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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 01/16/2022 09:41 PM
  • 11/12/2004
  • 465856
  • 89
  • 6257

Posts

benos
My mind is full of fuck.
563
Lol, given the "IMMENSE" size of Everlong, several problems like that are sure to arise. I think DJC gives a yearly update on his Everlong site, so if you find something like that, it'll probably be fixed in a later patch. :)
Cannot beat Aegir at Castle Alveus. Have tried several times. Utterly frustrated at the amount of hours I've put into this thing, only to encounter an unbeatable boss that I HAVE to defeat to move to story forward. One of my MAIN complaints about this game is that there is NO WHERE to level up. The monters on the maps are very few and far between, and sometimes non-existant. I cannot level up, therefore I cannot collect gold to buy potions. This game is SERIOUSLY flawed. One of the worst I've played, and I've played ALOT.
Crappy font type. I don't like playing an RPG that I have to struggle to read the story for.
author=ZarethKnyght
Crappy font type. I don't like playing an RPG that I have to struggle to read the story for.


This is a common problem with RM2K3 games, you'll want to install the font patch.

It's available on rpgmaker.net here.
author=horror
Cannot beat Aegir at Castle Alveus. Have tried several times. Utterly frustrated at the amount of hours I've put into this thing, only to encounter an unbeatable boss that I HAVE to defeat to move to story forward. One of my MAIN complaints about this game is that there is NO WHERE to level up. The monters on the maps are very few and far between, and sometimes non-existant. I cannot level up, therefore I cannot collect gold to buy potions. This game is SERIOUSLY flawed. One of the worst I've played, and I've played ALOT.


I've had players tell me this battle is both too easy and too difficult. It's designed with the assumption players will use elemental attributes: water protection and lightning attacks. I'll take another look at the balance next time I'm working on a update.

The level up system is an unfortunate consequence of the game's length and the experience curves, trying to spread 99 levels across the entire story. It was a compromise solution to players gaining way too many levels. Maybe there's a new plugin I can use that provides an alternative, like monster XP based on hero level. That way players can continue receiving encounters to win money and drops. Money has almost never been a problem reported by players, however, nor lack of basic items. There's so many to find in dungeons, and you have to fight a ton of battles to reach the encounter caps, I'd hope players would have all they need to buy potions. Thanks for the feedback, I'll give this some thought and see what new stuff is out there for the aging RM2K3 editor. In the meantime, you can always go to the world map, switch to story mode in options, and skip any boss battle to continue the story, then switch back.
Hey DJC, where can I get those battler graphics, like the one used for Laverna? I Checked Everlong's website, but the links for the GGZ ones are dead. :o

(Also, I love this game; it's neither too difficult, nor too easy. I've died on several occasions, but I always had fun whenever I play it. Plus, it's "long" enough to keep me entertained for hours on end~ :3)
author=Sana
Hey DJC, where can I get those battler graphics, like the one used for Laverna? I Checked Everlong's website, but the links for the GGZ ones are dead. :o

(Also, I love this game; it's neither too difficult, nor too easy. I've died on several occasions, but I always had fun whenever I play it. Plus, it's "long" enough to keep me entertained for hours on end~ :3)


It's not surprising Gaming Ground Zero is no longer hosting all those old sprites, but I don't know where else you could find the originals. I acquired them years ago like most of the other resources used in Everlong. You can always use the music and graphics files from my game in other projects, but I'm not sure what the best source for RM2K3 resources is now. Maybe Charas Project, but that website hasn't necessarily preserved these kind of original works.

Glad to hear you enjoy the game, I'm always looking for little ways to improve it since I don't have much time anymore.
I'm glad to see this game on here! I remember playing this years ago and I always wondered why it was never up on any of these RPG Maker community sites. It makes me happy to see it thrive here as it's a game that deserves much more.

One of the best, if not the best RM2K game I've played.
This is a MUST PLAY if you love classic RPGs.
I first did not like it because of the graphics. Well, it is an old engine. But I quickly was absorbed into the story and the game. Man! It was ever LOOOOOOONG! But it didn't feel long enough once I was finished with it though.
It was AWESOME!! Few classic RPGs can compare.
I tried to download it but when I try to extract the files I get an error
message.
"Everlong_Full..." is not a valid .zip archive! IF you downloaded this file, try downloading again.
Or something like that. Any ideas?
author=Vanillatogether
I tried to download it but when I try to extract the files I get an error
message.
"Everlong_Full..." is not a valid .zip archive! IF you downloaded this file, try downloading again.
Or something like that. Any ideas?


I just double checked the main download and the zip archive is not corrupted. I would suggest trying to download the file again. You can also attempt to open the archive with a different program. I believe I used 7zip, but the Windows archive tool should work, or winzip/winrar.
What is it with that damn Charybdis or whatever the hell its name is...damn octopus. ALWAYS uses seize and it lasts until everyone is dead. None of the potions I have remove it. So many paths in the place...did my sorry old ass pass something by that was essential here? Id HATE to have to go all the way back.
author=Roy
What is it with that damn Charybdis or whatever the hell its name is...damn octopus. ALWAYS uses seize and it lasts until everyone is dead. None of the potions I have remove it. So many paths in the place...did my sorry old ass pass something by that was essential here? Id HATE to have to go all the way back.


I reintroduced an engine bug concerning conditions with the last update. That's what I get for not thoroughly testing. Apply the patch and it will fix this issue. I've also updated the full installation package. Here's a link:

Everlong v3.27 Patch
opened that little folder and its in the works...but that bitch still seizing my boyos to death. although this time it might be just bad luck. i will keep trying.
Later bosses will use Seize and similar attacks that paralyze your heroes. If the issue persists, send me an email with your save file and I'll take a look at it. Combat is not designed to be frustrating, especially so early in the game. Glad you're sticking with it, though.
I have a question.
Apparently there is this enemy skill called Reversal. How. Can. I. Avoid it? It's literally driving me insane, I had to story mode one of the Nemus Aevum guardians, just because he kept killing my party all the time.
Now I've got a huge problem with Phoenix. All my party member are 99 level, have excellent equipment, huge protection from various status effects, etc. And nothing seems to counter it, this thing just keeps using Reversal and killing my party.
Also, where is that Legendary Sword in Nemus Aevum, I couldn't find it at all.
According to the NPC, Miyagi, "Reversal" will set all characters' HP to 100% - their current percentage, which means a full HP character will drop to 0. KOed characters are treated as 0%, so they'll be fully revived. The only way to survive that move is to avoid having characters at full HP.

Well, this is going to be a painful battle once I get there (I'm about halfway through at lv 50). Good luck.
author=Bugfragged
According to the NPC, Miyagi, "Reversal" will set all characters' HP to 100% - their current percentage, which means a full HP character will drop to 0. KOed characters are treated as 0%, so they'll be fully revived. The only way to survive that move is to avoid having characters at full HP.

Well, this is going to be a painful battle once I get there (I'm about halfway through at lv 50). Good luck.


Jesus Christ, this is hell. OK, I will try, thanks for your help!

Ah, your level is really low. I suggest doing a little level-up at least up to level 70. Equip your best equipment (usually found in the same place, Phoenix cave, loads of it). Oh, and I highly recommend getting Carbunkle first, his summon is a HUGE, HUUUGE buff for the whole party. It's the moment, where Vixen becomes essential for standard party setup. However, he's hard to get.
Bugfragged is correct, the skill Reversal inverts the HP of all your heroes. If you're above half maximum health, you take damage. If you're below half maximum health, you're healed. The key against foes who use Reversal is to never fully heal to 100% HP, but maintain enough health to survive attacks. It might be helpful to leave one character chronically low on HP. You'll have to constantly revive them, but Reversal will heal them and they can recover the rest of the party. Every monster that uses Reversal also does so using a pattern that doesn't change, so you can anticipate it.

Here's a link to the Legendary Sword in Nemus Aevum. At the second stone knight take a left onto the path leading to Guardian Dragona.