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Almost two years have passed since Squall and his comrades defeated the witch Ultimecia and brought peace to the world.

A peace that was short-lived.

Dollet, sensing Galbadia's weakness after the tyrannical rule of the possessed Sorceress Edea and the many conflicts with SeeD, rallied the resistance factions and remaining Timber military to their cause and set out on a crusade to reverse what the Sorceress War nearly two decades ago did.
Barely six months after Ultimecia was defeated, the world was at war again.

Balamb Garden and SeeD, originally intending to remain neutral in the matter, the route Esthar took, were called upon by the the Timber resistance factions after SeeD's contract with the Forest Owls was leaked. Unable to back out of the all-encompassing "until Timber's independence", Squall and his comrades were washed into the escalating conflict with Galbadia. Galbadia Garden, barely re-established, allied itself with Galbadia unconditionally, pitting SeeD against SeeD, the casualties beginning to rise massively.

And under the surface, a new threat is beginning to rise, a threat that will not only put many lives in danger, but change the world forever.



The team of SLH promises to deliver the highest of quality in sprite ass detail.


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Bi (yearly) update

Scenario implementation for Part 1: about 50%
Databasing for Part 1: about 50-60%
Graphics pre-prep: npc templates for males done, working on diagonal run frames for playable characters. tiles split and sort (mostly) done, I found some additional tiles in my folders. it took me a while to finish, but it has effectively halved the time it takes me to make maps, going from 3-4 hours with a good chunk being scrolling assets to 45mins-1.5 hrs.

Now given the amount of maps IN Part 1, its still going to take a while, and every Balamb map I'm expecting to be 3-4hrs or more due to custom asset requirements, but it means I can quickly pick through an interior and get it ticked off my lists. I only have two hands unfortunately, and can't be in two places at once, so its more or less a matter of slowly chipping away.

I have Irvine's front on concept done, I need to do his side and back view and the recurring playable cast for the part is also done.

If you know of anyone working in Uematsu's style who's familiar with VIII, hit me up. I'm looking for a composer. Work will not be consistent and that consistency will also be based on the rates being asked. I'm happy to pay my artists but I'm also a solo dev. I have notes detailing the tracks required for Part 1 done, as well as a few required for part 2, but this isn't the only soundtrack I need going forward and it is the lower priority (fangame blah blah blah).

Note I'm not looking for a co-dev when it comes to the composer. If I need a co-dev I will ask for one, but in this case I'm just looking for music.
  • Production
  • 0 of 3 episodes complete
  • Puddor
  • RPG Maker MZ
  • RPG
  • 05/17/2012 01:00 PM
  • 10/01/2022 07:46 PM
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I'm still so hype for this. I randomly thought of the alternative for GFs you came up with the other day and got excited again lmao