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Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

http://www.starlessumbra.com/
http://www.twitter.com/zexyu
http://www.facebook.com/starlessumbra

Latest Blog

Dungeons, Menus, Puzzles, Progress!

Hi! How are you? Hope you're well! I've been chugging away and have a few updates to share with you.

Dungeon Maps



I've made some progress on the first dungeon area. It's smallish in size, with 6-7 mostly straightforward maps and the revival of the character switching mechanics from SU2k3. Paired with character switching is another JRPG staple: pushable blocks and floor switches. I felt these were a safe starting point. As development continues I'll add more mechanics to play with as well.

Ambience and lighting are missing; those will come later on (after a demo I hope!)

WIP Menus



I've got a small framework in place to handle menus, which are basically a collection of windows under the hood. Some windows can have child windows which adds for some neat logical grouping. This isn't very far along but it seems to work well. Again, I'm borrowing a lot of design here from 2k3 and some classic JRPGs.

The text is really ugly! I use bitmap fonts, and GM's anti-aliasing is a bit too much, so at some point later I'll probably end up manually anti-aliasing + outlining the larger stylized fonts.

Battle System

I've added the focus system from SU2k3, where monsters prioritize players to target based on how much damage they've dealt. This will be integral to planning out battles and mitigating damage. Monsters can now have multiple skills, each with some priority associated with it.

JSON Databases

Character, Monster, Skills, Items, etc are stored and loaded from JSON files. I might make a client to modify these on the go in the future, but for now they keep swaths of game data out of code and organized a bit.

Up next
A boss battle, save/load data, the first major town, and more menu screens. Thanks for reading. I hope you have a great day.
  • Production
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 10/21/2020 04:13 AM
  • 01/01/2030
  • 640758
  • 335
  • 15908

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
On Win8 with my i7 ultrabook fullscreen gets a staggering 25fps due to some filtering algorithm I can't figure out how to disable. The game runs like butter windowed, but the point is 2k3 is just really hard to work with these days. Heroes of Umbra still takes precedence, as it's a much easier project to tackle and it's already feature-complete.

I'll revisit SU in, let's say, the start of 2015. Ideally it'll be something that I can be even more proud of, without ripped and edited resources from obscure SNES JRPGs? Who knows. I'm still around though and working on stuff.
I'm excited to see this project is still alive and well after so many years. ;p It's always had a lot of my respect. Just serves as a testament that Rm2k3 games can still be great in the right hands (and with enough time and dedication!).
One of the best RPG Maker games, I highly recommend it.
One of the best RPG Maker games, I highly recommend it.
One of the best RPG Maker games, I highly recommend it.
Is the full release gonna be put up soon? I've been looking forward to playing the whole game for years and haven't heard any news since 2013...
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
Unfortunately not any time soon. RM2k3 is not a viable engine for me any more, so I'm planning on writing my own. You can check the website for more information and updates. Once I have a more formal plan I will update here too, of course.
So long as Ransack makes a cameo from Heroes I can wait.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
Ransack will definitely be a thing.
Oh my. I can't wait to play this in your new engine
I think Dyn C++ is enough to make a good retro game.
Not perfect, but still good enough.
But I hope you come to bring a full release to SU someday
^^
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
I hope so too!
Thanks~!
I really like this game, but for some reason, my attacks cannot generate EP, is anyone else suffering the same problem?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
author=Yoshiking777
I really like this game, but for some reason, my attacks cannot generate EP, is anyone else suffering the same problem?

That's my fault, sorry.
I posted a fix here:
http://www.starlessumbra.com/post/120108979846/first-of-all-great-game-and-idea-i-am-eagerly

Hope that helps. Thank you for playing.
0 of 10 episodes complete.....I got this feeling this is not ever going to be completed.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2706
We'll I've effectively started over this year.
It really was hard for me to come to the conclusion but I don't think RPG Maker 2003 gives me the freedom I need to complete something that I'd be completely satisfied with.
author=ryan7251
0 of 10 episodes complete.....I got this feeling this is not ever going to be completed.

No offense lol, but that's a really awful attitude to have. Comments like aren't nescessary. We should be encouraging each-other in this community; especially people like DHM who have poured in nearly a decade of work.