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Latest Release
0.0.1a - December 31, 2020

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

January Progress Report

Hello! Can you believe it's February already? Hope you're doing well. As I slowly move forward I wanted to share what's new, hopefully getting into a cadence of updates every month or two.

Before that, I wanted to express my sincere gratitude to those that played last month's prototype. Specifically from RMN, Darken, Zaeran, Aldu, and Zion you guys all gave me solid feedback I've taken to heart moving forward. I think it confirmed a lot of my assumptions (AI should be smarter, tutorials and input could be improved, puzzles are buggy, battles are frustrating.) and also opened my eyes to some questionable design decisions. All in all, for such a rushed release I feel confident with some polish this is something I'm happy to continue working on. On to new stuff.

Content-wise, I've been chugging away on maps. The first major village/hub is in-progress. This will take some time to flesh out, as the asset need for faces increases exponentially here. (Two new characters as well as several basic NPCs are introduced here.)

I've also done maps/cutscenes for the intro sequence of a new character and mapped out the second dungeon.


If you've played previous iterations of SU I'm sure you can guess what's next.

To speed up cutscene implementations, I spent some time creating tools to debug and modify events on-the-fly.



The top console displays the current state of event execution. The special pause() command is used in event scripts as a sort of breakpoint to modify and reload the current event. Additional debugging info is shown here so I can easily test different camera positions and find out where characters need to move to. I might expand this later on to allow stepping forward/backward through the event timeline, but as-is this should speed up cutscene implementation significantly.

Up next I plan on fleshing out the village flow with more cutscenes, small sidequests, shops, villagers, and of course fun banter between Amalia and Illari. After that, the second dungeon needs monsters, cutscenes, and a couple final maps.

Thanks for reading. Moving forward, progress will slow as I adjust to getting back into a schedule of fulltime work + parenting. I do hope to continue the momentum of working in bite-size daily chunks if possible to keep on track. Before you leave, I'd love to know: what tricks do you use to keep focused on your projects?

P.S. Shameless plugs for twitter and discord.
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 04/12/2021 03:49 AM
  • 01/01/2030
  • 669646
  • 336
  • 16157

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
Seems the plugins aren't loading. I'll fix that soon. Are you on Windows 8?
author=dragonheartman
Seems the plugins aren't loading. I'll fix that soon. Are you on Windows 8?
yeah I am
I just found this game, and I absolutely love it. I'm still very much in the middle of it, though, so I can't provide full feedback yet. So far, it looks fantastic and plays just fine. My only real concern is the font. That font- sometimes it's more of an enemy than the actual enemies.

I'm doing a let's play of this game, so most of my feedback would be in there. Great job, and keep up the good work! :)
http://www.youtube.com/watch?v=5AAEApwg8-w

Okay, having finished the game, I can give some proper feedback now! I figured out why the font was wonky- turns out I didn't have the actual font installed. Ooops.

That was my only real complaint. There were a few small things, though. There was an awkward line when Andoru and Clydan were talking in Arkor- something along the lines of "I know how important your sister means to you". Which just sounds silly. There were a few times when the battle background didn't match the dungeon. And, finally, it's really obvious when the music on the title screen loops, so some smoothing out would be nice.

Now the stuff that I liked. Being just about everything. I really like where the story is going. Nebulous enough to draw you in, but straightforward enough that you know what you're doing. The battle system was smooth and really fun, even if the focus system punched me in the head a few times. The characters were great. They were believable and I ended up liking all of them- even Reene. She kind of annoyed me at first, but she grew on me pretty quickly.

Overall, fantastic game. I'll definitely be coming back for the remaining chapters. :)
Uh...Is there PLce where I can download a full version? I got the one from here, but it only goes to chapter 1 and stops...And I really like this game, so...?
edchuy
You the practice of self-promotion
1624
author=Starlanasam
Uh...Is there PLce where I can download a full version? I got the one from here, but it only goes to chapter 1 and stops...And I really like this game, so...?[/quote}

It is being revamped. So yes, that's it for now. I do agree there's a lot to like. It is much better than the original version.
edchuy
You the practice of self-promotion
1624
Sorry, double post!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
Yeah! I need to fix up some ugly and awkward dialogue in the first few chapters.
Currently that's still in planning; using 2k3 is burning me out so I want to make sure all the dialogue is written before I stumble around implementing cutscenes.

Around chapter 4 and beyond I am pretty happy with the game so relatively little will change from that point on. There's just a ton of plot-holes that need cleaning up.
Linkis
Don't hate me cause I'm Cute :)
1025
This ain't right :(
Downloaded and began playing. Realized I tried this game before...
Had to stop shortly after leaving town because I simply could not find my way
around due to the RMK3 graphics.

Not knocking the game at all. Just the graphics...

Wish it had been make in XP or Ace...
I can see them fine :)

Good luck with your game dragonheartman, looks like it will be a lot of fun for those who can see :)
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=Linkis
This ain't right :(
Downloaded and began playing. Realized I tried this game before...
Had to stop shortly after leaving town because I simply could not find my way
around due to the RMK3 graphics.

Not knocking the game at all. Just the graphics...

Wish it had been make in XP or Ace...
I can see them fine :)

Good luck with your game dragonheartman, looks like it will be a lot of fun for those who can see :)

Try turning off overlays or increasing your display brightness. When I started this project XP and Ace didn't exist.
author=dragonheartman
Yeah! I need to fix up some ugly and awkward dialogue in the first few chapters.
Currently that's still in planning; using 2k3 is burning me out so I want to make sure all the dialogue is written before I stumble around implementing cutscenes.

Around chapter 4 and beyond I am pretty happy with the game so relatively little will change from that point on. There's just a ton of plot-holes that need cleaning up.


Do you have any plans to release chapter 2 in the near future?
Tau
RMN sex symbol
3293
I'd love to hear something about this game man. It's been too long , were all in suspense here!
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2743
author=Tau
I'd love to hear something about this game man. It's been too long , were all in suspense here!
I'm working on the final dungeon for Heroes of Umbra then I'll hop back on this. :)
Ever since I saw some random clips of this game when I was looking through Youtube I was interested. Now that I've actually read and seen other screenshots/videos etc. I am so excited for this game. I hope you stick through with this. I'm probably gonna wait when you release all chapters until I play it, but good luck to you ;)
I cant read my font.... is there a way to fix it? Or is it supposed to be like that?
I cant read my font.... is there a way to fix it? Or is it supposed to be like that?
1. Did you installed the rm2k3 runtimepackage? Most issues with missing/crappy fonds are, in my experience, missing rtp's... just google you'll find it for sure... Thats why I have pre-installed all rtp's for all rpg-maker versions: VX,VX ace, rm2k,rm2k3 and some add-ons I dont remember yet. I NEVER had any font issues at all...

2. Be sure to install the fonds that are included in the gamefolder. Just double-click them.

3. Try to download the game again. Its always possible that files are missing due to connection issues or something familiar...
author=ExecutionGlitch
I figured out why the font was wonky- turns out I didn't have the actual font installed. Ooops.
I loved the game. I played on easy, but I think the other option would be all right (I chose that because I have played some ridiculously unbalanced games recently). The gameplay and story were pretty straightforward and catching, I couldn't move away from my PC for a long time. All the "minigames" were nice, except minecart which was lagging and thus unplayable. But that could be problem with my quite slow PC. I liked the battle system too, idea with EP increasing is good. I was pretty pissed off, when the game ended abruptly :) Hopefully development will continue on this one. Thumbs up!
Hey dhm, any idea when you will be able to release the next chapter?