• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary". It is rumored that the mages there live free from the scorn and oppression perpetuated by an influential order of clerics, who believe that mages are a danger to society.

While in search of the fabled Last Sanctuary, her journey crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north willing to sacrifice everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- Battle enemies whose movesets and tactics can change depending on difficulty level.
- No random encounters! Enemies are visible on maps, and they will even scurry out of the way of a very high-leveled party.
- Adjust the battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Includes custom character art, enemy sprites, and music (in progress).

Latest Blog

The Return

My last blog was...almost 3 years ago? Sorry about that :/
I gradually stopped coming by for a while because I had become too anxious to post anything, kind of lost interest in rpg maker after MV, and somehow wound up getting into the ME3 multiplayer and modding scene as some sort of makeshift exposure therapy. (Who knew that shitposting about turians was the key to get myself to talk to people again?) And there's been a user on here who has been ripping off a lot of my work in my absence and not stopping after being reported a long time ago, so that's pissed me off enough to return.

I've been refreshing myself with old notes to figure out where I was going, knocked out a bunch of old to-dos, and cut one scene because it was no longer needed. I'm also planning to reduce the scope further because some sidequests are a pain to test, and the light exploration I had in mind a long time ago no longer makes sense with the characters being forced to go into hiding due to plot reasons.

Looking at this project with fresh eyes, I realized that the status screen totally clashed with the other menus. Before, its description box was on the top and HP/FP was on the bottom, while the description in all other menu screens was on the bottom. But now they match! I also redrew Moshi's portrait to add more belts and make her look a little older.



After that, I drew a couple quick pieces of concept art for one of the oneiroi, an inhabitant of the astral plane/dream world. He already has a name and some dialogue implemented, but had no portrait until now.



I'm currently working on coloring his finalized waist-up ingame portrait which uses elements from the two drafts. Although he's not a party member, he'd be a major contributor to Moshi's storyline, moveset, and the title of the game as well.
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 11/20/2023 05:19 PM
  • N/A
  • 723833
  • 427
  • 8172

Posts

SPOILERS

Why the hell did Moshi lead Leiko to the house saying she knew another way out of that crowd when it was obvious she has no idea what's in the place.
author=hero_bash
SPOILERS

Why the hell did Moshi lead Leiko to the house saying she knew another way out of that crowd when it was obvious she has no idea what's in the place.

Because she wanted to make out a little~
Melkino
solos collectors on purpose
2021
She has some idea about what's in the building: "I've heard rumors that this building has a way out of the city" and she mentions the creatures too.

(whoa there emmy, these two just met! xD)
author=Melkino
(whoa there emmy, these two just met! xD)

Exactly. That means they're shippable. IB

Also, I defs just finished Legend of Korra and I don't see the plot/setting resemblance! Maybe ilI'm blind...? Either way, if I hadn't already vomited adoration, this was sah- wheeeeeeet~
Melkino
solos collectors on purpose
2021
author=emmych
author=Melkino
(whoa there emmy, these two just met! xD)
Exactly. That means they're shippable. IB

Also, I defs just finished Legend of Korra and I don't see the plot/setting resemblance! Maybe ilI'm blind...? Either way, if I hadn't already vomited adoration, this was sah- wheeeeeeet~


-In episode 3, Amon speaks to a crowd, saying that benders are the bad guys and he wants to get rid of all of them
-In this game, a cleric speaks to a crowd, saying that mages are the bad guys that need to be "purged"

I was working on this game long before LoK started airing...maybe I'm just worrying too much about a silly, loose coincidence
Ohhhh, okay. Yeah -- that's not ripping off at all. For one, Amon and the cleric's set ups are different (one is a terrorist, one has control), and fear-mongering/hate spreadin' about a group of people ain't exactly unique to LoK!

...also man why do so many RM games take so long to come to fruition IB
I have also been picking away at my big project since 2008/9, and I know more than one person who has told me "OH YEAH THIS HAS ACTUALLY BEEN IN THE WORKS FOR AGES~" XD
@emmych: I think most of us RMNers do this as a hobby. I know I do! These games would get done a lot quicker if we all didn't have day jobs. Woe is us.

Also, LEGEND OF KORRA! Super foamsters.
This looks very, very promising: a story that sucked me in, well-written dialogue, atmospherical world design, interesting battle system... keep working on this, PLEASE! :)
Melkino
solos collectors on purpose
2021
I try to work on this a little bit every day. :)
Your game is awesome, I would like to ask what script you are using for your battle system, I'm trying to make something similar where the gunner is required to have ammo in order to attack. Also did you create all the 8 directional sprites? Once again, awesome game.
Melkino
solos collectors on purpose
2021
I'm using Battle Engine Melody, and the actors' sprites are edits of the ones made by vibrato.
author=Melkino
I'm using Battle Engine Melody, and the actors' sprites are edits of the ones made by vibrato.


thx a bunch, I will check it out when I finish creating the maps to my game
Hi Melkino, sorry to bug you again, I am trying to use Jet's Animated Battler Script and I can't seem to figure it out, I've read through the script and only know how to note tag the character to use a certain spritesheet, however I cannot configure where the attack animation only shows after the hero has approached the enemy. Currently battle animations are appearing before my hero reaches the enemy. Also for weapons, I assume you have to manually edit them into the spritesheet as well because the script does not provide weapon animation. Oh, also what script did you use to have items appear above the heroes? Thanks a bunch!!! ^^
Melkino
solos collectors on purpose
2021
Um, I've never used that script before, so I wouldn't know how to fix all that, sorry! As for the weapons and items appearing, Melody adds them in automatically without having to edit the sprites, and the icons can be manipulated further with custom action sequences.
author=Melkino
Um, I've never used that script before, so I wouldn't know how to fix all that, sorry! As for the weapons and items appearing, Melody adds them in automatically without having to edit the sprites, and the icons can be manipulated further with custom action sequences.


Sorry, I saw Jet on your credits so I thought that was part of your script you used for the battle as well. Also thanks very much for the info, it saves time when you don't have to manually sprite the weapons in. ^^
Out of curiousity, do you know any good editing software similar to paint, but allows you to edit on transparent level? MS Paint does a great job but the background is not transparent. And when port over to Photoshop to edit, the magic wand takes off chunks of the character =/
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Turn off anti-aliasing in photoshop, bro. And set the color tolerance for the magic wand to 0. (These questions have nothing to do with Catharsis; please head to the help and requests forum.)
Wow, this game's amazing! Keep up the good work! (:
Adon237
if i had an allowance, i would give it to rmn
1743
You stopped me right after that boss battle... :(

I am enjoying the game so far, can't wait for the full release! :)