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Regarding Balance

Hey all! Wanted to pitch an idea to the community and get some feedback. Through the various beta testers and through the comments of others, many people seem to think that in the beginning on this game (where the only battle strategy is to use attack or items until Level 3) can get a tad repetitive and boring. Part of this was due to what many believe was a too steep EXP curve with enemies giving too little EXP. I have changed the EXP issue in the next demo version I plan to release.
Anyways, I was thinking about skills that I could add to the game that might make the beginning more exciting.

Skill: Retaliate. How Learned? During and Introduction Battle to the game. It will be explained in the intro battle as well.

Retaliate will increase your defense rating (about 40% less than the increase in defense granted by regular defend), and puts you in a state where you have a say 50% chance to counter an attack. So if Slime A hits you while you're in Counter state, you have a 50% chance to strike back to Slime A. If Slime B hits, you'd have a 50% chance to counter and hit Slime B and so on. I would only want counter to proc on normal hits, not magic spells or abilities used by monsters. This would create a useful, but far from overpowered ability that would make the initial game more fun I think! This would be a particularly viable tactic against battles with large groups of enemies, and would add a bit of variety.

I've already got my scripter working on this, but I'm wondering if it sounds like a good idea and would be it be enough?


On another note, I plan to release the newest demo for the game soon! (Probably at the end of this week if all goes well)!

Posts

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This ability would allow for the player to beat groups of enemies much faster than 1 hit per turn. So yeah, I agree with this addition. That was my only quarrel with the game was the first few levels. And I think this would speed up the battles so they would seem less painstaking.

Good idea!
Thanks for the feedback. I think it'll work out well too!

I hope the battles weren't too "painstaking" tho! ^^
To be honest, the first time I played I quit because I was bored with that battles. But I made myself play through them and was very happy I did. I just don't like most beginnings when it comes to RPGs. Characters don't have any skills yet, they lack strength, monsters don't do much. It's not just your game, its almost all RPGs. It's hard to balance beginnings and have them do stuff as well. This countering thing will bring some more to the table.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Unless the enemies outnumber the heroes 2 to 1, this won't actually result in dealing any more damage, though it will result in taking less. If you make it a 100% chance, then if the enemies and heroes each have the same number of people, and the enemies do nothing but normal attacks, and you use retaliate with everyone, then you end up doing the same amount of damage as if you used normal attacks. Except you don't get to concentrate on one target, so it's still worse. And if any enemy uses a skill, you don't retaliate.

So honestly I think you could make it 100% and it would still not be overpowered at all. I think 100% is necessary to make it useful, in fact. After all, it will really only be useful near the beginning of the game, when enemies are all using normal attacks.
In your revised demo you sent me for review, I felt the initial segment was much better already and got to level 3 within about 20 to 30 minutes of game play, so I say add it if you want but it's really not needed.

The only real issue you may have is getting to the castle with Sarah, since she's so weak. People who want to grind fest before getting to the castle will probably find themselves having to restore way too often because of Sarah, not the hero.

The solution might be:

1. People need to just get to the castle and only fight what's necessary, but skip level grinding until after Sarah is out of the party.
2. Equipped Sarah with some garments so that she has some defense while getting to the castle.
3. Don't have her part of the actual fighting party, since she ends up creating more work than needed.

Any of those 3 options would help.
My plan was for you never to fight with her much anyway, I'll see what I can do. :)
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