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"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.
RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself
Latest Blog
The Final Patch Has Arrived!
Orias_Obderhode
0 post(s)- 02/01/2014 01:43 AM
- 2305 views
The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!
The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!
The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!
Story Related:
- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.
Gameplay Related:
- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.
Item Related:
- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%
Skill Related:
- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.
Other Changes:
- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.
Bug Fixes:
- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.
If You Are Playing an Old File (Notice):
*If you are playing from an old version file:*
Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.
However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.
Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!
Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).
- Completed
- Orias_Obderhode
RPG Maker VX- RPG
- 08/14/2011 11:47 PM
- 11/22/2023 05:38 PM
- 03/04/2013
- 949080
- 128
- 17360

Posts 

The main issue I have is one that's common in RPGs... The bosses are the easiest things to beat and the gap is growing rapidly. I crushed Necrov with virtually no items on half my hp/mp entering the fight while still equipped with ice rings. I crushed Angsti with no items without those ice rings even equipped (I only used them on the far superior Shelley). Not one boss fight has been anywhere near a challenge. The demon lords aren't hard whatsoever, just annoying, because of their huge hp.
However, while I'm obliterating every boss with ease, a single battle in Quevi with normal monsters can easily kill my entire party in 2 turns (Or multiple kills in 1 turn) regardless of anything I actually do. This is why I run from virtually every fight I encounter in long areas aside from NMs until there's a safe place to train like the Castle of Gales.
*Edit Nevermind anyway. Missed the secret of Esrarch that required out of game knowledge, not going back 8 hours to fix. Was fun while it lasted. A virtually impossible to find by anything but sheer dumb luck early-game lost forever should be mentioned in the guide right away. All this does is spit at everyone who has already gone past that point, unless you're willing to fix every save file of every player who had no chance at this without the out-of-game help.
Also the remains fight is jokingly easy, so there's really no reason not to get Olian as quickly as you can.
However, while I'm obliterating every boss with ease, a single battle in Quevi with normal monsters can easily kill my entire party in 2 turns (Or multiple kills in 1 turn) regardless of anything I actually do. This is why I run from virtually every fight I encounter in long areas aside from NMs until there's a safe place to train like the Castle of Gales.
*Edit Nevermind anyway. Missed the secret of Esrarch that required out of game knowledge, not going back 8 hours to fix. Was fun while it lasted. A virtually impossible to find by anything but sheer dumb luck early-game lost forever should be mentioned in the guide right away. All this does is spit at everyone who has already gone past that point, unless you're willing to fix every save file of every player who had no chance at this without the out-of-game help.
Also the remains fight is jokingly easy, so there's really no reason not to get Olian as quickly as you can.
Quevi is a cake walk compared to next region, (and don't forget to rescue Olian :P before clearing Quevi)
I farmed Startledshelly and got 2 teal medal and killed 10 metally (each one give 60kxp), but I had a lot of problem in volcano
I farmed Startledshelly and got 2 teal medal and killed 10 metally (each one give 60kxp), but I had a lot of problem in volcano
@MeowMeow:
I love feedback and I always take it into account when I make a game. However, this game was designed to be something I enjoy and I must say, I am surprised that you find random battles to be as difficult as you do or the bosses to be a joke. I did my absolute best to make boss battles all interesting and engaging without being so overwhelmingly difficult that it frustrates the player.
I do think there are times where sometimes random encounters can be too easy or too hard. But sometimes, a harder random encounter may come across as more challenging because people sometimes go in with expectation not to die. For example, on a boss, you are probably more willing to use status enhancement magic and debuffing magic, whereas on a normal encounter, you may not be.
There are some really challenging boss fights though! The final battle and especially the post-game "final battle", really test the adventurer's tactics and power!
As for expecting a player to have psychic powers, I hardly do. Besides the fact that during Esrarch, Dalius made several lines of diologue that would lead you to believe is related to Olian, his SPRITE is identical to Olian, only green. As with every region, I hoped that many players would care about the fact that they saved the region and would talk with people. Many NPC's dialogue changes upon region completion and they thank you for what you've done. And as you've said, Olian is most certainly not needed. I like when there are some hidden treasures in games. I really did try to give ample clues, but I certainly don't think it was so hidden that you could never figure it out or ever have the idea to go check with him.
I was a little taken aback with your tone and I apologize if my response isn't as friendly as I normally am. I do hope that you enjoyed some parts of the game, but I do realize my game won't appeal to every player out there.
I love feedback and I always take it into account when I make a game. However, this game was designed to be something I enjoy and I must say, I am surprised that you find random battles to be as difficult as you do or the bosses to be a joke. I did my absolute best to make boss battles all interesting and engaging without being so overwhelmingly difficult that it frustrates the player.
I do think there are times where sometimes random encounters can be too easy or too hard. But sometimes, a harder random encounter may come across as more challenging because people sometimes go in with expectation not to die. For example, on a boss, you are probably more willing to use status enhancement magic and debuffing magic, whereas on a normal encounter, you may not be.
There are some really challenging boss fights though! The final battle and especially the post-game "final battle", really test the adventurer's tactics and power!
As for expecting a player to have psychic powers, I hardly do. Besides the fact that during Esrarch, Dalius made several lines of diologue that would lead you to believe is related to Olian, his SPRITE is identical to Olian, only green. As with every region, I hoped that many players would care about the fact that they saved the region and would talk with people. Many NPC's dialogue changes upon region completion and they thank you for what you've done. And as you've said, Olian is most certainly not needed. I like when there are some hidden treasures in games. I really did try to give ample clues, but I certainly don't think it was so hidden that you could never figure it out or ever have the idea to go check with him.
I was a little taken aback with your tone and I apologize if my response isn't as friendly as I normally am. I do hope that you enjoyed some parts of the game, but I do realize my game won't appeal to every player out there.
Orias_Obderhode, maybe i should send a message to you instead of posting it in comment page, I am sorry for that. also people complain anyway, just don't let it get to you. to be honest, I also get angry; but I did remember that it was a work of one person, so it can not be perfect (hell even commercial games make much bigger mistake), the only thing that is important is that we learn from our mistake (if you think, it was a mistake).
@MeowMeow It's SUPPOSED to be hard, and you need to grind for it, it's a dragon quest after all, grinding is a part of the game. Orias_Obderhode also throw a way to get teal medals, witch is the easy way to get a lot of exp. beside that, Olian doesn't really change much, I wouldn't use him anyway and use a monster instead.
edit: actually i think Quevi monster was very good, (I don't say the good thing, its a bad habit of mine, i know), also it was random but it give me a feeling that they work together (resistance from pikeman and strength increase from sword is good examples)
I though every temple master wear those costumes, and its a tradition, those two brothers in the present "Esrarch temple" had simliar clothes too.
@MeowMeow It's SUPPOSED to be hard, and you need to grind for it, it's a dragon quest after all, grinding is a part of the game. Orias_Obderhode also throw a way to get teal medals, witch is the easy way to get a lot of exp. beside that, Olian doesn't really change much, I wouldn't use him anyway and use a monster instead.
edit: actually i think Quevi monster was very good, (I don't say the good thing, its a bad habit of mine, i know), also it was random but it give me a feeling that they work together (resistance from pikeman and strength increase from sword is good examples)
I though every temple master wear those costumes, and its a tradition, those two brothers in the present "Esrarch temple" had simliar clothes too.
I beat last boss, and saw ending, thanks for great game.
Also, I guess you seem to love Tactics Ogre, played it.
In Japan, Tactics Ogre is popular but I didn't hear not in overseas...
Also, I guess you seem to love Tactics Ogre, played it.
In Japan, Tactics Ogre is popular but I didn't hear not in overseas...
author=StraySheep
I beat last boss, and saw ending, thanks for great game.
Also, I guess you seem to love Tactics Ogre, played it.
In Japan, Tactics Ogre is popular but I didn't hear not in overseas...
Glad you enjoyed it!
Tactics Ogre happens to be my favorite game! I do prefer the PS1 version to the PSP remake that Square Enix released, but that new version sure did have some awesome music. :)
Norman, are you're sure in the boss' room? The boss won't be there unless you have:
Fought Rosa in the Yardrick Arena. To make this happen to the Yu'Tolio pub and try to open the door where Rosa is hiding, then follow the events that occur.
author=Orias_Obderhode
@MeowMeow:
I love feedback and I always take it into account when I make a game. However, this game was designed to be something I enjoy and I must say, I am surprised that you find random battles to be as difficult as you do or the bosses to be a joke. I did my absolute best to make boss battles all interesting and engaging without being so overwhelmingly difficult that it frustrates the player.
I do think there are times where sometimes random encounters can be too easy or too hard. But sometimes, a harder random encounter may come across as more challenging because people sometimes go in with expectation not to die. For example, on a boss, you are probably more willing to use status enhancement magic and debuffing magic, whereas on a normal encounter, you may not be.
There are some really challenging boss fights though! The final battle and especially the post-game "final battle", really test the adventurer's tactics and power!
As for expecting a player to have psychic powers, I hardly do. Besides the fact that during Esrarch, Dalius made several lines of diologue that would lead you to believe is related to Olian, his SPRITE is identical to Olian, only green. As with every region, I hoped that many players would care about the fact that they saved the region and would talk with people. Many NPC's dialogue changes upon region completion and they thank you for what you've done. And as you've said, Olian is most certainly not needed. I like when there are some hidden treasures in games. I really did try to give ample clues, but I certainly don't think it was so hidden that you could never figure it out or ever have the idea to go check with him.
I was a little taken aback with your tone and I apologize if my response isn't as friendly as I normally am. I do hope that you enjoyed some parts of the game, but I do realize my game won't appeal to every player out there.
The only thing in the entire game up to this point I have missed is the 1-2-3-1 in Esrarch Tower that there was 0 way of finding out without a guide (which is even admitted to by the guide itself), which I'd have to go back a *long* time just to fix. Other than those ones which did require some sort luck or psychic power, I have everything through Yuria in the game. I even bought a bottled water just in case I'd never see one again. I'm that thorough. Not thorough enough to spend hours checking a stairmaze after a boss fight though apparently.
This isn't about Olian. I got Olian immediately after finishing Esrarch. That much was completely obvious. 1-2-3-1 wasn't. And since I haven't cleared Quevi anyway, it wouldn't be an issue. This however is a permanent black mark on anyone who played the game without this knowledge.
All I'm saying is it's a toxic combination to have a pile of lost forevers you won't find through anything but dumb luck, the game won't help you find, and isn't anywhere in the guide to help you find because the guide doesn't have it yet. Any pile of treasures like that need to be identified immediately by a guide even if it hasn't reached that section yet. That's what I take offense to. Having guide-only easter eggs is perfectly alright, don't get me wrong, but it's only alright if they're actually there from the beginning.
@MeowMeow:
I apologize, when I read your statement earlier, I did think you were talking about Olian. I agree - that is the one secret in the game that is just hidden, with no way for a player to find it unless they just stumbled upon it. It's one of those things I've seen done before, and it's just a nice to find kind of thing.
Was it bad design choice? I think so. I could have done something to make it alluded to and I apologize. You didn't miss out on a great deal though, as the treasures are "nice to have", but in no way would detract through a play-through (no achievement related to it either).
I apologize, when I read your statement earlier, I did think you were talking about Olian. I agree - that is the one secret in the game that is just hidden, with no way for a player to find it unless they just stumbled upon it. It's one of those things I've seen done before, and it's just a nice to find kind of thing.
Was it bad design choice? I think so. I could have done something to make it alluded to and I apologize. You didn't miss out on a great deal though, as the treasures are "nice to have", but in no way would detract through a play-through (no achievement related to it either).
"If you take the route: 1, 2, 3, 1, you will come to a secret room. The game gives you no indication it is there, but if you were in a hurry and accidentally went that way, you would find it."
This isn't the problem. The problem is this needed to be here in the original version of the guide to give players some way of knowing. Guide-only easter eggs have long been a part of gaming, albeit they tend to be annoying.
Also, if there's no way to manufacture seeds (by monster drops or whatnot), they are lost forevers in every sense of the term. I have every seed the game has allowed, though the treasure game only allowed me 13 because it started on the third cycle. (On that note, the quickest I could ever do 1 or 4 with lag was 25 seconds and I never get anywhere near the treasures at full speed and 25. I don't see how 2 or 3 are at all possible with the timer.)
What I was alluding to with save files earlier was putting the lost items we had no way of finding into ours, especially if that essence or those seeds aren't reproduceable.
This isn't the problem. The problem is this needed to be here in the original version of the guide to give players some way of knowing. Guide-only easter eggs have long been a part of gaming, albeit they tend to be annoying.
Also, if there's no way to manufacture seeds (by monster drops or whatnot), they are lost forevers in every sense of the term. I have every seed the game has allowed, though the treasure game only allowed me 13 because it started on the third cycle. (On that note, the quickest I could ever do 1 or 4 with lag was 25 seconds and I never get anywhere near the treasures at full speed and 25. I don't see how 2 or 3 are at all possible with the timer.)
What I was alluding to with save files earlier was putting the lost items we had no way of finding into ours, especially if that essence or those seeds aren't reproduceable.
Well, both sets of seeds can be attained in other methods. Defense Seeds are the easier to get of the two - as Mimic monsters can drop them with about a 25% droprate. As for strength seed, they are a bit annoying to get more of. A monster called Yeti in Wyuto can drop them at a 1% chance (Wyuto is a fantastic grind site though :P).
I do understand your frustration. Please do understand that I did my best to construct the guide when I had time. I completed the "unknowns and extras" first with all of the most important aspects, then I worked on the complete walkthrough as I could.
I do think I may make some video guide later for some things too. If you do want to keep playing and missing the treasures bothers you, I would be happy to edit your file giving you the items that were missed.
I do understand your frustration. Please do understand that I did my best to construct the guide when I had time. I completed the "unknowns and extras" first with all of the most important aspects, then I worked on the complete walkthrough as I could.
I do think I may make some video guide later for some things too. If you do want to keep playing and missing the treasures bothers you, I would be happy to edit your file giving you the items that were missed.
1% * 1% = 1/10,000. So...
How does one go about sending the savefile? I don't see an option for attaching on the message window that comes up when I click on your name.
Alrighty it's settled now, thanks
How does one go about sending the savefile? I don't see an option for attaching on the message window that comes up when I click on your name.
Alrighty it's settled now, thanks
upload your save file in your locker send him the link
orias i fine rosa in the pub but she run off were to if to the arena is it in the pass and what class is she in if i have to fight
author=norman
orias i fine rosa in the pub but she run off were to if to the arena is it in the pass and what class is she in if i have to fight
Go check with Melody's father in Crescende first, and then go to the past arena. You won't have to participate in a class.
Do you mean the catacombs (dark area) or just the part with the guards. If it's the catacombs, don't forget to buy torches in town.
Here is a map though!
Here is a map though!
Well I definitely won't be grinding in Wyuto or like anywhere else again until I find violet medals..
5 trips to the metal palace with teals just gave my entire party 10 levels. The two free daggers you can get are godsends for this place.
I have 6 more of these things too...
Note if you make games in the future that places like this can be gamebreaking. 3 hours farming medals (And I saved one as planned) + 30 minutes in the palace just boosted my party from 18-18-19-18 to 35-34-38-38. (It took me almost 3 hours to grind 3 levels in the Castle of Gales)
It's so powerful I saved in a different file halfway through because I'm not sure how I feel about instantly doubling my level...
On a side note Orias: You mentioned on an earlier page that Melody has an automatic level check when she promotes. She has Healus now which isn't even listed as a skill of hers in the guide, but she's missing 10 spells it says she should have. Is there a limit to what it can check for, or was her spellbook just changed that much? (And I tried leveling, didn't do anything)
5 trips to the metal palace with teals just gave my entire party 10 levels. The two free daggers you can get are godsends for this place.
I have 6 more of these things too...
Note if you make games in the future that places like this can be gamebreaking. 3 hours farming medals (And I saved one as planned) + 30 minutes in the palace just boosted my party from 18-18-19-18 to 35-34-38-38. (It took me almost 3 hours to grind 3 levels in the Castle of Gales)
It's so powerful I saved in a different file halfway through because I'm not sure how I feel about instantly doubling my level...
On a side note Orias: You mentioned on an earlier page that Melody has an automatic level check when she promotes. She has Healus now which isn't even listed as a skill of hers in the guide, but she's missing 10 spells it says she should have. Is there a limit to what it can check for, or was her spellbook just changed that much? (And I tried leveling, didn't do anything)













