• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Latest Release
9.0.0b - February 1, 2013

Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

http://www.starlessumbra.com/
http://www.twitter.com/zexyu
http://www.facebook.com/starlessumbra

Latest Blog

2020 is over!

2020 is over. To briefly reflect on the past year, it has been stressful in ways I'm sure don't need belaboring. On the bright side, I feel like I've endured a year of both personal and professional growth. I've also cherished the positive life moments a bit more. Most notably, I'm a dad now. ("This COVID thing will totally blow over by the time our daughter arrives." --me, completely wrong circa last February)

Anyway, hello 2021! Time for game updates.

I went almost eight years without a release. Yesterday I finally broke that streak. I'm not very good at sticking to dates I set for myself; however, I did push myself to publish something before 2021, no matter what that something was. In good old "Release Something" tradition, I did it! There's now a new download of the latest something I could share with you guys at the literal 11th hour of 2020.

What happened? Why did it take so long? I talked about this a couple months back, but the short story is that Heroes of Umbra became a thing and I don't like leaving projects unfinished, even if they take roughly 15 times longer to complete than planned.

It's not a lot, but mostly everything is there in some shape or form. It's not a true vertical slice--most notably the demo doesn't have any minigames (yet!!)--but it should give you a bit of an unrefined taste of what I'd like to try to accomplish. If you have an opportunity to give it a try, please let me know your thoughts, what you'd improve, if you see this as something you could get into, and so on.

As an aside I did realize right before I published that none of the plaintext data is obfuscated or hidden in any way. Ooops. Feel free to mod the demo to taste. Crank the profanity to 11 or give your characters millions of HP.

To indulge you with the history of this project, I remember the first maps I made dabbling with RPG Maker 2000. I used the circle tool to draw a Mickey Mouse-shaped island with the default RTP assets in all their saturated glory. My mom asked me if I was into a girl who liked Disney. I wasn't. I had just gotten done playing Kingdom Hearts though.

I then went on to create a series of dungeon mazes and a village. With no direction and a vague "find adventure" plot I submitted a demo to GamingW.net. My ego was shredded. But I kept it up and learned to appreciate the criticism and continued to be inspired by contemporary game developers. It's weird to think of a time before the adjective "indie" described video games.

The older I get, the tighter I embrace my childhood dreams. I'm so grateful for all the support I've received in the near two decades I've struggled to make an RPG. The sincere messages I occasionally receive mentioning how they used to play the game way back when it was Dragon Heart or how they still have their scratch and sniff stickers are my fuel.

Enjoy the demo! I hope to share more with you guys in 2021. Thanks for your support.
  • Production
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 01/03/2021 10:52 PM
  • 01/01/2030
  • 655347
  • 336
  • 16027

Posts

I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
author=supremewarrior
I got some weird error that said "Zero battle id" and then another error message popped up but forgot what it said, then it went back to the title screen.
This will be fixed in the next version! :)

author=amerkevicius
I don't generally give much attention or energy to demos (30 minutes to a max is usually what I allot for a demo), as more often than not I find I'll just have to replay all the way once the completed version comes out, however, I will say this is shaping to be a very interesting game. The knife throwing bit was handled very well.
I'm glad you found interest in this short little demo! It definitely has taken a lot of effort to get where I am, even though I don't have a lot to show anymore.
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
author=the_nackster
DHM! I have always kept tabs on this game, even when I wasn't active in the rpg maker circuit anymore. I remember when you used to help me out on IM with my event processing problems :-P I am so happy to see that you still actively work on this game! I've cleared my schedule for tonight so I can sit and play this :D
I miss visiting ASP! Thanks for checking up and I hope you enjoy it. It's a shorter play now, for better or worse.
Hi, how many chapters have been planned for this game?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.
Adon237
if i had an allowance, i would give it to rmn
1743
Ohh just for fun, can you explain your title for me? I mean are there ever stars in an umbra?
Downloaded this a few hours ago and i like the gameplay :)
But my only concern is how can i make this game windowed cuz i disliked full screen (i want them to be 600x480)
Try pressing F4 or F5 or Alt + Enter?
Thanks for answering, Tofu :)
This is the first RM game i played and i just know RM existed few hours ago so idk about keys used in this type of game.
Sure, no problem! =) Btw, if I'm right, the same commands can be used for most or all other RPGmaker games.
How can i cross the area in the cave that requires stamina? (i stuck at there :( )
author=dragonheartman
author=tofu21
Hi, how many chapters have been planned for this game?
Exactly 9!

If you count the prologue, 10.

7 of the 9 are done. The first couple need some tweaking to match the consistency of the plot in later chapters.


Okay, I hope you'll get some help then so you can finish the project with more speed! =)
Tau
RMN sex symbol
3293
Happy Birthday dhm, your still the man even on hiatus.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
Thanks, Tau! I'll be back in swing before you know it.
Adon237
if i had an allowance, i would give it to rmn
1743
Huzzah! I can't wait for the finished product!
Wow this looks so professional, how long before its done?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!


Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2729
author=VirtualVampire
author=dragonheartman
author=VirtualVampire
Wow this looks so professional, how long before its done?
I wish I could say. :(

I will say it's in progress, and releases should be fairly frequent (quarterly?). I've got a lot planned after the PC release too.

Thanks for checking it out!
Cool, I wish you could make this game for the DS or Vita, I think if companies like Sony started to support the makers of indie titles the gemming community would better off for it. Anyway considering the amount of work your putting into this you should put the game on steam and charge money for it. If you're good at something never do it for free.

If I do all of the graphics myself (eventually I'd like to, or at least commission someone) I may consider it, but I don't really want the money. I'd rather have more people play it. :)