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The wheels of creation have remained in motion for centuries. Human life has prospered, living out their lives fruitfully, free from His gaze. But now, He has turned His eyes to a sinful being who is about to be reborn...



For any other man, life continued as usual. For a man like Elioth, life took a turn for the insane. Member of the renowned Excavators Guild, he returns home one day to find his future wife unconscious. Stricken by a terrible disease called Blood Haze, he sets off with his brother and a dear friend in search of a cure. But does one even exist? Where does one start on this madman's hunt? The answers are not as they seem, the questions they have remain unanswered.

A war they cannot win, but one they will have to wage. Who will emerge victorious?
The forces of Heaven and Hell are on the move...



-14-18 hours of main storyline, spanning 4 chapters.
-12+ hours of side and post-game content. For those that like to explore, there is enough to do!
-A modified Free-turn battle system, implementing Press-turn features. Freely use up your turns with whichever character you like, but take note of their remaining stamina, for one cannot act without it. Hit weaknesses to gain extra turns, get punished when hitting resistances or when your weakness is hit by the enemy.
-A robust crafting system. Gather raw materials out in the world, or slay that one elusive rare monster for its hide, then turn it into superior armour and weapons.
-Over 500 pieces of armour and weapons, some powerful enough to grant unique special effects.
-Freely customize your characters with a plethora of skills. Gain points after every level up to use on learning new ones. Specialize in single elements, buffing, healing? It's up to you.
-Did I mention we've got SMT skills? Of course I did.

Latest Blog

Chapter 1 released!

Yay, it's finally here! After a bunch of setbacks, the game is in a playable state without any major issues...I hope.
This release contains the entire first chapter of the game and should take about 3-4 hours to complete. You'll need WinRAR to extract the archive, though I assume most of you have that nifty program installed already.

The only real concern I have with the game in its current state is how it feels pretty easy, though that may be because I know everything there is to know. Then again, I don't want the game to be as hard as the original Blood Haze, at least not in the first chapter.
I also made some changes AFTER my playtest, hopefully none of them break the game in any way but if you run into anything major, make sure to let me know! I can still re-upload a new demo if needed, but once I start working on Chapter 2 that's going to be a lot harder.

==============================
PATCH 1.01 NOTES
==============================
-Increased player speed by ±15% (Please let me know if this breaks any events in the game)
-Removed a line of redundant dialog, changed some others and added a dialog box for when Marlene gives you some recovery items at the beginning of the game.
-A dialog box will now be triggered whenever a food effect expires.
-Replaced the Excavators Guild theme with the one from the original.
-Replaced the Nirram Mines theme, which is the theme for Gharos Ruins, with one from the original game.
==============================
PATCH 1.10 NOTES
==============================
-Replaced the lighting system with a newer version to get rid of lag. Includes dynamic shadows! *DUE TO THIS CHANGE, OLD SAVE FILES ARE NO LONGER COMPATIBLE*
-Removed Pathfinding script to reduce lag.
-Fixed some word wrap issues here and there.
-Fixed a softlock issue when completing Melanie's Sidequest.
-Fixed a softlock issue in Brynhildr's Realm.
-Fixed a softlock issue early on in the game if the player approaches the bed diagonally.
-Fixed an issue where pressing "No" when asked to proceed to the boss fight in Brynhildr's realm to cause the game to skip the fight and softlock.
-Fixed the issue with Harvest points not respawning properly if the player has any kind of Food Effect.
-Fixed an issue with the Confusion ailment causing the character to act on its own even after it was cured.
-Fixed an issue with a boulder north of Gharos Village.
-Fixed some spots where it was possible to go out-of-bounds or walk on impassable terrain
-Gharos Ruins is now slightly easier.
-Gharos Forest up to the hotel is now slightly harder.
-The fight against Chelsey is now easier.
-Enemies in the Nirram Mines are now slightly more resilient to damage.
-Increased the difficulty of the fight against Emissary.
-Replaced the reward of the Emissary fight from "Physical Booster" to "Fire Booster"
-Decreased the stats on the Messenger craftable item.
-Changed the behaviour of the Confusion ailment. If you are inflicted with it, you can no longer gain Extra turns with that character. For enemies, they can no longer gain the "Surge" state. (In the demo, confusion when used by the player still causes the old effect. Confusion used by the enemy uses the new effect)
-Reduced Escape success rate to 60% (down from 100%). Hard mode disables escaping entirely.
-Added two new "Gameplay Tip" statues to the game. These explain the different stats (ATK/SPI etc.) and Ailment effects.
-Enemies will no longer do a "walk up" animation when attacking with certain physical attacks.
  • Production
  • Daedron
  • RPG Maker VX Ace
  • RPG
  • 09/10/2012 12:28 AM
  • 04/30/2018 10:41 PM
  • 11/30/2016
  • 362170
  • 105
  • 1227

Posts

Two things.
The first is that there is another cut scene replay if you go to the basement of Gharos Ruins - except it continues through and you have to fight the boss again and at the end of it you are taken to the beginning of Chapter One, as it is in the real beginning of the game.

And the second thing is the reason I'm there. I have crawled all over Gharos Woods and the Hotel looking for Marlene and the missing girl, and haven't found either. Getting desperate, I was checking out the Ruins as well. Is there something obvious that I'm missing?

First issue fixed, already had a blank event page but forgot to turn on the switch to actually make that scene not play twice.

2nd issue, I take it you're at the beginning of Chapter 3? The game sends you to the hotel, you then have to go back to the hidden room (if you forgot: First floor top left room with the portal that takes you there).
Should be a note on the desk which you can read, you'll then go to where it tells you to go (Excavator's Guild) and from there it should be obvious for the most part.

I'll be around for about 4-5 hours more if the above advice doesn't help out, as in it's totally the wrong part I think you're at.
Thanks for the info. Yes, I am where you thought - and like a fool, I'd been in that room, but hadn't read the note. I've just failed RPG101.

However, I've gone round and round and round in the mansion in the new section of forest, pressing stones on the wall and getting absolutely nowhere.
Haha, that mansion is pretty interesting indeed. It isn't mandatory at that point in the game though, so you can come back to it later and I'll put up a guide for that part if you need it.
OK, I admit it, I'm a failure! Still going round and round trying to find out what to do with the clock hand. Can't see a clock, can't find a way to open the 'odd wall' in the left hand room. Just totally stumped.

EDIT
You must have been typing same time as me, as your post appeared only after I finished mine. I'd appreciate a guide. Thanks
When you enter the mansion, you can go into a door on the left and a door on the right. The clock is located in the room on the left, the room with the wall blocking your path. You insert the clock hand into that clock to make it tick again.

After you do that, the wall in the alternate version will be gone. So you fall down the hole again into the basement, go up the stairs all the way to the stone and then make your way back to the entrance hall and into the same room. Behind this wall is another stone you can touch and a Castilla Fragment if you activated the quest.

Touch the stone and it will take you back to the normal version behind the wall, where a key is located. Touch the stone again to go back to the alternate version and leave the room, then use the key to open the door in the middle of the map which leads to the 2nd floor.

The 2nd floor only has one room you can go into, which has a stone you can touch which takes you back to the normal version. This room has an item on the floor, take it. Leave the room via the door.
On this floor, there are a few things to do. There are 2 rooms, one has a treasure chest and one has a key item you need to get. However, there's also a tile on this floor which makes you fall all the way to B1. You might find it while just walking around going to the different rooms or you might not. It's located near the room on the bottom left that leads to the room with the 2nd key item.

Falling through this hole makes a hole appear in the alternate version of the 2nd floor, which allows you to use it to go to the alternate version of B1.
There's only one room you can go into in this area, and it leads into a room with 3 different plaques. The one on the left and right can be used to insert the two items you found. The middle takes you to the normal version of this room.
You have to insert the items to get rid of the wall blocking your path in the normal version of this room, so make sure to do that first before using the plaque in the middle.

There's a save point in this room, you can leave the room but you will have to retrace your steps if you want to get back. The other thing in this room is a boss, whose level is 43. Null Physical skill is almost mandatory if you're underlevelled.

Beating it drops a key item that you need later on, along with some synthesize items which can be used to create some interesting items.

Took a bit to type this, but hope it's clear enough

Thanks for the very helpful description of the mansion. Got through it and am now stuck at the top of the Cathedral utterly unable to defeat Marlene. Have to go back to the arena and try and level up some more, but actually, I think it's more that I can't work out the sequence of weaknesses. Then the demon arrives and I'm toast.

By the way, think you've given us an excellent game.

EDIT
Just spotted something. In the 'Spiritual Reunion' fight in the Arena, the enemies cast Mana Drain. However, what's being drained down is HP.
Looks like I gave them a different skill compared to the players, so it was still using the new formula. Fixed now, thanks for the reports by the way. :D
That reminds me, there are probably some other enemies using a different Mana Drain as well, guess I'll double-check.

For the fight, the pattern is the order in which the elements appear on the status screen (except for Ailments).
As for the spirit that appears halfway, I generally dispose of it by normal means in a few turns by having at least someone with Ziodyne and someone else with Zionga so I can hit it's weakness a lot. I also made it not immune to silence, so you have a 50% chance per cast of silence to silence it for at least a turn, but generally 2-3. I prefer the old-fashioned way of getting rid of it as soon as possible though. Black Bind is a party killer, especially if you don't run a back-up healer and your main healer gets binded.

Could you also tell me what level you were when you first reached the top? While I think the EXP and CP boosts I gave the mobs while removing 3 floors of the now-not-so-tedious-dungeon Tartarus was enough, I could be wrong. Just want to make sure that I don't need to make any adjustments to the EXP rate in that dungeon.
Lvl 43-46 is generally what I intend for people to be at that spot, though in the end gear and skill setups matter more than just levels.
I know it's not part of the story or anything, but...

That Bosco is one mean mother- *shut your mouth!* What is the recommended level for facing this... uh... I want to call it "thing" but... yeah haha.
YOU KNOW BOSCO?! ʅ(´◉౪◔)ʃ
Yes, Bosco is mean...VERY MEAN! :<

His/her/it's level is 37, but I find that to be too low in most cases. Levels don't matter too much though, as most of your damage output will come from gear and getting higher tier skills.
I would say you're good with at least having the -Dyne (tier 3) skills available to you and Dekunda ready to cast whenever you get hit by his/her/it's "WHO IS BOSCO?!" attack to get rid of Rakunda piling up as well.
Main reason why tier 3 skills are important are because his/her/it's "BOSCO POWER!" makes him/her/it deal 5% more damage, and it stacks infinitely. You have to kill him/her/it before he/she/it becomes too powerful, keep that in mind!

His/her/it's "BOSCO?!" skill gets rid of all your buffs and causes confusion (Ailment rings can take care of this), however he/she/it has no means to get rid of debuffs done to him, so stacking Tarunda/Rakunda to the max will make the fight a lot more managable for a while. Buffs I generally only stack to 1/2 since he/she/it dispells them too quickly.

As for what Bosco is...well, I can only show you the origin of Bosco. Bosco sighting!

All other interpretations of Bosco must be taken with a grain of salt.

author=isbdavid
YOU KNOW BOSCO?! ʅ(´◉౪◔)ʃ

Dammit, David :V


author=isbdavid
Problem daed? (●´ω`●)

Not really, just don't say Bosco too much or he/she/it will consume you in your sleep.

(ʳ ◕ ɜ◕)ʳ.
author=Daedron
Could you also tell me what level you were when you first reached the top? While I think the EXP and CP boosts I gave the mobs while removing 3 floors of the now-not-so-tedious-dungeon Tartarus was enough, I could be wrong. Just want to make sure that I don't need to make any adjustments to the EXP rate in that dungeon.
Lvl 43-46 is generally what I intend for people to be at that spot, though in the end gear and skill setups matter more than just levels.


I think I was 47 or 48 - didn't write it down and now leveled up at the Arena, so can't be sure.
Seems to be alright then, good :D
Ah the satisfaction of seeing Marlene go down! I think it wasn't the lack of levels but of CP so that I could learn the top level skills, and I could only get that at the Arena. Don't think I could have done it otherwise, so if you are thinking of tinkering with that dungeon to make up for the missing floors, perhaps that's what's needed?

EDIT
Have only now remembered about the runaway girl - the one who had the creepy doll. Went to the cave east of the woods, and could see her running, twice. However, when I caught up with her in the room which had Chernobog in it, she seems to be stuck. No matter how I check her, she just stands there. Is this because I forgot to get her earlier in the game, or is there a bug here?
Hmm, let me double check that...

Ah, right. I took into account that you of course could beat Chernobog before accepting the quest and made sure to not have that quest available anymore if you beat him before accepting it. However, I didn't take into account that you could accept the quest, beat chernobog and THEN return the doll, making her run away and...yeah.
I'll make it so you can interact with the girl and complete the quest in the next patch if that situation arises, easy fix.


As for the CP gain, it's about 200 per fight at the moment, though in the next dungeon it's on average about 500-600. I'll increase the CP gain a bit so you get about 350-400 per fight.
Now I'm starting to doubt myself, I think I actually forgot to increase the CP gain, since if I did apply the 80% increase already, then the normal rate was like 100 per fight...which just doesn't seem right.

Guess I'll have to name the patch 1.04 instead of 1.03b with all these fixes ;p

The description calls this an SMT game. I've near heard of this before. What do you mean by SMT game?
SMT stands for Shin Megami Tensei and is a JRPG series made by Atlus. You've probably heard of Persona 3/4 before, which is also considered an SMT game here in the west. Though this game plays more like SMT: Digital Devil Saga than it does any other SMT game.

Basically, this game uses SMT's skills, battle system and character customization system. The story is also influenced a bit by the SMT lore, but outside of that has nothing to do with SMT's established universe.
I had thought that I was at least an average player, but I'm beginning to think that maybe I'm not. I am being slaughtered by the fly in hell. Tried everything I can think of. Any hint on how to defeat it?