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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1652663
  • 179
  • 27747

Posts

post=211471
...
My strategy is the same as it is for all battles; set up a SPD Crush Field and SPD Boost Field immediately, use ATK and CRIT boosters on Gray and Leon, then have them blast everything to bits with EX attacks. I might use an EX Crush Field too if I have a turn to spare. I suspect that it will probably work, but since I haven't used Leon since the end of the storyline, I might have to level grind a bit, since the boss hits hard from what I've seen so far.

(Speaking of which, how do you kill Significant Bits reliably? I'm planning on using them for level grinding, but I'm not sure how to defeat them. EX Crush is obvious, but they seem to have a 1% resistance to everything like the Metal Hydra. Do I have to use CRISIS if I want to kill them?)

For the boss...
Well, she hits hard enough to almost 1-shot Leon at level 88 (only about 100-200 HP off) with Pulsar, so I'd say that qualifies as hitting hard. However, if you can get through that you should be fine, as it costs her either 4-5 EX to use it, and she doesn't have much else going for her damage-wise.

Small note : She seems very difficult to speed crush. In my video, it took me 4-5 tries, and it worked like in the middle-end of the battle, pretty much saying it didn't do a whole lot.



C.R.I.S.I.S., G.U.A.R.D.I.A.N., S.P.E.A.R., F.B.D., any of them will do fine, unless you have time to hit them for 1-7 damage every hit, which you probably don't.

By the way, what are those acronyms for (if the are for anything)?
Is there any reason for that one weapon that reduces all dmg to 1?
I had Erin use it to make her a bulky healer and nothing but a bulky healer before I realized... it makes you heal 1 HP as well...
post=211479
Is there any reason for that one weapon that reduces all dmg to 1?
I had Erin use it to make her a bulky healer and nothing but a bulky healer before I realized... it makes you heal 1 HP as well...


Stats, it gives a very good boost to Speed ( At least Al Di La does, not sure about Heart of Mysia ). It is intended for strict item users, as Stimulants, Combat items, etc. aren't affected.
Hey, where do you get CRISIS? And how much set damage does it do?
CRISIS is the second-to-last prize of the Street Tournament. As you may have suspected from the pattern the static-damage syncs use (+300 damage each time), it deals 1400 damage.
Oh, and now that I'm using my laptop instead of my crappy Vista that hates Newgrounds for some reason...

post=211444
Anyone who's interested, I found these songs to be perfect replacements for the in-game themes in phase 8. Just d/l them, put them in your music folder, and rename them as appropriate. The songs are meant to be similar to the originals.

Main battle theme: http://www.newgrounds.com/audio/listen/163175
Tournament battle theme: http://www.newgrounds.com/audio/listen/266751
Boss: http://www.newgrounds.com/audio/listen/139576
Last boss (totally subjective): http://www.newgrounds.com/audio/listen/18712
Ending: http://www.newgrounds.com/audio/listen/188279
Although the ending theme is pretty emotional as is!


Cool! I'm a very musical person, so I'll listen to all of these and express my opinion.

1. Hm... Too much techno, I think. Also seems kind of quiet; not really fitting for a battle theme. Also, repetitive.
2. The Bike Chase theme from CT? Eh... Sounds too upbeat and "playful" for a dramatic climax boss, I think. It's also quite repetitive... (Am I the only one who actually likes "Brandish"?)
3. Ew, lyrics. No. I don't like rock either. "Blast My Desire" is actually one of my favourite pieces in the Alter AILA soundtrack, I think it fits climax bosses fine. (Although it's not completely fitting for optional bosses, I think...
4. "Enigma" is still too upbeat and techno-sounding for Aila. The second half is nice, but I still don't think it's very fitting for Aila... (Honestly, "Deep Calm" -- which is an awesome piece BTW -- is the most fitting piece for her in my opinion. Starting off slowly and ominously, then suddenly becoming louder, more dramatic, and more dangerous-sounding fits Aila's "calm and emotionless, but extremely strong and dangerous" personality. It's already used for the Kugar battle, though... Maybe there could be another battle music for him? "Deep Calm" wasn't really the most fitting piece for him in the first place, I think...) If it was possible for Neok to crop it and only show the second half, though, I think it would be fitting, though; it starts off sad and quiet, then turns into a more dramatic piece that is just fast-paced enough to be a battle theme, but not too fast to be unfitting for Aila, and again ending on a sadder, quieter note.
5. Hm...I suppose this could work. Sounds a little too "rough" and boisterous in some places for an ending theme though.

All in all, it seems like there's way too much techno in those pieces. I don't really like techno music, unfortunately. :/ Oh well.
I'm not sure if these bugs were already reported, but I skipped through the pages and didn't see them mentioned.

At "Level 1" when going to the exit, but then selecting "No", one gets stuck there unable to go back or leave.

Changing Party members either manually when they are automatically changed triggers a bug that causes the last party member (usually the third unless you have less characters in your party) to let a specific amount of turns pass theoratically, though boosts from facilitators are being ignored for that. This can depending on the mode equipped let the character start with more or less HP, AP or Ex. However for some reason loading the game does temporarily fix it until the party is changed again. Also only changing the order of current characters doesn't seem to trigger the bug, it only happens when characters are actually taken out/added to the party(not sure if it is either the removing or adding of a characters or maybe its both). The number of rounds that pass (not actually pass, but changing the HP, AP or Ex as if) seems to vary, but if the bug is triggered it stays at that same turn-passes and changes only when it gets retriggered.
Since I didn't read about the bug here, I guess it doesn't happen to everyone.
Took me also pretty long to figure out what did cause that, what exactly it causes and how to get around it, but have no clue why it does happen.

Not actually a bug, but I thought I mention that in Area 2 of Phase 8 the game does slightly lag, though not much.

Field Effect Devices seem to only activate at the start of each battle and do not trigger again. Not that its important or needs to be fixed. Just felt like mentioning that one as well.


In Underwater Facility 2 that big maze there, while I did reexplore it I stumbled across an empty item container. It's the one that is right from the exit. Maybe it's not restocking, though I guess I should add that I took the other items before I saw that. Not sure if that matters.

I think I chose to skip the last cutscene of Phase 4, but it wasn't skipped, though I'm not sure if actually accidentally selected to not skip it. That was during the postgame.

If I remember correctly I think it was Heart Nest that is only onehanded, even though its a Dual-Sync.

G-Quiz asks about the color order of stimulants, I think in the frist demo they had colors.
So I think this question is oudated.
He also asks about which Sync isn't a dual-sync and from what I remember Soul of Luna is a possible answer though theres another single-sync which I chose as the answer. Not sure if this question has two possible right answers or if there is a mistake.

Phantasm doesn't trigger Mass Destruction to become available. I guess that this might be a problem with each ability that isn't Silvras.

The "One-Hits" did respawn for me. Or was that because I reset optional dungeon?
I think thats intentional, but in case it isn't I just mention it. (I know that theres an update to fix their HP, but since I got past that when I saw it, I didn't bother updating the game, yet.)

Lavitz starts out with all abilitys but her Exceed One. When reached the specific Level, it says that she learned the Abilitys she seems to be supposed to learn then, but actually did have these already at Level 1.

When entering a darkside-battle the game sometimes crashes. I think opening the menu just before the battle does cause this to happen as that is what I did when it crashed. When I wait a few seconds after I closed the menu I haven't encountered this problem. In case I need to add I did change the equipment thats why I was opening the menu.

Some Items that are unique can be aquired multiple times, like Ex-Syncs and the Vice-Mode.
When having a character equipped with one of them and having her or him not in the active party makes you gain the item again. (Using the personal device to reset optional stuff/going back to phases)
So if having a Character equipped with the personal Ex-Sync and fighting the darkside again you get the ex-sync again if that character isn't then in your active party.

Grays Darkside needs only to load his gun once and can then use his Exceed Ability as long as he has the Ap and Ex for which is about every two or three round if you do not hinder him. Is it a bug?

Also I'm not sure if that's a bug, but when Reeves charges his photon and not use his exceed ability in this fight it stays activated for the next battle.

Also something else in "Level 1" (of the Orbital Prison) the dates for Letter 3 and 4 seems to be vice versa,... unless I wrote them down incorrectly. Though I think I did make my notes correct.


When having the mode equipped that gives you negative AP/turn and have 0 AP and then guard, AP increases to 2. Is it a feature or a bug?

At "Level 4" when trying to go left, but can't, running animation is messed up.
Trying to walk there makes you stuck walking.
Both fix themselves when touching one of the orbs and at least the first problem gets fixed when leaving the area. (haven't tried leaving while being stuck walking)

When Scott explains higher level modes, he still says that they are able to change the maximum amount of Hitpoints, but also uses the wrong icon for it.

I think these were all that I encountered.
On the right of the jump part where I put the circle, I was able to move down and I moved to the left and press down the end result was the thing on the next screen.


Okay I see it now. Fixed.


Are you looking for any particular types of saves? Like a new game but with all items? Or fresh new game saves at the start/end of certain phases?


Whatever you feel like handing off to the masses. The only thing I'd really need is a general description of what the save is about (like where you are in the game, what's been unlocked or found, etc. etc.)


I do have a question, what does the Guard (Defense) stat really do. In the later battles I had Hawk with near-max or max Guard stat, and the damage that he receives isn't all that different from what Leon receives, even though he's usually sitting at 1-120 Guard. I do noticed that Hawk usually gets healed less from First/Second Aid, but that might just be a coincidence.


Apparently someone did a test and found the guard stat to be nigh useless in 2k3 games that use the default battle system. Which means it probably doesn't do anything for party members. *Sigh..* That is also probably why Hawk gets healed less, cause battle algorithms actually use the Guard stat properly, and Erin's healing abilities use those algorithms.


Not only is the map screen music the same that's used for the first map you enter, I'm also using a clean install, so there should be no problems.


That's actually normal. There is no set world map music. It only plays the music for the last area you were in. (I dunno, I liked it better that way, seemed more atmospheric)



I must say I'm kind of disappointed in the optional bosses. SPD Boost Field and SPD Crush Field made all of them extremely easy. It was just no contest. Heck, I was taking four turns to their one, so no wonder. I'm hoping AAV has more challenging uber bosses.


I've been considering dumping buff's and de-buff's entirely. Haven't made a finalized decision yet though..



you've chosen to include my half-assed joke map originally made for Alex. It's so frigging unfunny and yet it's there to stay in AAG for all eternity, or at least until the end of the Internet.


\o/



Hey Neok, I think I found a glitch when skipping a cutscene early in the game:


Ah nutter. Thanks, it's fixed now.


Would telling me which one of the hints is the actual one be too much?


Well nah, but I'll say this and it oughta be pretty clear which one is correct.


Only one of the answers really involves breaking the 4th wall. :P


(By the way, I hope you guys don't lynch me once you find out how little there is in that room.. o_O)

By the way, what are those acronyms for (if the are for anything)?


Well C.R.I.S.I.S. stands for Covert Reactant Intelligence Systematic Integral Special Force and is a bit of a nod at a really old April Fools Joke.

An engineer could tell you what F.B.D. stands for :P.

The other two don't have definitions though, as far as I know.



At "Level 1" when going to the exit, but then selecting "No", one gets stuck there unable to go back or leave.


I see it. Fixed.


Changing Party members either manually when they are automatically changed triggers a bug that causes the last party member (usually the third unless you have less characters in your party) to let a specific amount of turns pass theoratically, though boosts from facilitators are being ignored for that.


Er..? I'm not sure I understand what's happening here. Can you tell me exactly what you're doing step-by-step?


Field Effect Devices seem to only activate at the start of each battle and do not trigger again. Not that its important or needs to be fixed. Just felt like mentioning that one as well.


Oh really? Could've sworn.. hmm..


In Underwater Facility 2 that big maze there, while I did reexplore it I stumbled across an empty item container. It's the one that is right from the exit. Maybe it's not restocking, though I guess I should add that I took the other items before I saw that. Not sure if that matters.


Nah you're right. That's a bug. Fixed now.


I think I chose to skip the last cutscene of Phase 4, but it wasn't skipped, though I'm not sure if actually accidentally selected to not skip it. That was during the postgame.


Right as well here. Damn, where were you when I was searching for testers? :P


If I remember correctly I think it was Heart Nest that is only onehanded, even though its a Dual-Sync.


Fixed too.

G-Quiz asks about the color order of stimulants, I think in the frist demo they had colors.
So I think this question is oudated.


No, they're still color-coded? Stim A is blue, B is green, C is red, D is purple, E is gold ( dunno how I remembered that..)


He also asks about which Sync isn't a dual-sync and from what I remember Soul of Luna is a possible answer though theres another single-sync which I chose as the answer.


You're right, that's a mistake. Fixed.

Phantasm doesn't trigger Mass Destruction to become available. I guess that this might be a problem with each ability that isn't Silvras.


Yeah it's not tested too well. I'll look into it.

The "One-Hits" did respawn for me. Or was that because I reset optional dungeon?


Yep, that would be it.

Lavitz starts out with all abilitys but her Exceed One. When reached the specific Level, it says that she learned the Abilitys she seems to be supposed to learn then, but actually did have these already at Level 1.


Originally I had it so that they had all their abilities unlocked initially, but then I changed it so that you had to lvl them. If you migrated your savefile over from a previous demo, then yeah, you would have access to all of them.

When entering a darkside-battle the game sometimes crashes. I think opening the menu just before the battle does cause this to happen as that is what I did when it crashed. When I wait a few seconds after I closed the menu I haven't encountered this problem. In case I need to add I did change the equipment thats why I was opening the menu.


Weird.. did it only happen to Darkside battles?

When having a character equipped with one of them and having her or him not in the active party makes you gain the item again. (Using the personal device to reset optional stuff/going back to phases)


Ugh really? Damn, alright, I'll figure out some way to fix that..


Grays Darkside needs only to load his gun once and can then use his Exceed Ability as long as he has the Ap and Ex for which is about every two or three round if you do not hinder him. Is it a bug?


It is. Fixed.


Also I'm not sure if that's a bug, but when Reeves charges his photon and not use his exceed ability in this fight it stays activated for the next battle.


Yep. Fixed.

Also something else in "Level 1" (of the Orbital Prison) the dates for Letter 3 and 4 seems to be vice versa,... unless I wrote them down incorrectly. Though I think I did make my notes correct.


Mmhmm. Fixed.


When having the mode equipped that gives you negative AP/turn and have 0 AP and then guard, AP increases to 2. Is it a feature or a bug?


I'm not too sure. Admittedly, I didn't pay as much attention to when AP/EX gets added/subtracted as I should've. Something to consider for AAV.

At "Level 4" when trying to go left, but can't, running animation is messed up.
Trying to walk there makes you stuck walking.
Both fix themselves when touching one of the orbs and at least the first problem gets fixed when leaving the area. (haven't tried leaving while being stuck walking)


Yeah, one thing I'm definitely leaving out in AAV is the ability to walk. Caused way more problems than it's worth..

Fixed, I think.

When Scott explains higher level modes, he still says that they are able to change the maximum amount of Hitpoints, but also uses the wrong icon for it.


Yeah, that's probably from a time when modes actually changed max hp. It was so screwy that at one point, Gray managed to have 1000 more HP at lvl 1 than he was suppose to, while not equipping anything.

Should be fixed now.


Seriously, do you want to be a tester for AAV whenever it's test-ready? This is amazingly in-depth. I won't force you if you don't want to, but it'll really help me out if you do.
(Of course, that's assuming I'll have time to do AAV.. *Sigh*)

The "Sewers stink" conversation for Celia, not Violet happens twice I think; once before they actually go into the sewers and again when you get out. Both times the "talk" option was "new". Excuse me if I remembered wrong.

Just trying to help you polish this game up since I love it so much :D
@sunshinesan

Yep found it. Fixed :)

New patch coming tonight, hopefully.
Damnit, managed to get into some new rooms today, including one with the soldiers from the Dam Facility, and rooms with "red mist", and I thought I was getting close. However, still didn't get to where I wanted to go. I'll keep trying, there has to be something I missed.

I keep getting the feeling that I'm missing something really simple. Pretty sure it's (c) now, just not sure how to use it properly yet.
You'll know immediately if you've gotten it right or not :).

I guess as another hint:

"Where we're going, we won't need eyes to see."
~Event Horizon

BTW, if/when you do get in there, do you think you could keep what's in there a secret? It's not that big a deal, but it might be better not to reveal it publicly until AAV comes out.

EDIT: Changed the hint to be something more along the lines of what you'd expect from Orbital Prison :\/
I found the secret room and scared Neoku. That is all :D
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D:
Heh, I hope we don't need the sound on for it. I kind of mute it every time I try since I get creeped out by the BGM (especially the sudden stops/starts when entering a door).

I also ...

found it kind of strange that the one time that I was able to make it through without the "eyes" of the "faces" lighting up, it still didn't take me to the destination. Unless the meaning of the quote is completely different. (I'll admit, I never liked English/Literature).


By the way, how do you attach files to your messages?
Don't take it literally, think more about the implied meaning. BD

You need sound.

Okay, no you don't. :P


To attach files.. if you have any locker space, you can use that and provide a link, otherwise, you'll probably just have to upload it to an external provider, like speedyshare.com or megaupload.

EDIT: New patch available! http://rpgmaker.net/games/272/downloads/2226/
I'm currently doing a shard locations playlist along with my boss walkthrough.

If anyone remembers, it'll help if I have a list of the earliest that we can get the shards in order. I only really need the area name on the list, I pretty much remember most of the specifics of each area.

http://www.youtube.com/user/Missileboater#grid/user/FBE1C95D58225D0C

To see where I am at so far.

Any assistance would be appreciated.

(For #4, I'm thinking the that the Warehouse is next, could be wrong though)
Originally I had it so that they had all their abilities unlocked initially, but then I changed it so that you had to lvl them. If you migrated your savefile over from a previous demo, then yeah, you would have access to all of them.
I started a completely new savefile on the completed game and she started with five skills instead of three like the others.

BTW, if/when you do get in there, do you think you could keep what's in there a secret? It's not that big a deal, but it might be better not to reveal it publicly until AAV comes out.
:(

If Missileboater does put up pre-core saves, though, people could probably figure it out themselves. Maybe not with how incredibly vague you're being though. >_<

So the way to get to the secret room *is* in the face maze? Great...


Anyway, Missileboater, it's been so long since I've found most of the shards that I can't really help, sorry. :( I think there's one in the slums, though. (In the same place as Jake's darkside battle, I believe)
post=211608
Originally I had it so that they had all their abilities unlocked initially, but then I changed it so that you had to lvl them. If you migrated your savefile over from a previous demo, then yeah, you would have access to all of them.
I started a completely new savefile on the completed game and she started with five skills instead of three like the others.

BTW, if/when you do get in there, do you think you could keep what's in there a secret? It's not that big a deal, but it might be better not to reveal it publicly until AAV comes out.
:(

If Missileboater does put up pre-core saves, though, people could probably figure it out themselves. Maybe not with how incredibly vague you're being though. >_<

So the way to get to the secret room *is* in the face maze? Great...


Anyway, Missileboater, it's been so long since I've found most of the shards that I can't really help, sorry. :( I think there's one in the slums, though. (In the same place as Jake's darkside battle, I believe)

I probably won't do a pre-core save, as there isn't much of a point since there's only 3-4 bosses left after that. And Neok said that he did want to keep this a secret until AAV comes out. I'll be really really surprised if it manages to evade us for that long.

However, it did start to get me thinking differently after his last hint.


It is something in the face maze, but I'm thinking that it isn't all of it. Again, I think that I'm missing something really simple here.


Actually, I think you're right about a Shard being in the Slums. I'll check soon, thanks for the heads up.
No, they're still color-coded? Stim A is blue, B is green, C is red, D is purple, E is gold ( dunno how I remembered that..)

Are you talking about their animations? I only looked at their descritions and somehow never really paid attention what exactly they look when using. Guess I should have.

Originally I had it so that they had all their abilities unlocked initially, but then I changed it so that you had to lvl them. If you migrated your savefile over from a previous demo, then yeah, you would have access to all of them.

I started a new game. It's only with Lavitz, though.

Weird.. did it only happen to Darkside battles?

Yes and only if I would access the menu about less then 5 seconds before the fight. At least I think that is the reason.
I could try duplicating it with random encounters.

Er..? I'm not sure I understand what's happening here. Can you tell me exactly what you're doing step-by-step?

As I thought, this bug might only be expirienced by a few. I guess I'll try making a video.
That should be able to explain that better.

Right as well here. Damn, where were you when I was searching for testers? :P

To be honest, I wanted to play the game as bugfree as possible, that's why I waited for the final release.

Seriously, do you want to be a tester for AAV whenever it's test-ready? This is amazingly in-depth. I won't force you if you don't want to, but it'll really help me out if you do.

Feel free to contact me when the time comes. This time I'll like to do it.