• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Release
9.0.0b - February 1, 2013

In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"


Latest Blog

2020 is over!

2020 is over. To briefly reflect on the past year, it has been stressful in ways I'm sure don't need belaboring. On the bright side, I feel like I've endured a year of both personal and professional growth. I've also cherished the positive life moments a bit more. Most notably, I'm a dad now. ("This COVID thing will totally blow over by the time our daughter arrives." --me, completely wrong circa last February)

Anyway, hello 2021! Time for game updates.

I went almost eight years without a release. Yesterday I finally broke that streak. I'm not very good at sticking to dates I set for myself; however, I did push myself to publish something before 2021, no matter what that something was. In good old "Release Something" tradition, I did it! There's now a new download of the latest something I could share with you guys at the literal 11th hour of 2020.

What happened? Why did it take so long? I talked about this a couple months back, but the short story is that Heroes of Umbra became a thing and I don't like leaving projects unfinished, even if they take roughly 15 times longer to complete than planned.

It's not a lot, but mostly everything is there in some shape or form. It's not a true vertical slice--most notably the demo doesn't have any minigames (yet!!)--but it should give you a bit of an unrefined taste of what I'd like to try to accomplish. If you have an opportunity to give it a try, please let me know your thoughts, what you'd improve, if you see this as something you could get into, and so on.

As an aside I did realize right before I published that none of the plaintext data is obfuscated or hidden in any way. Ooops. Feel free to mod the demo to taste. Crank the profanity to 11 or give your characters millions of HP.

To indulge you with the history of this project, I remember the first maps I made dabbling with RPG Maker 2000. I used the circle tool to draw a Mickey Mouse-shaped island with the default RTP assets in all their saturated glory. My mom asked me if I was into a girl who liked Disney. I wasn't. I had just gotten done playing Kingdom Hearts though.

I then went on to create a series of dungeon mazes and a village. With no direction and a vague "find adventure" plot I submitted a demo to GamingW.net. My ego was shredded. But I kept it up and learned to appreciate the criticism and continued to be inspired by contemporary game developers. It's weird to think of a time before the adjective "indie" described video games.

The older I get, the tighter I embrace my childhood dreams. I'm so grateful for all the support I've received in the near two decades I've struggled to make an RPG. The sincere messages I occasionally receive mentioning how they used to play the game way back when it was Dragon Heart or how they still have their scratch and sniff stickers are my fuel.

Enjoy the demo! I hope to share more with you guys in 2021. Thanks for your support.
  • Production
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 01/03/2021 10:52 PM
  • 01/01/2030
  • 655331
  • 336
  • 16027


This may be trivial, and not actually added yet, but I got the Alodos Tower Pass, but I still can't enter it, so I'm wondering if this is a bug, or if Alodos Tower is even fully made yet...
Developer, Starless Umbra / Heroes of Umbra
Yeah, there is unfortunately a few minor things like that that aren't yet implemented.

My hope is that if people are really into that they will hang onto their saves for future updates (I update fairly regularly) this stuff will be accessible. :)
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
So, is being Featured everything you ever hoped or dreamed?
Devil's in the details
Slight problem: Other of my two characters died somewhere in the first dungeon, and since there's no access to any resurrection items whatsoever, I get auto Game Over on the puzzle part that requires two characters, and I'm unable to continue the game any further. :/
Good work. It's nice to see a decent rm2k3 game these days. I'll play further through it and give a better review when I can.
Developer, Starless Umbra / Heroes of Umbra
kentona, I am loving it! So far Ch6 downloads have just about exceeded Ch4+5 combined download count. I've been wanting to actually promote this a bit more and this was a huge step in the right direction. Plus the amount of feedback I've gotten has been a great help as a developer.
SPAR- oh wait, I meant
Dream big, expect nothing
I just died. OF EXTREME EXPOSURE TO AWESOMENESS! Awesome game, I just barely beat the prologue and THAT was even hard. Just to let you know though, it is impossible to die on the map. Only in battle can you die. So on that little lava puzzle with the dissappearing platforms it's impossible to lose. Same with the knife throwing game. GOOD GAMES, BTW!
Nice game but.....
The puzzles are very fun but some are complex...
Developer, Starless Umbra / Heroes of Umbra
Redd/Covenent, are you playing on Normal mode? Normal mode is challenging. Easy mode is basically for playing through without any puzzle/minigame struggling. So in a way they are supposed to be a little complex.
Max McGee
with sorrow down past the fence
The amount of time and dedication you've put into this one project is super impressive.

1000 maps? Holy shit!
Developer, Starless Umbra / Heroes of Umbra
Thanks. :)

Yeah 1000 maps! (Well 974 right now)

About 300 of them are older versions of maps I've now revised. I plan on adding them as some sort of secret dungeon, where memories of my past efforts haunt me and scare players.
knife battles!!!! The coolest thing since sliced bread! Well. . . Maybe not.
Developer, Starless Umbra / Heroes of Umbra
well you can't have sliced bread without knife battles. :)
Dragonheartman, I really know a good designer when I see it. You've actually made a standard RPG Maker game fun. Anyone can slap together a game with pre-made parts or assemble a nicely machined game engine, but to design a game is a totally different skill. If you've ever seen any of my posts on the internet, you'll know I'm serious and wouldn't say something like this unless I meant it.
A game with an emphasis on fun? Man, I have to play this!
I....HAVE....GOTTA....PLAY....THIS...GAME!!!! Thats what everyone should be saying... *Clicks download button*
Umm.. I started playing this again and went to the temple in Chapter 2. The one with the Egyptian theme. I got to the boulder race and can't move past the second room (the one after you start the race by hitting the switch). If there is something obvious I'm missing please tell me.