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Everlong is a FREE amateur fantasy game designed to capture the charm and cliche of the classic SNES JRPG. You are a Blackguard, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your imperial masters after turning renegade. Only through enlisting the aid of friends and allies can you escape pursuit and defeat the oppressive Cirigoth regime. Journey across the world's continents to forge a confederacy and fight for freedom in global war. Yet a more insidious plot looms in the shadows. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

The linear story of Everlong is accompanied by numerous side-quests. It also focuses heavily on puzzles, dialog, and battle strategy.

Feature List:
  • 80+ hours of gameplay
  • Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures
  • Story Mode option allows players to experience the game without spending time fighting random monster encounters; also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can toggle Story Mode at any time
  • Skill Shard system allows player to unlock and choose hero skills with unlimited reconfiguration
  • Over 150 skills to learn with custom animations, including secret skill scrolls to obtain; skills increase in power and gain new effects with custom magic and strength dependent algorithms
  • Choose between three difficulty levels, customize monster attributes, or allow the game to automatically balance enemies
  • Hero rebirth mechanism allows gaining additional levels beyond maximum; once reborn, switch heroes between single and dual weapon wield, which also alters available equipment
  • DynRPG plugins: vastly improved battle speed; enemy HP, AP, and turn bars; game clock; AP and statistics changes visible in battle; switch between window and gauge battle layout; extended damage cap limit
  • Quick hero info: single button press displays portraits, name, HP/MaxHP, AP/MaxAP in regular mode; expanded mode includes level/true level, skill shards/total shards, EXP to next level, STR, DEF, MAG, SPD, weapons, equipment, and accessory; portraits and text altered when hero afflicted with condition, low HP, or zero AP
  • Journal logs primary quest progress and discovered side quests
  • Puzzle Bonus system where players can choose to skip difficult puzzles
    or instead earn a reward for completion
  • Help Totems that aid the player in solving puzzles with hints or instructions
  • Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save
  • Worldmap mini-map with trackers for hero and vehicle positions
  • Detailed navigation map with three modes: continent listing, waypoint
    listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game
  • Finder Display pop-up reveals type and availability of secrets in player's current location
  • Forge System with 49 powerful and rare weapons, equipment, and items to create
  • Collector System where monster drops and boss tokens can be traded for various types and quantities of items at special merchants
  • Battle Arena with 38 challenges consisting of four consecutive battles each, 22 handicaps inflicted between battles to survive, and many rare prizes to earn
  • Boss Rush tests your endurance in consecutive battles against the game's boss monsters for treasure
  • Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons for each hero, 10 hunting grounds, multiple random weather types, and 64 different prey and predators that both flee and attack; mini-map displays targets and items; item spawns adjust to player need
  • 6 optional bonus dungeons (one utilizing a double party system)
  • 14 recruitable NPCs that will offer useful services
  • NewGame+ and Continue+ option upon completing the game
  • Custom menu system for quick and easy access to both default commands and special game systems
  • Party Members chosen and player determined romance influence game dialogue, events, and ending scenes
  • Custom character battle sprites, animations, and weapon graphics for all 12 heroes and 187 weapons
  • Over 500 monsters to fight arranged in over 1400 battle formations
  • Over 800 items, medicine, weapons, armor, and accessories to acquire
  • Vehicle mini-Games that can be completed for special treasures and then replayed at the Battle Arena for prizes
  • Book mini-quest to reveal game secrets; 48 books in all to find and read
  • 7 Dragon Trials with puzzles and battles
  • 13 magical stones and summons to acquire
  • Blackjack and Single Draw card mini-games
  • Banking System to store your money and convert currency; earn interest on stored funds
  • Clue based Pirate Treasure Hunting mini-game
  • Jukebox with all music tracks for listening pleasure
  • 62 menu graphics to unlock and choose from
  • Statistics tracking and viewing system
  • GUI based party formation system
  • Memory Beacon Hunting that allows access to rare shops
  • 4 vehicles; two act as moving bases; one with upgradeable shops
  • Ship and Airship docking at port towns and to access remote locations
  • Custom glyphs detail weapon, equipment, item, and skill types
  • Battle encounter rates and experience rewards adjust to your team's average level; menu toggle to disable
  • Encounter rate indicator; colors communicate frequency of monster battles in current area
  • Hint arrows and dungeon maps as guides in certain confusing areas
  • GUI-based Options menu to set game preferences
  • Erect statues of your heroes and key story characters throughout the world
  • Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits
  • Scripted boss attacks that push the RM2k3 engine to new limits
  • Counter attack script where monsters retaliate against specific actions, amounts of damage received, or elemental type; rate manually adjustable and scales with difficulty level
  • Automatic experience adjustment keeps all characters at a similar level of combat ability
  • Autosave function preserves progress and protects against rare crash bugs
  • Detailed victory report including level up stat changes
  • Scan skill and Bestiary that reveals data for encountered monsters
  • Pop-up battle messages that telegraph enemy attacks, allowing players to anticipate and prepare
  • Overkill mechanic awarding extra experience when defeating an enemy with a powerful blow
  • OpenGL renderer for compatibility with modern systems, allowing higher resolutions and video filters
  • Siren item calls specific enemy battles based on location
  • Rare drops from certain monsters when encountered solo

Latest Blog

New Version 3.35

The downloads section has been updated with a new full version and patch. Mostly bug fixes, but the controller support is sweet for those of us using Xbox controllers with Windows (thanks to PepsiOtaku for that plugin). Here's the update notes:

Everlong v3.35 (2022.01.16):

Added controller / gamepad support with a DynRPG plugin
Shinryu skill Atomic Breath no longer scales with physical attack power; resulted in extreme damage when auto balance mode toggled ON
Restored conditions removal effect for certain healing skills on their final tier: Succor, Celerity, Chakra
Added message when recruiting Miyagi to explain EXP and Encounter scaling turns off
The first Altair battle no longer results in an instant victory if monster scaling is active; an HP reference was missing for this monster in the scaling code
Attempted to address boss battles being unintentionally skipped outside Story Mode if the control switch was somehow otherwise toggled
Attempted to restore possibly corrupted database value for Virtuoso items that prevented the player from equipping them
Corrected MAG+ value for Mystic Pendant accessory
Siren activated battle in Cerulean Silex and Ignis Castrum against Naga Archer no longer crashes due to null event page references
Keen Skill Scroll Blink now shows correct skill reference when queried with SHIFT
  • Completed
  • DJC
  • RPG Tsukuru 2003
  • Action Puzzle RPG
  • 11/10/2011 07:48 PM
  • 03/30/2024 11:25 PM
  • 11/12/2004
  • 573575
  • 93
  • 7438

Posts

author=Raywyrm
Sure! Will do. And thank you for an elaborate response. Honestly (And I mean it in good taste) I'm surprised you're still supporting and developing the game even after 18 or so odd years. You really are a star and the game deserves recognition.

I'd love to hear if you have taken any other gaming projects. Maybe there's another game out there by DJC which I could play? I wouldn't mind buying the game either. Unlike the last time I played Everlong years back , I now have a stable job and can totally afford it :D


I've never released any other projects or made significant progress on another game, but I'm often testing out new versions of RPG Maker and writing design documents. I've spent a fair amount of time playing around with RPG Maker MV and the 3D plugin, but the time commitment for a new project is just too much, and there's some discouraging shortcomings of the new engines.

Working from home during the pandemic, I've done a fair amount of tinkering writing DynRPG plugins just to see what's possible, but I haven't released them publicly since it's a giant mess of 6000+ lines of code. I still never realized the vision for Everlong I wanted, but that's the way it goes, you don't finish or complete the work, it's just abandoned at some point. The most likely outcome is just some smaller, quality of life and bug fix updates in the near future.
Hi i know it's been a while but just wanted to say I'm going to try this game once more and will tell you of any bugs i find but i do have a few questions i hope someone can help me with.

1.I think i installed the new patch right what is a easy way to know for sure?
2.i forget how does the scaling system work like what is the difference between default and auto? also I'm not a fan of scaling is there a way just to have foes not get more powerful as you do?
author=ryan7251
Hi i know it's been a while but just wanted to say I'm going to try this game once more and will tell you of any bugs i find but i do have a few questions i hope someone can help me with.

1.I think i installed the new patch right what is a easy way to know for sure?
2.i forget how does the scaling system work like what is the difference between default and auto? also I'm not a fan of scaling is there a way just to have foes not get more powerful as you do?


Hey ryan,

If you installed the full game, then the patch, the title screen should show "v3.34" in the bottom right corner. If it's a lower number version, the patch didn't unzip to the correct folder.

If you don't want the monster difficulty scaling system just leave it on "Default" and avoid "Auto". There's also "Easy" and "Hard", or even "Custom" which allows you to see exactly where the scales are currently adjusted. Nothing will change on its own unless you select the "Auto" option.

You can also turn OFF encounter rate scaling, which is ON at the start and makes encounters less frequent if your level is higher than the area's balance.
"Hey ryan,

If you installed the full game, then the patch, the title screen should show "v3.34" in the bottom right corner. If it's a lower number version, the patch didn't unzip to the correct folder.

If you don't want the monster difficulty scaling system just leave it on "Default" and avoid "Auto". There's also "Easy" and "Hard", or even "Custom" which allows you to see exactly where the scales are currently adjusted. Nothing will change on its own unless you select the "Auto" option.

You can also turn OFF encounter rate scaling, which is ON at the start and makes encounters less frequent if your level is higher than the area's balance"

Hi thank you for the reply!
seems i am using 3.34 so that is good.
Default it is then :)
And i wanted to give a bug report sir!So far i just got the ship and am going around finding people for the ship and training and so far have ran into only one bug issue i can repeat and that is if i am in one area and train in that area for to long a error pops up and crashes the game the error is "not enough memory to stream" it seems to be related to music since the music also stops before the crash.
but other then that i have yet to hit any bugs i will keep a look out and tell you if i find any.

PS: I unlocked power to make someone reborn and i wanted to know what is the difference between single and shield mode?
Also is there a way to see what the rare drops for monsters are i know the one bookshelf shows normal drops but i can't find a way to know what the rare drops are for enemies.
I have a update on a bug not sure what did it but my encounter rate and exp scaleing seems to be stuck on off even if i switch it in the settings it does not change anything.
author=ryan7251
Hi thank you for the reply!
seems i am using 3.34 so that is good.
Default it is then :)
And i wanted to give a bug report sir!So far i just got the ship and am going around finding people for the ship and training and so far have ran into only one bug issue i can repeat and that is if i am in one area and train in that area for to long a error pops up and crashes the game the error is "not enough memory to stream" it seems to be related to music since the music also stops before the crash.
but other then that i have yet to hit any bugs i will keep a look out and tell you if i find any.

PS: I unlocked power to make someone reborn and i wanted to know what is the difference between single and shield mode?
Also is there a way to see what the rare drops for monsters are i know the one bookshelf shows normal drops but i can't find a way to know what the rare drops are for enemies.

I've seen that crash before, but it's extremely rare, and I'm not sure if it's a memory leak from a DynRPG plugin or some problem with the engine. I stopped using the Disharmony audio patch, thinking that was the cause, but now I'm wondering if it's the MIDI playback. I've considered switching to higher quality audio OGG files, which might fix this error, but it would also significantly increase the download size. A major reason I wanted the auto-save feature was this bug.

Shield+ mode grants extra defense to the hero if they have a shield/arm piece equipped. This is to balance the fact that dual wielding weapons, the other option, is exceedingly over powered. Single mode is if for some reason a player doesn't want the bonus but prefers not to dual wield weapons. I have a system already in the game to make shields vastly more useful by enabling the ability to block enemy attacks, but it's not implemented, and would require a ton of item editing and GUI work in the equipment menu to display a hero's BLOCK statistics. I don't like how the current system is a strength penalty for dual wield, and just a defense bonus for using a shield. It still doesn't feel balanced at all.

The regular drops for enemies are visible in the bestiary, which is accessed from a shelf separately from the regular library. The rare drops cannot be displayed easily, however, because of the hack necessary to make it work. Rare drops are battle specific, not necessarily monster specific due to limitations. I've thought about a custom loot system, which could allow rarities and multiple drops, but it'd be a lot of work for only a little increased functionality.

I have a update on a bug not sure what did it but my encounter rate and exp scaleing seems to be stuck on off even if i switch it in the settings it does not change anything.

Once you "rebirth" a hero the encounter and experience scaling are meaningless and shut off. The limits were only designed for heroes between level 1-99. Now the rates will simply be the default all the time. The game could probably have a better explanation about this when your first hero is reborn. I think there's a message recommending the "auto balance" option. There are some special items you can still use to adjust EXP received, and the encounter rate. The Bell Collar accessory increases battles when worn. The Ancestral Ring increases EXP gain for the wearer.
Thanks that helps sorry for not knowing about the rebirth thing i renumber the game saying it suggests auto. But it did not say anything about turning off the rates if you ever update the game it may not hurt to add that info with the message.
also I have been using single mode i will switch to shield for now.
I understand how drops work now and i get why the work would not be worth it I will just hope for good drops :)
author=ryan7251
Thanks that helps sorry for not knowing about the rebirth thing i renumber the game saying it suggests auto. But it did not say anything about turning off the rates if you ever update the game it may not hurt to add that info with the message.
also I have been using single mode i will switch to shield for now.
I understand how drops work now and i get why the work would not be worth it I will just hope for good drops :)


Honestly, the rare drop system is a poor implementation due to plugin limitations. I could only shift the drops to a different item for solo battles. That means if you do not encounter the enemy by itself, you can never get the rare drop. You can use the Siren item to call a particular battle, and I made these often solo encounters to make obtaining rare items easier. You can also equip a certain accessory to increase the chance of a rare drop, but again only in these solo battles.
everlong anyone know the order to light the torches in the black dragon trial's 3ed part I'm really really bad with math puzzles.
author=ryan7251
everlong anyone know the order to light the torches in the black dragon trial's 3ed part I'm really really bad with math puzzles.


Here's a quick guide for the Black Dragon Trail puzzles:


First Room:
...first area with the three different doors at the beginning hall. That room with the five torches has two different combinations.

To open the room with the single lone torch to the southwest you must light the bottom left and top right torches.

To progress afterward you must then put out those two torches, and instead light the bottom right, top left, and the top torch.

Don't forget at the very end when you've opened the exit door and want to reach it you've got to follow the riddle of the dragon statues and put out the two torches nearby.

Second room strategy:
The second room is all about timing. Mke sure you start with coffin room door open (two torches lit). Then go all the way northeast along the path. When you reach it's end start running back to the coffin room, lighting every torch as you go. Go inside the coffin room, light the torches in there, and exit, but don't forget to turn off the torches outside that control the door. Then continue west along the path, finish lighting the last few torches and run through the door.

Third room:
1. Once you enter the room take the only open door.
2. Light the +3 and +5 torches inside, making 8.
3. Take the 8 door that just opened at the room top.
4. Light the +2 and +4 torches inside the room the tunnel took you to, making 14.
5. Exit the 14+ door that just opened at the room bottom.
6. Return to the first room you visited, the second door from the left.
7. Light the -1 and -6 torches, making 7.
8. Exit the room from the bottom and then enter the first door from the left.
9. Light the +10 torch in the room center and put out the -6 torch, which adds 6 and makes 23.
10. Enter the tunnel above that you just opened in the same room.
11. Light the -3 and -2 torches and exit the room from the bottom.
12. If you did the last step correctly the fourth door from the left should now be open and you must enter it.
13. Put out the +4 and +2 torches and light the -4 torch to make 8 and open the tunnel above, taking it back to the second room from the left.
14. Put out the +3 and +5 torches and then light the -6 torch, making -6 and opening the first door from the left.
15. Enter the now open first room from the left and put out the +10 torch, making -16 and solving the puzzle.
16. Take the now opened middle door and get the heck out of this dang room.
where the hell is the pumice piece in phoenix cave? I have checked every location, opened every trap door but I just can't find it anywhere. I can't see anymore closed treasure chests, I don't know what to do.
nevermind I found it, it was in the corner of that lava maze.
Is this game encrypted, or is it a custom DynRPG patch thing that causes it to be a single self-contained EXE? I was hoping to test this game in EasyRPG.
author=NovemberJoy
Is this game encrypted, or is it a custom DynRPG patch thing that causes it to be a single self-contained EXE? I was hoping to test this game in EasyRPG.


I would REALLY like Everlong to run with EasyRPG, but the developers have made it clear they're not supporting DynRPG, which the current version of the game heavily relies upon. There is no encryption issue. If you want to play Everlong on a non-Windows system, using the WINE emulator may work.
Hello, I'd like to report a crash. I'm at a desert hunting area where the Sphinx that drops the Rabbit Jacket spawns (it's south of the Bridelveil Castle, first time I got here, still low level).

While grinding using the Siren item, sometimes the Sphinx would appear with a monster called Oni. This monster uses a skill called "Desperation" when its HP is low. Whenever it does, I receive an error msg and I'm sent back to the Title Screen. It happens 100% of the time. (Edit: it's not 100% of the time, one of them just used it and it worked alright. But then the second Oni used the skill as well and the same error happened, so it's pretty frequent).

The error reads: "Access violation in module 'DynTag.dll' in with address 66E433B2 and offset 00000044 of type Write occured."

Here's a link to the screenshot: https://ibb.co/pnwdMGz

I'm using the patch v3.34d
author=Nighthearted
Hello, I'd like to report a crash. I'm at a desert hunting area where the Sphinx that drops the Rabbit Jacket spawns (it's south of the Bridelveil Castle, first time I got here, still low level).

While grinding using the Siren item, sometimes the Sphinx would appear with a monster called Oni. This monster uses a skill called "Desperation" when its HP is low. Whenever it does, I receive an error msg and I'm sent back to the Title Screen. It happens 100% of the time. (Edit: it's not 100% of the time, one of them just used it and it worked alright. But then the second Oni used the skill as well and the same error happened, so it's pretty frequent).

The error reads: "Access violation in module 'DynTag.dll' in with address 66E433B2 and offset 00000044 of type Write occured."

Here's a link to the screenshot: https://ibb.co/pnwdMGz

I'm using the patch v3.34d


Thanks for the bug report. Unfortunately I wasn't able to recreate this crash yet, but I'll play around and think about the cause. If you run into more Onis, try to defeat them before they take a turn with their HP below 25%. That is the trigger for the Desperation skill. There's another enemy, the Imp Captain or Imp Warrior that uses it too, and I'm trying to remember if another player had a similar crash with that monster. It's so hard to pin down when the crash behavior isn't 100% consistent, but I appreciate the info!
author=DJC
"Thanks for the bug report. Unfortunately I wasn't able to recreate this crash yet, but I'll play around and think about the cause. If you run into more Onis, try to defeat them before they take a turn with their HP below 25%. That is the trigger for the Desperation skill. There's another enemy, the Imp Captain or Imp Warrior that uses it too, and I'm trying to remember if another player had a similar crash with that monster. It's so hard to pin down when the crash behavior isn't 100% consistent, but I appreciate the info!"


I see. Sometimes .dlls have specific OS configuration problems, maybe that's the case here because I'm still on windows 7 (32-bits) and it happens pretty frequently, but fortunately it's also easy to avoid.

I'd like to report something else: the Mystic Pendant's description in-game states it gives a +20 MAG bonus, but it actually increases MAG by +50. Also, whenever I use Libra on an enemy, I get stuck on the screen using an xbox controller. The buttons that should make the stats screen disappear just hide it while I hold them, and when I release, it's back. I have to go to my keyboard and press either Insert or X key to go back to the battle. I'm using JoyToKey app to link R2 with the keyboard's X to solve the issue, but it'd be cool to have native support for that.

One thing I'd like to suggest (but I don't know if it's possible with the tools) would be different sliders for sound control. I feel like the little clicking-sounds of the game (like navigating through the menus or opening chests) are annoyingly high pitched. I can solve that by lowering the volume, but the music also gets low and I'd like to keep the music high (I'm loving the soundtrack!).

Btw, is Glen the only character with a romance arch? I'm avoiding walkthroughs so I won't get spoiled on the story, but whenever I Ctrl-F "romance" on a walkthrough, only his name shows up. Idk why, but I'd love to romance Azrael and Sammy, they're so cute LOL traditionally such a plot would hardly make its way to a JRPG though, I know hah I'm loving Azrael, he's dark and violent but not exactly a sociopath. When that blond fool sent my team to the cell I was so mad, and when Azrael started with his "I'll kill them all"-esque dialogues I was screaming at the screen saying "MY BOY! YOU SHOW THEM!" heh

I can't wait to play as Azrael again, to me he's always gonna be the OG party leader. I don't know why he hates the white-haired guy so much (I suppose there's a girl involved :P), but the game's story has been captivating me a lot. I'm currently going into the vulcano to rescue a royalty and I don't know if I'm at the beggining of the game or halfway through already (I was surprised to see my party is already level 40), but I'm having a blast! It's clear this is a labor of love. So much better than many JRPGs on Steam/GOG, all of which have very salty prices. Thank you for this gem!

I'm gonna play through the entire game, and I'll report any strange behaviour I come across with v3.34D here since the patch is still in a testing phase. Thanks again!
@Nighthearted

The original release of Everlong was on Windows XP I think, but current builds are tested on Windows 10 64bit. I generally want to blame the poor programming of the RPG Maker 2003 engine before anything else, and DynRPG is a memory hook so it's easy for things to go wrong there too. The auto save plugin isn't just for convenience, but also because some bugs I've just never been able to fix.

Good catch on the Mystic Pendant value. I believe MAG+20 is the correct value since it's an early game item.

Libra is a custom DynRPG plugin effect, which is why controls might not function the same as the engine defaults. There's actually a gamepad plugin I was going to integrate into the next version. I'll be sure to test it with the Libra spell and make sure everything works.

I tried everything I could think of with DynRPG to create audio controls for music and sound effects, but there just isn't a way to implement them that works. It's annoying the engine doesn't have a master slider by default. It's also problematic to implement multiple sets of system sound effects, since custom systems like the map or party switching would require significant individual changes.

I have done some preliminary work on improving the soundtrack with higher quality music. Unfortunately, I never managed to get the disharmony plugin to work and enable .OGG files and looping. The native mp3 support in the engine is not good, with slow load times that making seamless looping impossible. The compromise would be maybe 2 loops, fade, and restart with lower bit rate mp3s. I'm unsure the effort would be worth it, nor the massive file size.

Glad to hear you're enjoying the characters and story! You're maybe not even a quarter through the plot yet, much more to come. As I often tell players, a massive amount of story beats and character development was cut from the game due to time constraints. This includes other romances. I still debate whether I should ever attempt a remaster version in a newer engine.