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Miscellaneous

Author's Rants

Konpeki! Cosmic Drama! is just a game I recently made, and it took me about 2 weeks to finish the system with a stage, plus graphics that are not pre-made. This includes the tiles, sprites, faces, and portraits. No kidding.

I started this game first by thinking of a concept that is never seen before in VX. I first thought that graphics could make things original, so I looked at Clarabel's Isometric tileset edited and gave it a shot, even though it lacks support.

Then, I started to find a animated battle system is which is simple to edit. I thought Melody is too complex and is too tedious to work with, So I decided to use Behemoth's CBS, which features animated battlers with wait gauge.

Now with those scripts as basis are intact, I carried out my idea. I made the board game via events and event scripting, and I had lots of problem dealing with the AI!

After finishing the demo, I found out a faster way to work with platforms, so hopefully I can finish more stages.

As we speak, I'm doing a new tileset for the isometric tileset editor, so I would not be able to work on other stuffs like balancing or like fixing some errors, until I finish it. I'm also doing a tutorial for GIMP users~

I also recently made my first completed script! (Just yesterday)
With the experience I had working on Konpeki, I'm glad I could pull some scripts from my sleeves at last.

The script is called: Auto Battle when Idle, where the party attacks automatically in battle when the player is not moving or selecting.
Please try it out: http://pastebin.com/mJ8r2N9j

Finally...
I would like to hear from you! I'm just one person and for a party game like Konpeki, I would also need a party for developing the game.

I would like to thank all those who have played the game in advance!
Just clicking that download and reply button makes me really proud. ;3


Progress Report

First time here in RMN.

Hello guys, this is me, mitchi~
I recently updated my game's pages!
Now it has the videos and guides pages.

If you're going to play it, please help me by giving me feedback!

Oh btw, here's some snippet from my first script:
class Game_Actor < Game_Battler


def idle_auto_battler(boolean)
actor.auto_battle = (boolean)
end

end


This allows you to change an actor's auto battle option via event script command.
In a event script, type in:
$game_actors[<id of actor>].idle_auto_battler(<true or false>)




ktnxbai!

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