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Discuss Exile's Journey over on Discord!

Exile’s Journey is a dark fantasy RPG. The story centers around a former knight named Kniryk and his quest to stop a demon invasion that is occurring throughout the Kingdom of Nysoroth, where most of the game takes place.

The game focuses on the internal struggles of the main characters in addition to the aforementioned invasion and its impact on the Kingdom.

The main character of the game is Kniryk. An exile by choice, he's now presumed dead in Landoria, his homeland. He's a righteous man, always acting with a sense of honor. However, he is often torn when justice and law conflict. He wears the red cape of the Knights of Landoria as a testament to what they originally stood for before their corruption. He's joined in his quest by others who also question their purpose in the world.

This game is a love letter to RPG Maker and role-playing games as a whole. With Exile's Journey, I strived to make a game that feels wholly consistent and maintains a professional feel. I've been using RPG Maker since 2003.


Features


Highly engrossing storyline - You'll be hooked playing as these characters, learning about their diverse backgrounds, and watching as they develop and solve their own personal conflicts.

Open ended gameplay - After an introductory section, you're allowed to complete the game's dungeons in any order you want!

Numerous side quests - These side quests are optional, but without them you won't receive the game's best armor and equipment, or the game's only method of air travel! These side quests feature story lines of their own and offer a break from the game's main story.

15+ hours of gameplay - This game will be much longer and more epic than your average RPG Maker game!

Extremely detailed world - This game takes doesn't allow you to travel the whole world, only the large and extremely detailed Kingdom of Nysoroth. After playing and learning of the country's cultures and history you'll feel like a true Nysorothian!

Original music - Many of this music are original tracks, many of them composed by myself for the game!

Custom sound effects - I created many of the game's sound effects, including the menu sound effects, on a Korg Wavestation synthesizer!

Weapon upgrade system - Some weapons will almost never become obsolete thanks to this!

No random encounters - see enemies on the map before engaging them!

Treasure tracking - The game keeps track of all the treasure you've found in the main dungeons! Find all treasure chests to obtain a special reward!

Latest Blog

Version 1.7 Patch (July 31st, 2020)

Hello, everyone. I hope you're all doing well. I've finally reached my goal of achieving Featured Game status on RMN! Thank you for all of your support. I'm hard at work on my next two games - one of which will be a direct sequel, and one of which will be a side-game. I am working on the side-game first, and I hope to release that as soon as possible. Stay tuned for updates on that - I am excited to unveil it.

I have uploaded a new patch.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

PATCH NOTES

The Goblin Sword has been slightly buffed.
Fixed various tileset errors.
Upgrading an Icebrand sword no longer results in you getting an upgraded Thunderbrand sword.
It is no longer possible to cross the river south of Croespentre on the world map without using the bridge.
Landing behind Arwald from the air is no longer possible, to prevent players from losing access to their method of air travel.
Various typo and message box trail-off fixes.
Fixed an error related to upgrading a Demonic Staff prior to partying up with Morgana.
It no longer rains when it's not supposed to at the Towering Fortress of Taranis.

Posts

This looks like everything I want in an old-school RPG. :D

Demo download when?
author=suzy_cheesedreams
The maps are really lovely and the premise sounds like it could be really cool. I like the idea of a single kingdom to explore.


Thanks! I like the idea of the game taking place in a small section of the world for a few reasons:

1. It makes the world seem bigger. The size of a single country in my game is the size of an entire world map in the average jRPG.

2. I can make a sequel take place in the same world without having to reuse locations.

3. I can add to the world without contradicting the previous game.

The Suikoden series usually takes place in a single country or two. It makes the world feel more realistic and massive.
author=kumada
This looks like everything I want in an old-school RPG. :D

Demo download when?


I don't plan on releasing a demo. I only have two more dungeons and a bunch of cutscenes to finish before the game is complete (as well as a lot of playtesting).
While I haven't played the Suikoden series, I liked that type of setting and world building in the Dragon Age series.

Anyway, sounds great!



As has been said above, your mapping looks excellent! Looking forward to this!
I really like your mapping, good luck for finishing the game! Subscribed as well.
Update not worthy of a blog post: I recently became very interested in synthesizers, which is great news for this game, because I've begun making custom sound effects to help give my game an even more unique feel. The game's menu sound effects are now all custom, and I have plans to create more ("getting hit" sound effects and such).
author=dethmetal
Update not worthy of a blog post: I recently became very interested in synthesizers, which is great news for this game, because I've begun making custom sound effects to help give my game an even more unique feel. The game's menu sound effects are now all custom, and I have plans to create more ("getting hit" sound effects and such).

Great news!

I've started replacing my own high-fidelity sound effects with more SNES/PS1-sounding counterparts, and it does wonders for the sound design. It allows RPGMaker games to project more harmony with their visuals, that's for sure.

I think it'll really benefit a game like Exile's Journey, where the atmosphere is seemingly so vital to the experience.
Just for fun - I tried to make one of the battle themes from my game sound like it's from a SNES title. This won't be in the actual game because I only plan on using .midi files, so I'm not going to waste too much time making it sound perfect.

https://rpgmaker.net/media/content/users/658/locker/ExileEncounterSNES.mp3
author=dethmetal
Just for fun - I tried to make one of the battle themes from my game sound like it's from a SNES title. This won't be in the actual game because I only plan on using .midi files, so I'm not going to waste too much time making it sound perfect.

https://rpgmaker.net/media/content/users/658/locker/ExileEncounterSNES.mp3

That's pretty dope dude, not bad at all! I was expecting a blast beat to be thrown in there with the drumming haha, good stuff tho, I dig it :)
author=dethmetal
Just for fun - I tried to make one of the battle themes from my game sound like it's from a SNES title. This won't be in the actual game because I only plan on using .midi files, so I'm not going to waste too much time making it sound perfect.

https://rpgmaker.net/media/content/users/658/locker/ExileEncounterSNES.mp3


I respect your choice to go old-school-RPGMaker and use pure MIDI, but I really liked that rendition above! Maybe you could offer an MP3 version using more sophisticated soundfonts? It could theoretically be more consistent with the 16-bit visual approach.
author=KoopaKush
author=dethmetal
Just for fun - I tried to make one of the battle themes from my game sound like it's from a SNES title. This won't be in the actual game because I only plan on using .midi files, so I'm not going to waste too much time making it sound perfect.

https://rpgmaker.net/media/content/users/658/locker/ExileEncounterSNES.mp3
That's pretty dope dude, not bad at all! I was expecting a blast beat to be thrown in there with the drumming haha, good stuff tho, I dig it :)

Thanks! The drumming is a bit complicated for what would actually be present in a SNES track, but oh well.

author=Blind
author=dethmetal
Just for fun - I tried to make one of the battle themes from my game sound like it's from a SNES title. This won't be in the actual game because I only plan on using .midi files, so I'm not going to waste too much time making it sound perfect.

https://rpgmaker.net/media/content/users/658/locker/ExileEncounterSNES.mp3
I respect your choice to go old-school-RPGMaker and use pure MIDI, but I really liked that rendition above! Maybe you could offer an MP3 version using more sophisticated soundfonts? It could theoretically be more consistent with the 16-bit visual approach.

I've thought about this.The only problem is that this would be incredibly time consuming. There are a lot of midi files in my game, and it would take a long time to convert them. I did used to have some .mp3s present in the game, but it felt too inconsistent. Going to a new area and suddenly hearing an .mp3 play after listening to nothing but .midi files for 5 hours is kind of jarring and it takes you out of the game, in my opinion.

It's possible that I may release a "special edition" with updated music after my game is released, because I can definitely improve the sound quality a lot by doing without the raw midi files.

For my next game, I plan to use all-original music that is properly synthesized. I'm very tired of the default Microsoft wavetable synth, and I'm sure most others are too!
Progress update. The beta release is getting very close. I will be posting a blog post soon to invite beta testers. I finished a side quest, and I plan on adding one more. This shouldn't take long - it's probably just going to be a map or two with a boss fight. I also remade a small village last night to make it look more like the rest of the game. (I've effectively remade the entire game in the past year or two...)

Side quest list:

Curse of the Vampire Queen
Call of the Kraken
The Spear of Ra
Blessing of the Light Goddess
The Dragon Trio of Wyrm's Peak
author=dethmetal
Progress update. The beta release is getting very close. I will be posting a blog post soon to invite beta testers.


Yay! I am ready. This game looks interesting, maps looks great but I am curious about the rest.
pianotm
The TM is for Totally Magical.
23262
Holy shit! This is like a mini-bgcghxmbbgj]

RIP Page 2!
author=pianotm
Holy shit! This is like a mini-bgcghxmbbgj]


You okay? Did you have a stroke?
author=pianotm
Holy shit! This is like a mini-bgcghxmbbgj]


Who is bgcghxmbbgj]??? I need to know this! :P
pianotm
The TM is for Totally Magical.
23262
TheRpgmakerAddict
author=pianotm
Holy shit! This is like a mini-bgcghxmbbgj]
Who is bgcghxmbbgj]??? I need to know this! :P


It's Gourd_Clae. A few years ago, his computer crashed while he was posting to the welp forum, and it posted that string of letters 12-14 times in a row.
author=pianotm
TheRpgmakerAddict
author=pianotm
Holy shit! This is like a mini-bgcghxmbbgj]
Who is bgcghxmbbgj]??? I need to know this! :P
It's Gourd_Clae. A few years ago, his computer crashed while he was posting to the welp forum, and it posted that string of letters 12-14 times in a row.


Heh same problem with my sh**ty phone. I was almost ready to delete my account in shame after this! -_-'
pianotm
The TM is for Totally Magical.
23262
Oh, don't do that! For one thing, you can't. For another, what would RMN be without TheRpgmakerAddict?