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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

Return back to Rothberg for more medicine so you can take it back to Quevi.
is there a easy way to kill the boss in questis castle
The best way to go about that fight is to make sure that Aldain knows Taunt or Aggravate. Then, have him provoke the boss a few times (only about 3 times with aggravate) and that will make so he almost never hits anyone other than Aldain. Then have Aldain defend/attack as needed.

He does use Stopspell though, so have your mages equipped with silence resistance gear for the best results (check equipment section.) :)
thanks orias now where is oilan he went out somewhere
I'm assuming you've made it to Wyuto and now wish to stop the fire in the village? The Bariden Mayor mentions something to the fact that he doesn't have anymore Clear Water and that Olian went to get more.

Head to the Clearwater Temple and try and get some more. :)
orias not made it to wyuto how do you get there but put i stop the fire some time ago went back the clearwater no olian
Ok, so you're not at Wyuto. Then, to find Olian you have to do a few things:

1) Talk to his brother in Esrarch Shrine.
2) Talk to one of the priestess in his room.
3) Talk to the Bariden mayor.
4) Go to Clearwater Temple.

To get to Wyuto, you have to go to Dharma Temple (present time) and play out the events there.
orias when to bariden but the mayor is in a meeting got toad to come back another time when to dharma temple he when to esrarch tower not there
The only time the mayor should be in a meeting is the first time you entered Bariden. As for Esrarch Tower, it is needed to get to Wyuto.

You need to:

Go back to Sea Devil's Lair (past time) by placing your raft right outside Cardial. In his lair, there is a plaque for you to read that tells you how to get through the tower.
when back there to see the plaque when back to the tower with 4 steps no idea what to do went back to fisher's docks can't get the ship to go to the tower no good talking to the mayor
The Esrarch Tower is also there in present time and you can get to it by boat. :)
orias i get to the tower in present time when up the steps nw sw sw sw nw noting to go forward
You missed one, it was: NW, SW, SW, SE, NE.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Well you did it wrong, its NW,SW,SW,SE,NE.

Orias how you force deathtrap to summon killing joy to get the medal?

edit: :| how should i know about this, it only take 3 or 4 turn to kill deathtrap ugh.
for others you must wait 10 turn so death trap summon killjoy.

Orias_Obderhode, I completely lost all of my will to continue this game, Wyuto mountain is a collection of every single distracting mechanism ever created in a RPG games. If you want i can tell you the full version.
thanks for all of the help when to wyuto i now put the fire out
The Bariden Mayor mentions something to the fact that he doesn't have anymore Clear Water and that Olian went to get more.

Head to the Clearwater Temple and try and get some more. :)

If the mayor does have Clearwater, it is because you saved Olian earlier.

@meisam:

Oh wow, I'm sorry to hear that. The volcano is a little long, but I didn't try to make it super frustrating or anything.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Ok , let me tell you something, number of times you open your menu and cast safestep dose not increase the difficulty, but it increase the number of times i am distracted from the game

Giving every single monster some sort of group attack dose not increase difficulty, it decrease strategy, because there is no difference BTW monster, you must use group attack every time, it also increase the number of time i must open menu to use healus, adding to the number of unrelevent actions that i must perform every few steps. it become a chore, because i am repeating the same action

This are the most important problems.

At the end, I killed the lavaman, and find that i must flee, i couldn't flee, so i keep all the iron ore and gold ore from the boss and i fight it again to get more of that ores, I find that to be cheating, so i just kill it twice.

edit: I was looking for water to extinguish fire in wyuto and i find something ,I can't recruit Olian? remains killed him. :|
Again, I apologize about your frustrations with your volcano. I tried to give every dungeon in the game some type of theme. For the volcano I decided to make the player use the Safestep spell, or "Safe Passage" in some DW games, which is a spell that many of the games make use of. I do see how it could be a pain though, and I guess as the creator, I know how long the spell lasts, so I generally knew when I needed to cast it again. No other dungeon makes use of the Safestep spell though until the final one - and even then, it is a short segment.
Out of curiosity, I did look at the enemy makeup of the region, and it is true that most of them possess some type of AoE attack. In general, when you are outside the volcano, ice resistance is super helpful and inside the volcano, fire resistance is helpful. But as you can still encounter Ice Fly on the inside of the volcano, taking them out first is a priority (and they do die really fast). I do think that even if most monsters used singular attacks, that a player will strive towards doing strong AoE damage just because it is usually faster - though not always the case in the game!

As for Olian, unfortunately, you did lose your chance to recruit him. When you cleared Esrarch, the head of the shrine, Dalius, would have have told you that he and Olian are brothers. If you had gone to search for him at that point, you would've had the chance to recruit him. Olian is a good character - but monster healers can do a tremendous job in replacing him - and almost any bit of breeding imaginable will result in a monster that can heal. Not to mention being able to buy the essence "HealRain" and/or get it from breeding Dancevegi which not only heals, it grants regen to all allies.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
No need to apologize, You created a wonderful game (not to mention its free). A lot of game mechanic was awesome; crafting, side quest, Notorious monsters and lots of other things. I enjoyed the game and i learned a lot from it. At the same time you take the time and created this, I should at least try to give feedback. I am not complaining, I am trying to show you what's wrong (in my view). I hope when you read this, you forget that its your game, and see this as a discussion about game design.


Lets discuss about this Olian guy, After the thief den I didn't talk with Dallius so I didn't know he want to see his brother(i didn't even know they are brothers), my mission was to save Esrach and i did it, why should I talk with him again? From game progression side there is absolutely no reason. This means, one of 4 main characters of the game died, without any logical reason.
I even tried to recruit Olian before volcano, but since the trigger of his disappearance is talking with Dallius Or Volcano event, he sit there saying how he want to join me.
Even if i talked with Dallius and i knew he want to see his brother, why should i rush? he didn't mention my brother is in danger or anything else.

Now from game mechanic perspective, you definitely told the player that nothing will change in the past, unless player do something, so If a village is in dire need of food and you travel to present going somewhere else and walk back, nothing will happen with them. Time dose not fellow in the past, It is your game mechanic, now in this event you forget the whole mechanic and killed 1 of the main playable characters, when no one else ever died in the Past.

Yes a lot of monster can take Olian place in term of usefulness in battle, But he is human character that can talk and have personality, and also required for 1 of the achievements.

As for mapping design, there is one more problem, the huge amount of events in the first floor create a serious lag, every 60 frame.

I hope you didn't get offended, I may talk too harsh, but my intentions are only for improvement, nothing else. I apologize because I didn't explain myself clearly.

edit:The trigger for disappearance of Olian is going to wyuto? I have a save before killing the lavaman, but it seems all is lost :P
I appreciate the response, some great things to keep in mind later on down the line! The actual trigger for Olian disappearing is killing Death Templar, which is about the same as making it to Wyuto.


I have also updated the Official Walkthrough in the guides section! It now covers all the way up to the Yuria region and includes information on every single boss in the game (I wouldn't read the boss part too far down though unless you want major spoilers!)