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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary", where mages live free from the scorn and oppression perpetuated by an influential order of clerics.

While in search of the fabled Last Sanctuary, her story crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north who will risk everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?


- No random encounters; enemies are visible on maps, and they will even scurry out of the way of a high-leveled party.
- Battle enemies whose movesets and tactics vary depending on difficulty level.
- Change battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Custom character art, enemy sprites, and music (in progress).

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(Additional progress updates can also be found on my blog, Invocation.)

Latest Blog

A Coldness in Colors

So...the last time I posted a blog was a long time ago, huh? I guess I could try participating again posting what I managed to do lately. (other than taking almost 3 weeks to get myself to just post)

- Completed drawing the pixel art and setting up movesets for all enemies in the Albium Forest, such as murderous plantlife and cute little spiders
- Finished almost all scenes and and gameplay bits for the Undercity Prison and Albium Forest dungeons
- Wrote more cutscene dialogue. Although it includes the "stage directions" for the sprites, the script so far is roughly 14k words. Been thinking about going back to the outline and cutting more of the fat sometime...

I hadn't done much mapping in a while, and was looking for a way to get a rhythm back. I updated a tileset I was using for winter grassland areas, and it's mostly made of recolored pieces from other tiles.
The following image is a WIP example of it in action, from an area called the Road of Withering Sighs:



I wanted to make the northern region (Ryalis) "feel" cold and lonely without abruptly shoving the player from dying yellowed grasslands and cities to bright white snow, so I tried to put something in-between to ease the transition. There are some snowier places further north, but hopefully it makes the transition less abrupt overall.

This next one's a rundown game room/bar.

At first this was just a throwaway warmup and an experiment in making quick shadows with the light effect script instead of picture overlays, and experimenting with colorful lighting because i loved shadowrun hk so much, but now I kind of want to keep it. If only because I know where it'll be used (the Undercity) and I actually had a little fun making something in RM for the first time in a while...
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 08/05/2016 01:15 AM
  • N/A
  • 309863
  • 378
  • 6392

Posts

Sounds good, suppose I'll be your first sub
Melkino
Do I look like the leader of this merry band of misfits?
1825
Hey, thanks :)
Despite
When the going gets tough, go fuck yourself.
1317
I like the look of this so far, subbed. :3
Happy
The infamous Rei-
4990
Oh yes, this looks very smooth. Keep it up.
Melkino
Do I look like the leader of this merry band of misfits?
1825
It will! I'm planning on at least 3 so far.
Maybe more, if I feel inspired and don't burn myself out in the future
Melkino
Do I look like the leader of this merry band of misfits?
1825
frankenportraits are fun!
Ronove
More like Misao Stealing Prince
1697
Ah ha! Your game is here. I found you on tumblr first and I had no idea where else the game was. Whoo, finally found it! :D Subbed definitely!
Melkino
Do I look like the leader of this merry band of misfits?
1825
Ooooh, I knew I recognized your tumblr avatar from somewhere! Thanks! It honestly took a very long time for me to find the courage to post this here, hehe
Ronove
More like Misao Stealing Prince
1697
It took me a while as well to post anything haha. But whoo! A better place to stalk your game on so I can make comments on the screenshots you post (on your tumblr you totally can't do that and I like leaving feedback ;^;.)
Quite pretty. Looking forward to it.
Looks pretty. Sadly the RSD demo freezes in the forest event after both the main character and the soldier head left to pursue the caravans or whatever NPCs where camping... check it out. And re-upload it.
Melkino
Do I look like the leader of this merry band of misfits?
1825
Sorry about that, it's a seemingly random bug where the player's sprite sometimes gets stuck in a wall during the cutscene. I'll do some re-eventing and testing, then upload a new version soon.

edit: found it! the bug is caused by holding the shift key (which quickly advances dialogue) during that scene. a couple of move commands aren't set to wait, and skipping the dialogue apparently makes the game ignore some of the move commands.
I got so excited and then found out it's a demo. Any ETA? This game is absolutely and stunningly BEAUTIFUL and it looks really innovative. I want more (and honestly, I'd even considering paying to play this game. It looks so professional)!
Melkino
Do I look like the leader of this merry band of misfits?
1825
Hi there! I currently don't have a set date for a full version, because I've been fixing bugs, revamping old maps, adding optional content, and making sure the gameplay works well. I hope to have a longer demo out within this month, though!
There is a major problem with the movement part of the event going on in the first scene map of the forest. You need to fix it and re-upload it... people won't be able to fix that on their own unless they have an unencrypted copy. Also, the teleport event from the previous map is on the left side, which should be on the center side... and when you open the game there is a message that says parallax bg "zodiac" is missing.