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One rainy day in the industrialized port city of Dejanor, a mage named Moshi Cenalus leaves her dingy hotel room to buy something to eat. It was just a normal day for her, until she has a run-in with some local thieves.

Following that dangerous encounter, she befriends the woman who helped her fend off the attackers, and learns of a forest called "Last Sanctuary". It is rumored that the mages there live free from the scorn and oppression perpetuated by an influential order of clerics, who believe that mages are a danger to society.

While in search of the fabled Last Sanctuary, her journey crosses with those of the people she meets along the way. They come from a variety of backgrounds, from the impoverished worker who wishes for a better life, to a disgraced soldier seeking redemption, to a reclusive queen in the snowy north willing to sacrifice everything to save her country from the spread of industrialization.

Little did the mage know that her seemingly insignificant actions would, in the end, contribute to major changes in the people and places around her.

But would it be for better or for worse?

- Battle enemies whose movesets and tactics can change depending on difficulty level.
- No random encounters! Enemies are visible on maps, and they will even scurry out of the way of a very high-leveled party.
- Adjust the battle difficulty at any time if the game feels too hard or too easy.
- Embark on sidequests that further develop the setting and characters.
- Customize characters by equipping them with Devices and Skill Books, as well as upgrading equipment via crafting.
- Includes custom character art, enemy sprites, and music (in progress).

Latest Blog

Save System Revised

Something that had bothered me in the back of my mind, as well as being the main thing that had me put off playtesting for a while, was trying to work with the tiny amount of five save slots. The reason for having such a low cap at the time was because the script I had used in the demo (CP Luna Save) turned out to have a possible bug where it can't scroll down to show other saves. It wasn't until recently that I figured out what to do about it.

So after replacing that with the regular Luna Engine save scripts and making a small overwrite snippet, the save screen has now been updated with a slightly changed layout and a new maximum of 99 saves!

(I know it shows the incorrect frame of the walking sprite, but at least it works?)
  • Production
  • Melkino
  • Happy (Composer)
  • RPG Maker VX Ace
  • RPG
  • 04/14/2011 04:59 PM
  • 06/21/2017 03:09 PM
  • N/A
  • 373889
  • 404
  • 6961


Sounds good, suppose I'll be your first sub
Everyone has a choice
Hey, thanks :)
When the going gets tough, go fuck yourself.
I like the look of this so far, subbed. :3
The infamous Rei-
Oh yes, this looks very smooth. Keep it up.
Everyone has a choice
It will! I'm planning on at least 3 so far.
Maybe more, if I feel inspired and don't burn myself out in the future
Everyone has a choice
frankenportraits are fun!
More like Misao Stealing Prince
Ah ha! Your game is here. I found you on tumblr first and I had no idea where else the game was. Whoo, finally found it! :D Subbed definitely!
Everyone has a choice
Ooooh, I knew I recognized your tumblr avatar from somewhere! Thanks! It honestly took a very long time for me to find the courage to post this here, hehe
More like Misao Stealing Prince
It took me a while as well to post anything haha. But whoo! A better place to stalk your game on so I can make comments on the screenshots you post (on your tumblr you totally can't do that and I like leaving feedback ;^;.)
Quite pretty. Looking forward to it.
Looks pretty. Sadly the RSD demo freezes in the forest event after both the main character and the soldier head left to pursue the caravans or whatever NPCs where camping... check it out. And re-upload it.
Everyone has a choice
Sorry about that, it's a seemingly random bug where the player's sprite sometimes gets stuck in a wall during the cutscene. I'll do some re-eventing and testing, then upload a new version soon.

edit: found it! the bug is caused by holding the shift key (which quickly advances dialogue) during that scene. a couple of move commands aren't set to wait, and skipping the dialogue apparently makes the game ignore some of the move commands.
I got so excited and then found out it's a demo. Any ETA? This game is absolutely and stunningly BEAUTIFUL and it looks really innovative. I want more (and honestly, I'd even considering paying to play this game. It looks so professional)!
Everyone has a choice
Hi there! I currently don't have a set date for a full version, because I've been fixing bugs, revamping old maps, adding optional content, and making sure the gameplay works well. I hope to have a longer demo out within this month, though!
There is a major problem with the movement part of the event going on in the first scene map of the forest. You need to fix it and re-upload it... people won't be able to fix that on their own unless they have an unencrypted copy. Also, the teleport event from the previous map is on the left side, which should be on the center side... and when you open the game there is a message that says parallax bg "zodiac" is missing.