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Hello! This is my game, Fire Kingdom, which is a RPG with 10 skills,
-Combat
-Fishing
-Agility
-Legend
-Farming
-Hunting
-Building
-Plundering
-Rogue
-Scroll-Making
-Herbalism
-Holyness
-Crafting

Combat:
Combat is the main focus of the game. There are many monsters to attack and they all drop a "rare" item which will be very useful later on in your grand quest.


Fishing:
Fishing is a very helpful skill. There are sardines, trout, salmon, lobster, and shark to fish, each giving their fair share of experience. They heal food when eaten and cost bait to catch. (They also heal a bit of Magic Points back to your character as well) This is probably the first time that "going out to waste some time" is a good thing. Put those rods to use!


Agility:
Probably one of the most useful skills in the game. It helps you through difficult quests, and makes secret passages accessible to eager players. It also aids in combat by making a character dodge certain attacks when necessary.


Legend:
Legend is a gateway to higher-tier materials in the game. The point of the skill is to explore caverns, defeat monsters, complete puzzles, and defeat the final boss. There will be 10 floors, but only 8 are completed. A player can access the caverns by floors of 2 at a time at the starting door. 1, 3, 5, 7, (9). When in the dungeon the player goes up a cavern at a time, making 2, 4, 6, 8, and (10) accessible. The higher number the cavern, the more xp is given. Cavern 1 requires a level of 1 to access, 2-10, 3-20, 4-30, 5-40, 6-50, 7-60, 8-70,9-80, and 10-90.
The rewards consist of a wide variety of scrolls, weapons and armour. The scrolls are used to unlock secret areas that bear extra resources. The weapons and armours are very helpful in combat situations, but take quite some time to achieve.


Farming:
Farming is viewed by many as a very 'relaxing' skill. The reasoning behind this belief is that it is a very passive skill. Many beginners will believe that one must look after their plants until they are ready to harvest, but it is quite the contrary. It is expected that one lets their plant timer run down until it is ready to harvest whilst gaining experience or making money in different areas of the game. The benefits of farming include making consumables which heal health or magic, making weapons that aid in combat, crafting original concoctions which can be used to boost a character's speed, or simply making money.


Hunting:
Hunting is a skill which uses tactics to master. With every level, the chance of failure decreases - making it more profitable as well. There are a variety of animals ranging from rabbits to frogs to bulls to even tigers! Overall, the uses of the skill are varied and can aid different skills depending on the animal being hunted.


Building:
This skill consists of building one's own home from scratch. The uses are varied and usually offer increased experience/hour in many skills that require a lot of transportation by offering teleports to very useful locations. Other uses include crafting ingredients that offer double produce, double catch from fish, storage for consumables, and upgrading armours.


Plundering:
Plundering is a story-based skill, which requires completion of a very difficult quest to commence. The skill itself is very self-explanatory. It includes stealing from the rich in order to amass riches and become prosperous. The money can be used to do anything one pleases.


Rogue:
Solely based around the Combat skill. This skill might not offer much money, but it does offer the ability to unlock many different weapons and armours which are very useful for defeating the final boss. Experience rates vary based on a chracter's combat as well as a chracter's Rogue level.


Scroll-Making:
The purpose of this skill is to craft scrolls from papyrus at many designated obelisks. Higher scroll-making levels offer more useful scrolls, or scrolls with different uses. Most scrolls are very useful, bearing combat abilities, teleports to different locations, different spells, or tertiary ingredients for enhancing potions or consumables. Selling scrolls is also an option, and makes quite a pretty penny. It is also possible to craft multiple scrolls per papyrus, but it is based on what level a character is in the Scroll-Making skill. Experience rates are deemed rather slow, but can increase greatly based on completion of other skills.


Herbalism:
The whole purpose of this skill is creating potions that will aid you in combat. These potions range from Accuracy potions which can be helpful if you want to be able to hit critically more often, to strength potions, which help you raise your maximum damage output, to health potions, which can raise your maximum total health during a battle. Keep in mind, these potions are all temporary and wear off after combat. The higher a player's herbalism level is, the stronger the effect of the potions you make can be.
This skill is intended for difficult battles, that require an extra boost to be able to pass.


Holyness
This skill has to do with the player's connection with Urothmus and Holaria, the banished gods. They have been banished to another realm by Ferrous, the new god, and they have tried sending messages to your realm. The unfortunate thing is, deciphering these messages require a higher intelligence. By killing monsters and siphoning free-running messages, a player can earn different types of fragments which can be combined to form different usable items, which you could use for your own good, or could also use to increase your communication power with these gods.
This skill is very useful if you wish to defeat Ferrous and his army. Using this skill, you would be at a great advantage.


Quests:
There are many quests, which bear from little amounts to great amounts of XP. Quests are worth doing, because they will help you throughout the game. The first quest you will encounter is the "rat catcher" quest. It requires the player to catch the sailor's rat. The rewards unlock the boat to Lakiki island and the Fishing skill. Quests are also a fun way to pass time in the game, as it offers a storyline one can follow when bored from training a skill.

I hope you enjoy your experience while playing this game. I can say that there is over 500 hours of gameplay packed in this epic adventure - and it is well worth trying it out.

Latest Blog

Updates for 2/21/14

Well, it's been a while. And I wanted to say that I'm not dead - and I have been working on this game even if I haven't been posting every single update like I did in the past.

I took some time to share the game with some friends so they could test-play it first before releasing it to the public like this, so now that I believe that it is ready. I will be releasing it will all of these updates:

V2.22
-Updated nearly all attackable monsters to have a yellow HUD displaying the name and level on the map before having to enter combat.
-Added XP Popups for skills to see how much experience you have gained whilst performing a task.
V2.2
-Updated all Dragon drop Tables (more hides per dragon, seeds, and extra rare drops)
-Improved Crafting for dragonhides
-New Dragon dungeon in Combat guild (Liseran Dragons Level-405)
V2.19
-New weapons: Holy Sword/Greataxe/Bow (Level 200 Weapons)
-Updated certain parts of the recent Master Quest
V2.18
-New hunting boss: The Fire Bird, requires 80 Hunting.
-Improvements to quests and rogue.
V2.15
-New Master Quest: Requires Level 100 Combat and 45 Herbalism
-New land: Sacred Lands (Includes new Holy and Scroll-Making unlockables)
V2.14
-Updated Crafting once again (this time the level-up display is fixed, opacity is set to a much higher setting, allowing players to actually see the level-up display)
V2.13
-Added a Level-Up Display message so that players that have leveled up will notice immediately, rather than having to check their menu screen.
V2.12
-Updated Crafting (Added more dragonhide options to crafting)
-Removed a wandering Santa from Creekside.
V2.1
-Holyness received a use for sprites: Boosters.
-Booster can be used to gain permanent experience boosts in certain skills when worn.
-Boosters can be bought according to a player's holyness level.
V2.05
-New Skill "Crafting"
-Crafting uses hides from hunting or dragonhides or gems to make into useful items that can be worn which enhance one's ability in combat.
V2.0
-New boss rogue tasks
-updated graphics for some characters

I hope you enjoy these updates!
  • Production
  • firevenge007
  • RPG Maker XP
  • Adventure RPG
  • 11/27/2011 03:02 AM
  • 02/22/2014 06:46 AM
  • 09/15/2013
  • 113985
  • 11
  • 1650

Posts

Just wondering if people cared, if I were to make a much better version of this game, should I make a 2nd version overwriting it, or make a fresh new copy?
*UPDATES*
-Combat successfully updated! NO MORE 4 PEOPLE IN COMBAT
-Fishing: bait added.
-Bosses modified to be possible as they were previously very difficult.
-Agility jumping modified to make look more realistic.

Enjoy :)
*UPDATES*

-Monsters inside the Legend dungeons/areas are now able to be attacked by one player and not all 4.
-Agility will be receiving a revamp in the near future to make training more enjoyable.
-A new quest has been added, following the God story line (Holaria/Urothmus) Good and Evil. You must go through dungeons to find mysterious clues to enter the ruins of Famine. (Requirements: ). The rewards are very...rewarding? So if you have the level requirements for it, I advise you to try it out!
-Finally, this week I will be adding a new boss that will be stronger than any other... It will use ALL combat styles, so get your gear ready and stock up on fish and potions because it will get very bloody.
Almost 500 Downloads!
Just a reminder: Most glitches have been patched so download a newer version if you haven't already!
Finally hit the 500 download mark! Hooray! Thank you all for keeping this game alive.
Wondering if people want me to continue with the God quests or add other types of quests?
can you guys please comment. I don't know if what I'm doing is good enough for your guys' enjoyment!
Found a map that wouldn't teleport you back and got you stuck forever. Fixing at the moment.
author=firevenge007
can you guys please comment. I don't know if what I'm doing is good enough for your guys' enjoyment!
Well, you have 500+ downloads, so some people out there must think it is worth playing.
author=kentona
author=firevenge007
can you guys please comment. I don't know if what I'm doing is good enough for your guys' enjoyment!
Well, you have 500+ downloads, so some people out there must think it is worth playing.

I understand, but without comments on the game, I don't know what I can do to make it better. :)
Monster LEVELS finally added!
Enjoy everyone!
Sorry for the update. I fixed a hole people could get stuck in at west lakiki. You should no longer be stuck here.
Marrend
Guardian of the Description Thread
21781
Sounds like somebody could use a beta-tester. Mind you, I'm not offering to volunteer. I'm just making an observation.
author=Marrend
Sounds like somebody could use a beta-tester. Mind you, I'm not offering to volunteer. I'm just making an observation.

Everyone here is a beta-tester :)
It's not completely out yet.
Christmas Event is finally out for all!
-Start West of Denville Village!

Remember to have fun!

*Give feedback if you want me to improve something!*
Mmm most of my problems with this game are the maps are so huge and empty. By any chance you want a very detailed feedback?
author=Archeia_Nessiah
Mmm most of my problems with this game are the maps are so huge and empty. By any chance you want a very detailed feedback?

Thank you for your feedback and YES PLEASE. I'd love to hear all your constructive criticism!