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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary". It is rumored that the mages there live free from the scorn and oppression perpetuated by an influential order of clerics, who believe that mages are a danger to society.

While in search of the fabled Last Sanctuary, her journey crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north willing to sacrifice everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- Battle enemies whose movesets and tactics can change depending on difficulty level.
- No random encounters! Enemies are visible on maps, and they will even scurry out of the way of a very high-leveled party.
- Adjust the battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Includes custom character art, enemy sprites, and music (in progress).

Latest Blog

The Return

My last blog was...almost 3 years ago? Sorry about that :/
I gradually stopped coming by for a while because I had become too anxious to post anything, kind of lost interest in rpg maker after MV, and somehow wound up getting into the ME3 multiplayer and modding scene as some sort of makeshift exposure therapy. (Who knew that shitposting about turians was the key to get myself to talk to people again?) And there's been a user on here who has been ripping off a lot of my work in my absence and not stopping after being reported a long time ago, so that's pissed me off enough to return.

I've been refreshing myself with old notes to figure out where I was going, knocked out a bunch of old to-dos, and cut one scene because it was no longer needed. I'm also planning to reduce the scope further because some sidequests are a pain to test, and the light exploration I had in mind a long time ago no longer makes sense with the characters being forced to go into hiding due to plot reasons.

Looking at this project with fresh eyes, I realized that the status screen totally clashed with the other menus. Before, its description box was on the top and HP/FP was on the bottom, while the description in all other menu screens was on the bottom. But now they match! I also redrew Moshi's portrait to add more belts and make her look a little older.



After that, I drew a couple quick pieces of concept art for one of the oneiroi, an inhabitant of the astral plane/dream world. He already has a name and some dialogue implemented, but had no portrait until now.



I'm currently working on coloring his finalized waist-up ingame portrait which uses elements from the two drafts. Although he's not a party member, he'd be a major contributor to Moshi's storyline, moveset, and the title of the game as well.
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 04/17/2019 08:23 AM
  • N/A
  • 510857
  • 422
  • 7534

Posts

The game is very impressive! Already loving the way it plays.
The only complaint i have with this game is that there isn't more.
Melkino
solos collectors on purpose
2021
There will be more eventually!
I've been looking into moving the game to VX Ace due to various technical and performance issues that are out of my control with normal VX.

(i'll probably post a blog about it later)
author=Melkino
There will be more eventually!
I've been looking into moving the game to VX Ace due to various technical and performance issues that are out of my control with normal VX.

(i'll probably post a blog about it later)



Is it possible to convert your work to vx ace? :)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5143
Man, the only thing VX Ace would do for you is make you spend a couple weeks debugging all the problems that the conversion would cause. VX Ace is just VX with the top ten most popular scripts built in as part of its default scripts. If you've already started in VX, it's not really worth the effort (much less the seventy bucks) unless you don't know how to import scripts. I don't recommend moving it.
I'm really waiting for this game...

The quality is way above the best games I played that used RPG Maker engines. Your game is on par with games like Final Fantasy Discovery, Glacia, Dream Endeavour...

I really hope you can finish the game... There are so many good projects which dies along the time... I'll follow your game even if you make it commercial.

If you want any playtesters, please, count me in!

Also, if I could be a little annoying, please, make another demo... The taste this one gave me made me want so much more... =D
Melkino
solos collectors on purpose
2021
The next demo will be out eventually, I'm still working on custom portraits and editing scripts. :)
Since no one asked and you didn't informed it (or found out that to informe us about this would be important, lol), can I haz some questions answered?

- You said at least three endings, tied with a friendship rating system making the game go one way or another... How much long is this game hours-wise? I often find myself enjoying an RPG with pretty neat elements only to discover that after 10 to 15 hours all that is left is the final boss. >_<

- How many playable characters? Any secret ones?

- It's possible for the game to have a menu section with the past tutorials in a fancy text-only style? For reminders and such?

- Any other places where you have/post infos about this project?

I think that for now, this is all I want to know... IF you can answer, that is... My mind is a curious one, and when I find something that really amuses me... Well, let's say I'll be stalking this project a lot =3
Melkino
solos collectors on purpose
2021
How much long is this game hours-wise? I often find myself enjoying an RPG with pretty neat elements only to discover that after 10 to 15 hours all that is left is the final boss. >_<

I can't really say how long it'll be right now, because the play time will vary with how much the player bothers with the sidequests and other content.

- How many playable characters? Any secret ones?

Currently there are 11, and that's all I'm saying about that, haha

- It's possible for the game to have a menu section with the past tutorials in a fancy text-only style? For reminders and such?

Hmm...I could add that in the game's readme in the future.

- Any other places where you have/post infos about this project?

Here's my tumblr!
Thanks for the info!

Now I'm stalking ya ;D
Wow!! This game is excellent!! (well the demo so far)

I just beat the demo. I was getting into it so much, forgot it was a demo. Great game so far.
Melkino
solos collectors on purpose
2021
edit: Thanks :)
So what do you think of RPGMaker VX ACE, yet?
By the way are you a female because I seen the gender on your profile.

I hope you keep the awesome job and I hope the ACE version has the same and better quality at the VX version.
Despite
When the going gets tough, go fuck yourself.
1317
why does it matter if melkino is a dude or a chick?


you're sketch
Yeah I could careless but its just he has a man photo while his profile says shemale.

What ever I just need to know what he or she thinks of RPGMakerACE and if the ACE version will have the same quality as the VX.
Melkino
solos collectors on purpose
2021
(psst--people's avatars aren't always the same as their genders!)

But, uh, Ace is pretty nice. Script editing is more intuitive for me and it lets me do cool things with interfaces and many other things
Well drawn... steampunk atmosphere... looks great... I wanna play!
Puddor
if squallbutts was a misao category i'd win every damn year
3940
author=Melkino
(psst--people's avatars aren't always the same as their genders!)

But, uh, Ace is pretty nice. Script editing is more intuitive for me and it lets me do cool things with interfaces and many other things


/(o3o)/

aaah this game always makes me want to work on steampunk stuff

I must resist
hands down the best rpg maker game i have ever played, i plan on writing a lengthy and positive review :3
please please please finish this :D