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"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.
RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself
Latest Blog
The Final Patch Has Arrived!
- Orias_Obderhode
- 0 post(s)
- 02/01/2014 01:43 AM
- 2280 views
The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!
The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!
The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!
Story Related:
- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.
Gameplay Related:
- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.
Item Related:
- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%
Skill Related:
- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.
Other Changes:
- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.
Bug Fixes:
- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.
If You Are Playing an Old File (Notice):
*If you are playing from an old version file:*
Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.
However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.
Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!
Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).
- Completed
- Orias_Obderhode
- RPG Maker VX
- RPG
- 08/14/2011 11:47 PM
- 11/22/2023 05:38 PM
- 03/04/2013
- 943914
- 128
- 17339
Posts
Hey, sorry, don't check this site too often! Actually, the "mage" hero is the better choice in my opinion, as you get a good ability later from choosing that option.
There are 41 tinymedals in game (you only need 40), but yes, unfortunately it is possible to miss some. While the item you get for 40 tinymedals is quite good, it isn't gamebreaking or really terrible to not have it. :)
There are 41 tinymedals in game (you only need 40), but yes, unfortunately it is possible to miss some. While the item you get for 40 tinymedals is quite good, it isn't gamebreaking or really terrible to not have it. :)
Hello there, great game so far, kept me entertained for lots of hours, well done.
One question: Where do I find the Bane Ring for Melody's Arcane Benison? The guide does not mention it anywhere.
Also in the guide some monster combos are missing. for example, Dracolord can also be made with Hargon + Protomech. I'm kinda undecided about monsters since I can't really tell which ones are the best, I thought that BOSS breeds would be, but the stats of Hargon aren't really higher than the White King, and the White King can equip the Agonizer, can BOSSes equip those legendary accessories?
EDIT: Nevermind I found out that bane ring is crafted with Brass Ring + Black gem, I had totally forgot about that shop in Lindebourg.
EDIT 2: Nevermind, I reached the post-game final monsters from the arena sidequest. I guess whatever you breed doesn't really matter in the end, considered how overpowered that final monster is.
One question: Where do I find the Bane Ring for Melody's Arcane Benison? The guide does not mention it anywhere.
Also in the guide some monster combos are missing. for example, Dracolord can also be made with Hargon + Protomech. I'm kinda undecided about monsters since I can't really tell which ones are the best, I thought that BOSS breeds would be, but the stats of Hargon aren't really higher than the White King, and the White King can equip the Agonizer, can BOSSes equip those legendary accessories?
EDIT: Nevermind I found out that bane ring is crafted with Brass Ring + Black gem, I had totally forgot about that shop in Lindebourg.
EDIT 2: Nevermind, I reached the post-game final monsters from the arena sidequest. I guess whatever you breed doesn't really matter in the end, considered how overpowered that final monster is.
I know this is a late reply, but I just now noticed the guide about monster breeding, and I totally missed out on the slime. Hopefully, I can go back and get it, but, more importantly, I wanted to know if there's a picture list of all the monsters, or at least base monsters, that you can get. I'm new to Dragon Quest and I'm very curious, as the monster design matters to me more than whether or not the monster is "good."
author=PBandJesse
I know this is a late reply, but I just now noticed the guide about monster breeding, and I totally missed out on the slime. Hopefully, I can go back and get it, but, more importantly, I wanted to know if there's a picture list of all the monsters, or at least base monsters, that you can get. I'm new to Dragon Quest and I'm very curious, as the monster design matters to me more than whether or not the monster is "good."
Hey there! For recruiting slime, unfortunately he is flagged as missed if the boss of the Rhemhage Region has been defeated.
As for the graphics of the monsters, I put an image of them in a zip file that you can get here. This is the "Pictures" folder of my project and it should have all of them.
At last, I beat post game's final boss, I had a good time, thanks.
And I believe DQLoL is as great and fun as official DQ games.
And I believe DQLoL is as great and fun as official DQ games.
This was such a great game - just as fun as an official title. I highly appreciate its making.
Will there ever be a sequel? I realize that would probably take a crazy amount of time to pull off.
Will there ever be a sequel? I realize that would probably take a crazy amount of time to pull off.
author=ablahblah987
This was such a great game - just as fun as an official title. I highly appreciate its making.
Will there ever be a sequel? I realize that would probably take a crazy amount of time to pull off.
I don't see a sequel happening however it is possible to try for a Dragon Quest Monsters version.
author=ablahblah987
This was such a great game - just as fun as an official title. I highly appreciate its making.
Will there ever be a sequel? I realize that would probably take a crazy amount of time to pull off.
Hi there! I am glad you enjoyed the game. :)
At this time, I haven't really thought too much about a sequel. I have had some ideas of what a sequel would look like and even come up with a partial story, but ultimately, I haven't put any real work into it.
I had also thought about making the sequel a Tactics style game like Tactics Ogre or Final Fantasy Tactics instead of traditional Dragon Quest. With monsters/DQ classes, I think it would be really interesting.
A sequel is still really unlikely, I'm just too busy at this time to work on another one.
author=Orias_Obderhodeauthor=ablahblah987Hi there! I am glad you enjoyed the game. :)
This was such a great game - just as fun as an official title. I highly appreciate its making.
Will there ever be a sequel? I realize that would probably take a crazy amount of time to pull off.
At this time, I haven't really thought too much about a sequel. I have had some ideas of what a sequel would look like and even come up with a partial story, but ultimately, I haven't put any real work into it.
I had also thought about making the sequel a Tactics style game like Tactics Ogre or Final Fantasy Tactics instead of traditional Dragon Quest. With monsters/DQ classes, I think it would be really interesting.
A sequel is still really unlikely, I'm just too busy at this time to work on another one.
To me how I saw you make the game while I was testing it I was wondering if you would make a DQ Monsters, but with a twist on it somewhat and heck that idea sounds quite interesting but VERY time consuming.
Sup Orias! :D
Hello, I just downloaded the final version of the game and when I launched it, the title screen was missing the the options (new game, load, stuff like that) it was just a black box with nothing in it. I hit the top option and then it took me to a black enter your name screen (I think) with no letters. I really want to play this, and was wondering why this could happen? Am I supposed to download the patch as well?
Wait...so the final patch is the full game? Sorry, I kind of got confused which file to download. I downloaded the most recent one that said it was a patch and it works.Sorry, I'm not used to downloading games on this site...
author=MatthewR101
Wait...so the final patch is the full game? Sorry, I kind of got confused which file to download. I downloaded the most recent one that said it was a patch and it works.Sorry, I'm not used to downloading games on this site...
Yes, the final patch is the full game and last version. :)
Sorry for literally ASKING for spoilers,but what is the combination of monsters I need to breed in order to get Ghostbane? I haven't seen anyone else give or get a straight answer even though the game's been out for years...
I don't think Orias wants it spoiled (since Ghostbane basically trivializes the remainder of the game).
If you search through the previous comments, they revealed that the winning combination uses all 11 monsters, one of the final breeding pair, and which 3 optional monsters you should recruit. That plus the Secrets PDF should be enough.
One more piece of the puzzle I feel comfortable giving - 5 years later - without stepping on the author's toes:
If you search through the previous comments, they revealed that the winning combination uses all 11 monsters, one of the final breeding pair, and which 3 optional monsters you should recruit. That plus the Secrets PDF should be enough.
One more piece of the puzzle I feel comfortable giving - 5 years later - without stepping on the author's toes:
The other final monster in the breeding pair is, IIRC, Beezelebub. Which is less helpful than it sounds, both because I might be remembering wrong, and because you've still got some work to do to figure out how to breed those two penultimate monsters at the same time.
author=Varn
I don't think Orias wants it spoiled (since Ghostbane basically trivializes the remainder of the game).
If you search through the previous comments, they revealed that the winning combination uses all 11 monsters, one of the final breeding pair, and which 3 optional monsters you should recruit. That plus the Secrets PDF should be enough.
One more piece of the puzzle I feel comfortable giving - 5 years later - without stepping on the author's toes:
The other final monster in the breeding pair is, IIRC, Beezelebub. Which is less helpful than it sounds, both because I might be remembering wrong, and because you've still got some work to do to figure out how to breed those two penultimate monsters at the same time.
Thank you! That was the info I was missing!
I found an error in the unknowns & extra guide. To make the Hermes Hat, you need a feathered cap, green bandana & 2 golden feathers not 3 great feathers. I know that because I just made one. So either the guide is wrong or the game has got it wrong.
I don't know if the maker will see this but i just wanted to say i really like this game you did a great job! I do have another question if anyone can help but I'm trying to make the Apocalypse sword so i can make the best two handed sword in the game but when i go to craft it it is not showing up I'm on the quest to make it and everything do i have to beat the game first?
Hey there! Here is all of the relevant information for that sword. Is this the combination you've been trying?
Deathbringer = (purchased from early game shops. I'm pretty sure Yardrick has).
Double Edge = Algol (purchase mid-game shops) + Copper Ore x7 + Megaslime Dropx1, Gold Ore x2
Apocalypse = Double Edge + Deathbringer + Megaslime Drop x2 + Great Scale x2 + Golden Thread x 3
Apocalypse should appear in the alchemy list with those ingredients. I don't recall ever having it not show up before. I don't think I made it only appear if you were on Melody's Relic Weapon quest, but it sounds like you are. In order to do her quest, you have to talk to the old man in Erdrich Castle Town and listen to his story and obtain the ??? necklace from the present unmarked beach in Yu'Tolio. It is possible that is required for Apocalypse to since the relic master will ask for it, but I don't think so.
Deathbringer = (purchased from early game shops. I'm pretty sure Yardrick has).
Double Edge = Algol (purchase mid-game shops) + Copper Ore x7 + Megaslime Dropx1, Gold Ore x2
Apocalypse = Double Edge + Deathbringer + Megaslime Drop x2 + Great Scale x2 + Golden Thread x 3
Apocalypse should appear in the alchemy list with those ingredients. I don't recall ever having it not show up before. I don't think I made it only appear if you were on Melody's Relic Weapon quest, but it sounds like you are. In order to do her quest, you have to talk to the old man in Erdrich Castle Town and listen to his story and obtain the ??? necklace from the present unmarked beach in Yu'Tolio. It is possible that is required for Apocalypse to since the relic master will ask for it, but I don't think so.