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Latest Release
0.1.2a - July 22, 2021

Synopsis
Join Amalia, a tracker from the simple orphan colony of Tulron, as she discovers the veiled world of Alcuria in search of her friends.

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Legacy Synopsis
In Starless Umbra, you play as Andoru in a quest to attempt to return home to save your sister after bandits raid your village. This simple task complicates itself quickly, as a strange phenomenon leaves you not only away from your village, but with little direction in a completely new continent.

As you travel, you'll learn the people around you aren't what they seem, and ties begin forming between yourself and others as your past is revealed. Unfortunately, no one can answer the simple question: "how do I get back home to save my sister?"

Latest Blog

July Demo Release!




Hello!

I'm excited to announce I've released a new demo of Starless Umbra.

New Features

An additional 90 minutes of gameplay with minigames, dungeons, additional story content, and a village segment to complete the vertical slice.

Gamepad and couch co-op support. Play with a friend! I have no idea if this is fun.

Smarter AI! Players won't just stand in poison and take damage anymore. As an aside, this added some really interesting emergent behavior. Enemies might move out of the poison, but if you use knockbacks you can bully them back in for a deadly combo.

More interfaces. Shops/Item Trading, settings screens, and tweaks to the existing menu screens to keep things as friendly as possible.

A Note on Bugfixing and Polish

I did spend several weeks tidying up the existing content, but I've gotten to a point where there's diminishing returns. I'd like to think this is more polished than the last demo, but there's still tons I can do here. I don't want to let this detract too much from adding new content, so for now this feels like a good checkpoint. If you encounter any issues or have any suggestions I'll certainly document them.

Challenging Myself

It's no secret games like Xenoblade Chronicles and FF7:Remake shaped SU's battle system. With that comes the challenge of balancing a myriad of systems I hadn't really considered with traditional turn-based gameplay. I deliberately do not have healing items to stockpile. Instead, you heal between battles. This came with great difficulty (hah) as tweaking enemies to make gameplay challenging is an ongoing, tedious process.

Additionally, cooldown management is a big part of enemy encounters (cooldown state and status effects persist between battles) so I'm designing in this gray area for me where I don't want this to be purely action-based (I love my stats) but then there is some dexterity involved so you're not just spamming skills and standing in place. That said, difficulty is subjective. I wanted battles to be engaging/challenging but it could be frustrating to some players. I made jumping back into the game pretty quick, with an option to drop down the enemy stats if you find yourself dying repeatedly.

Anyway, I'd love to know what you think. Please enjoy the demo!
  • Production
  • Commercial
  • dragonheartman
  • GameMaker Studio 2
  • Action RPG
  • 02/20/2008 08:51 PM
  • 07/23/2021 01:19 AM
  • 01/01/2030
  • 690419
  • 339
  • 16389

Posts

dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=Zadok83
This game is GREAT! It's definitely among the best RPGs I've ever played, indie or mainstream. The minigames are so fun, but it's a shame that there are some you can't play but once. The game isn't finished yet and it has HUGE potential from what I've seen. I was sad to see "To be continued" but I know that the best is yet to come. I can't wait until this game is finally completed!
Thanks, I'm glad you like it. Despite some of the game's issues which will eventually be addressed, I am glad you see potential.

FYI there will be some sort of arcade in the future where you can revisit all of the game's minigames and puzzles from one location for prizes, etc. (Like Gold Saucer from FF7.)
Looking forward to more of the game being released.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
I'm glad you guys are looking forward to it. As always, it's in steady progress!
Melkino
solos collectors on purpose
2021
I got to the end of the demo a little while ago. It was so much fun, and I'd love to see more! :)
The variety of sprite poses were really cute, and the puzzles and minigames were enjoyable too.

By the way, I think I found a small bug: I can heal a bleeding character for free by equipping and unequipping the Mindwrath essence instead of using the bandage on them.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=Melkino
I got to the end of the demo a little while ago. It was so much fun, and I'd love to see more! :)
The variety of sprite poses were really cute, and the puzzles and minigames were enjoyable too.

By the way, I think I found a small bug: I can heal a bleeding character for free by equipping and unequipping the Mindwrath essence instead of using the bandage on them.
Leave it to RM2k--thanks for pointing this out! haha. I will likely think of some workaround eventually!

I'm really glad you liked it.
I came here to say that facebook is encouraging me to play this game.

unfortunately I now have a Mac and haven't touched any RPG makers in about 5 years. kind of a shame. I kind of miss it. but I wouldn't have the time now anyway.

I don't remember why I still post here, even.

what day is it?
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
That's awesome man. If you get bootcamp or something maybe you could play it? Or there's easy rpg in a couple years, haha. I've still got a lot to do.
This game looks really similar to another one I tried a few years ago, but that one was named Dragon Heart.
Many of the details on this seem to match up, so I suppose it just made a title change.
Even your username seem to imply something. ;)
That's because Dragon Heart evolved into Starless Umbra.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
Dragon Heart is just a myth!

Nah, I just changed the name so I could be a bit more original and nab a domain.
I have this game on my computer. I'll give it a playthrough one of these days! Looks pretty rad, and I've heard good things!
Meh, I was hoping that your download would have the music files in em... I love editing midis with FL Studio and making them into epicMP3s....
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=Somaru
Meh, I was hoping that your download would have the music files in em... I love editing midis with FL Studio and making them into epicMP3s....
Me too! Email me and I'll send you any you're interested in editing.
Yo dragon. Nice to see your on RMN now. I still frequent SU though it's with my nephews account.
how do you get through the catacombs? I may have an older version of the game where this is fixed. Also, what level do you have to be to defeat the dragon in the mountains, and who has to be in your party?
easily my favorite indie rpg game whens the next update planned for
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2748
author=Justicelord
easily my favorite indie rpg game whens the next update planned for
Thank you! Umm a couple months or so. Maybe Christmas? I'm not really sure. :<
Tau
RMN sex symbol
3278
So, any progress updates for us DHM, haven't heard from you in a while?