many areas are blocked off. Touching the final orb causes the level to glitch...

Wait. Stop right there.

That's where you have to break the fourth wall, I think. Somehow... :/ Try doing something in that area, Missileboater. If it doesn't work, I'll brainstorm more ideas.

My back-up idea is that he doesn't mean to break the literal fourth wall, but that there's an object *inside* the game called the fourth wall or something like that that you have to break...


Yeah, GRD doesn't seem to do anything for me either. Both GRD Boost and GRD Crush don't seem to affect anything. :/


From what I can tell, the number of skills you get don't change ( except for the Joker ones ), but you just get more powerful versions. Of course, I never really got that far into leveling them myself.

Haven't really gotten that far yet, and I'd rather complete what I just started. (Would appreciate if you can tell me if I missed a shard along the way, getting a bit paranoid about it. )

What Neok said about the fourth wall sparked my interest last night. I've literally 5 minutes to convey this info now, so I'll be brief and give a more detailed report later.

When he said break the fourth wall fourth wall in the core, I began to ponder the various meanings.

First, I thought about LITERALLY breaking the FOURTH wall. On the way into the core, there are several restricted areas, most of which vanish on return trips after clearing the core. Alas, searching the back and foreground of Restricted Area 4 yielded no results. Nor did any of the other areas.

Second, I considered the other meaning. Acting with the knowledge that you are in a video game. This resulted in an interesting glitch when the area began collapsing. I was able to walk in the air by moving into the foreground and backtracking a bit. Unfortunately, I found no secrets doing this. It can hardly be said I was thorough, as once I triggered the glitch I couldn't progress any further and was trapped in the area I'd managed to walk into. Also, a great deal of that area is covered by blocks, which I can't see and easily move through.

Lastly, I'll note that I remember that there is another section to your right after the High Octane Nightmare Fuel induced Face Maze that I couldn't seem to access easily on my second trip through the maze after hearing this. No idea how to get there as of yet, but perhaps someone else could share.

OH! Before I forget, I checked every cell at the end of the maze and yielded nothing, but forgot to check the foreground now that I reflect on it.


More info to follow...
post=211409
What Neok said about the fourth wall sparked my interest last night. I've literally 5 minutes to convey this info now, so I'll be brief and give a more detailed report later.

When he said break the fourth wall fourth wall in the core, I began to ponder the various meanings.

First, I thought about LITERALLY breaking the FOURTH wall. On the way into the core, there are several restricted areas, most of which vanish on return trips after clearing the core. Alas, searching the back and foreground of Restricted Area 4 yielded no results. Nor did any of the other areas.

Second, I considered the other meaning. Acting with the knowledge that you are in a video game. This resulted in an interesting glitch when the area began collapsing. I was able to walk in the air by moving into the foreground and backtracking a bit. Unfortunately, I found no secrets doing this. It can hardly be said I was thorough, as once I triggered the glitch I couldn't progress any further and was trapped in the area I'd managed to walk into. Also, a great deal of that area is covered by blocks, which I can't see and easily move through.

Lastly, I'll note that I remember that there is another section to your right after the High Octane Nightmare Fuel induced Face Maze that I couldn't seem to access easily on my second trip through the maze after hearing this. No idea how to get there as of yet, but perhaps someone else could share.

OH! Before I forget, I checked every cell at the end of the maze and yielded nothing, but forgot to check the foreground now that I reflect on it.


More info to follow...

Just want to say that...

the section to the right of the "normal" end of the Face Maze is the secret.

Small Fact : After going through the face maze in a certain order, I was able to skip the part where the eyes of the "faces" lit up, and probably other parts too. This might be helpful, might not, but anything can help right now.



Am inclined to spill the beans on the hint that Neok gave me, but I haven't tried all the options that I'm thinking of yet. I may if this isn't figured out after that.
Almost 1000 d/l's!!

Anyone who's interested, I found these songs to be perfect replacements for the in-game themes in phase 8. Just d/l them, put them in your music folder, and rename them as appropriate. The songs are meant to be similar to the originals.

Main battle theme: http://www.newgrounds.com/audio/listen/163175
Tournament battle theme: http://www.newgrounds.com/audio/listen/266751
Boss: http://www.newgrounds.com/audio/listen/139576
Last boss (totally subjective): http://www.newgrounds.com/audio/listen/18712
Ending: http://www.newgrounds.com/audio/listen/188279
Although the ending theme is pretty emotional as is!

Thank you Newgrounds!

I'm almost finished with the game, Neok, so expect an updated review soon. So far, it has lived up to the hype.
Hm...

I thought about literally breaking the "Restricted Area 04" sign as well! That was one of my backup plans if the glitched area wasn't the answer...

How would we break the actual fourth wall though? There doesn't seem to be any way to do that... The glitch area is the closest to that. (You may actually be on to something there with being able to fly around the glitch area)

My only remaining guess has something to do with the Face Door Maze Of Doom. There's some pretty mind-screwy stuff there, so perhaps that counts as an appropriate place to break the fourth wall...we still don't know how to do that though. Something to do with the fourth door of the maze, maybe?

I somehow doubt the Even Star-like area is the place where you have to break the fourth wall, and that's the last place, so...hm. I think we still need to decide whether or not Neok meant a literal fourth wall, or the abstract concept.


It's all very confusing. Unfortunately, I was rather busy and haven't been able to play the game at all for the past few days. Perhaps I will try to search for the Ultima mode today, however.

(On an unrelated note, woah, Missileboater, Leon is capable of dealing an average of ~7000 damage PER HIT of Blast Revolver with CRIT and ATK boosts? o_O I think I may be replacing Violet on my team...)
That mode is in everyone's favorite dungeon, I believe.
DE
*click to edit*
1313
I must say I'm kind of disappointed in the optional bosses. SPD Boost Field and SPD Crush Field made all of them extremely easy. It was just no contest. Heck, I was taking four turns to their one, so no wonder. I'm hoping AAV has more challenging uber bosses.

I'm embarrassed, though, that you've chosen to include my half-assed joke map originally made for Alex. It's so frigging unfunny and yet it's there to stay in AAG for all eternity, or at least until the end of the Internet. I, like, double face-palmed when that map came up :) Seriously, man, what were you thinking? :D
post=211445
...

(On an unrelated note, woah, Missileboater, Leon is capable of dealing an average of ~7000 damage PER HIT of Blast Revolver with CRIT and ATK boosts? o_O I think I may be replacing Violet on my team...)

It's pretty much why I love the Demon King Cradle, as it will always deal (critical) damage against a boss (unless they're completely resistant to the elements like the Warehouse optional boss), and I believe the highest +Atk power gain in the game. Although, I think you can go farther with Dual Zero-Systems if you're daring enough.

And yeah, I chose Leon over Violet because he has enough HP to survive most attacks without having to guard too often. Also Leon's Exceed ability (Blast Revolver) is based on the Syncs he has equipped, while Violet's (Shooting Star) has set elements, which means she can only be effective against a much more limited number of enemies.

And I don't believe i used Atk boost all that much, only when I have too many extra turns.

post=211444
Almost 1000 d/l's!!

Anyone who's interested, I found these songs to be perfect replacements for the in-game themes in phase 8. Just d/l them, put them in your music folder, and rename them as appropriate. The songs are meant to be similar to the originals.

Main battle theme: http://www.newgrounds.com/audio/listen/163175
Tournament battle theme: http://www.newgrounds.com/audio/listen/266751
Boss: http://www.newgrounds.com/audio/listen/139576
Last boss (totally subjective): http://www.newgrounds.com/audio/listen/18712
Ending: http://www.newgrounds.com/audio/listen/188279
Although the ending theme is pretty emotional as is!

Thank you Newgrounds!

I'm almost finished with the game, Neok, so expect an updated review soon. So far, it has lived up to the hype.

Very nice find on the music tracks. If they aren't under the damn Youtube music copyright, I might replace "Blast My Desire" with one of the battle themes listed on there. Definitely better than just listening to silence. Although, I might have to do some research so I can properly credit them if I do use them.

Hey Neok, I think I found a glitch when skipping a cutscene early in the game:

http://www.youtube.com/watch?v=O9ccPpJSqDI
I must say I'm kind of disappointed in the optional bosses. SPD Boost Field and SPD Crush Field made all of them extremely easy.

It's an ATB system. More Speed means more turns. The conclusion: http://tvtropes.org/pmwiki/pmwiki.php/Main/OneStatToRuleThemAll.

I do agree that the bonus bosses were rather easy, though. They had a lot of health, but with the modes I had, I was able to just fall into a rhythm (Violet: Machine Gun -> Shooting Star, Gray: Hammer Arm -> Hammer Arm -> Buster Cannon, Erin: First Aid when necessary) and wipe the floor with pretty much everything. SPD Boost/Crush sped things up too -- getting four turns to an opponent's one, especially when it's a three-on-one fight, is definitely going to make mincemeat out of anything. The only boss that gave me trouble was the Shade Bit due to its constantly respawning mini-bits that almost always hit Erin with their one-hit-kill attack. T_T Nightmare was absolutely pathetic. I'm still having a bit of trouble with the boss after that, though...

Anyway, good luck with finding the secret, Missileboater. Keep us updated! :o
post=211463
...

Anyway, good luck with finding the secret, Missileboater. Keep us updated! :o

Well, I did finally use the Save cube at the glowing orb right before the whole thing, so if it really comes down to it, we can just try all the combinations and split it amongst us.

By the way Neok...

Would telling me which one of the hints is the actual one be too much?


post=211463
...
I'm still having a bit of trouble with the boss after that, though...

...

If you're talking about ...

Buffed up Aila, did you trying using the Nova Mode along with Erin, like I did, so you can use First Aid every turn after the first? If you do that, the only real threat against you is Pulsar, which hopefully you can revive fast enough. If you really have trouble, did you try turning your third character into a strict item user (like I did with Hawk). It'll help if the item user has a lot of HP so you don't have to worry about him/her that much.
If you're talking about...
Buffed up Aila, did you trying using the Nova Mode along with Erin, like I did, so you can use First Aid every turn after the first? If you do that, the only real threat against you is Pulsar, which hopefully you can revive fast enough. If you really have trouble, did you try turning your third character into a strict item user (like I did with Hawk). It'll help if the item user has a lot of HP so you don't have to worry about him/her that much.

In truth, I've only tried the fight like once, and it was actually just a "scouting" battle where I tried to analyze everything. I'm planning on using this set-up:

Leon: Demon King Cradle/Tear of All Ocean, Ace Blazer/Colossal Wall, EX Facilitator B, Chaos
Erin: Valkyrie, Soul of Stella, Minerva, HP Facilitator B, Nova
Gray: X-System, Outer Scripture, Celestial Orb, AP Facilitator B, Pulsar

My strategy is the same as it is for all battles; set up a SPD Crush Field and SPD Boost Field immediately, use ATK and CRIT boosters on Gray and Leon, then have them blast everything to bits with EX attacks. I might use an EX Crush Field too if I have a turn to spare. I suspect that it will probably work, but since I haven't used Leon since the end of the storyline, I might have to level grind a bit, since the boss hits hard from what I've seen so far.

(Speaking of which, how do you kill Significant Bits reliably? I'm planning on using them for level grinding, but I'm not sure how to defeat them. EX Crush is obvious, but they seem to have a 1% resistance to everything like the Metal Hydra. Do I have to use CRISIS if I want to kill them?)