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Latest Release
9.0.0b - February 1, 2013

In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"


Latest Blog

Dungeons, Menus, Puzzles, Progress!

Hi! How are you? Hope you're well! I've been chugging away and have a few updates to share with you.

Dungeon Maps

I've made some progress on the first dungeon area. It's smallish in size, with 6-7 mostly straightforward maps and the revival of the character switching mechanics from SU2k3. Paired with character switching is another JRPG staple: pushable blocks and floor switches. I felt these were a safe starting point. As development continues I'll add more mechanics to play with as well.

Ambience and lighting are missing; those will come later on (after a demo I hope!)

WIP Menus

I've got a small framework in place to handle menus, which are basically a collection of windows under the hood. Some windows can have child windows which adds for some neat logical grouping. This isn't very far along but it seems to work well. Again, I'm borrowing a lot of design here from 2k3 and some classic JRPGs.

The text is really ugly! I use bitmap fonts, and GM's anti-aliasing is a bit too much, so at some point later I'll probably end up manually anti-aliasing + outlining the larger stylized fonts.

Battle System

I've added the focus system from SU2k3, where monsters prioritize players to target based on how much damage they've dealt. This will be integral to planning out battles and mitigating damage. Monsters can now have multiple skills, each with some priority associated with it.

JSON Databases

Character, Monster, Skills, Items, etc are stored and loaded from JSON files. I might make a client to modify these on the go in the future, but for now they keep swaths of game data out of code and organized a bit.

Up next
A boss battle, save/load data, the first major town, and more menu screens. Thanks for reading. I hope you have a great day.
  • Production
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 10/21/2020 04:13 AM
  • 01/01/2030
  • 640764
  • 335
  • 15908


This may be trivial, and not actually added yet, but I got the Alodos Tower Pass, but I still can't enter it, so I'm wondering if this is a bug, or if Alodos Tower is even fully made yet...
Developer, Starless Umbra / Heroes of Umbra
Yeah, there is unfortunately a few minor things like that that aren't yet implemented.

My hope is that if people are really into that they will hang onto their saves for future updates (I update fairly regularly) this stuff will be accessible. :)
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
So, is being Featured everything you ever hoped or dreamed?
Devil's in the details
Slight problem: Other of my two characters died somewhere in the first dungeon, and since there's no access to any resurrection items whatsoever, I get auto Game Over on the puzzle part that requires two characters, and I'm unable to continue the game any further. :/
Good work. It's nice to see a decent rm2k3 game these days. I'll play further through it and give a better review when I can.
Developer, Starless Umbra / Heroes of Umbra
kentona, I am loving it! So far Ch6 downloads have just about exceeded Ch4+5 combined download count. I've been wanting to actually promote this a bit more and this was a huge step in the right direction. Plus the amount of feedback I've gotten has been a great help as a developer.
SPAR- oh wait, I meant
Dream big, expect nothing
I just died. OF EXTREME EXPOSURE TO AWESOMENESS! Awesome game, I just barely beat the prologue and THAT was even hard. Just to let you know though, it is impossible to die on the map. Only in battle can you die. So on that little lava puzzle with the dissappearing platforms it's impossible to lose. Same with the knife throwing game. GOOD GAMES, BTW!
Nice game but.....
The puzzles are very fun but some are complex...
Developer, Starless Umbra / Heroes of Umbra
Redd/Covenent, are you playing on Normal mode? Normal mode is challenging. Easy mode is basically for playing through without any puzzle/minigame struggling. So in a way they are supposed to be a little complex.
Max McGee
with sorrow down past the fence
The amount of time and dedication you've put into this one project is super impressive.

1000 maps? Holy shit!
Developer, Starless Umbra / Heroes of Umbra
Thanks. :)

Yeah 1000 maps! (Well 974 right now)

About 300 of them are older versions of maps I've now revised. I plan on adding them as some sort of secret dungeon, where memories of my past efforts haunt me and scare players.
knife battles!!!! The coolest thing since sliced bread! Well. . . Maybe not.
Developer, Starless Umbra / Heroes of Umbra
well you can't have sliced bread without knife battles. :)
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
A game with an emphasis on fun? Man, I have to play this!
I....HAVE....GOTTA....PLAY....THIS...GAME!!!! Thats what everyone should be saying... *Clicks download button*
Umm.. I started playing this again and went to the temple in Chapter 2. The one with the Egyptian theme. I got to the boulder race and can't move past the second room (the one after you start the race by hitting the switch). If there is something obvious I'm missing please tell me.