Guess this will serve as my first blog post!
At the moment I'm churning out some database stuff, sussing out weapons and skills and my battle system. I'm using Yanfly's Weapon Mastery script, where you can gain skills depending on how much you use a weapon. The script describes it better:
"Weapon skills appear when certain weapons are equipped and after having used the said weapon enough times in battle. The weapon skills associated with the weapon are independent of what the user has learned through levelling or other means, but instead are dependent on how proficient the user is. Every single weapon can have different weapon skills even if they are the same weapon type, thus allowing the player a plethora of new options to explore when playing through the game."
I have 7 different weapon types: One-Handed Swords, Two-Handed Swords, Ranged, Polearm, Blunt Melee (which covers staffs and clubs), Knives, and Trauma (which covers hammers and axes). There are four weapons under each type. Each character will be able to use every weapon, but they will be more proficient with certain types and will learn more skills from them. For example, Antheia is highly proficient with a one-handed sword, so she will learn five skills in total over the period of the game (these are separate to the elemental skills the characters will learn from equipping Shards). So, A proficiency = 5 skills, B = 4 skills, C = 3 skills and D = 2 skills. There will be different skills for each weapon and each character ... so a lot of work for me, but hopefully more fun and playability for the player.
The weapon skills will appear under the 'Attack' tab rather than under the 'Skills' tab. I'm getting rid of plain old button-bash attack. All the weapon skills will have special terms of use (can't think of the right phrase); e.g., there may be an attack that strikes all enemies, but the character will need to rest one turn. I'm hoping this will make the battles interesting, but not time-consuming or boring. I appreciate that there are certain situations where you just want to button-bash out of a dungeon, so maybe I'll combat this by having easier battles; let me know what you all think.
I'm also thinking of having just one of each weapon available in the game ... not too sure how this will work when it comes to buying the weapons, but I'm sure I'll figure something out. Suggestions are much appreciated!