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The rope winds from the clouds like the long-dried trail of a giant's tear. It whips in the arid wind, down the birdless sky, and into the open mouth of the ravine that splits the dead land. Down and down it goes, the sky darkening to a pinpoint of light above it. This is the sky that Ivy knows.

Ivy and her sister, Mint, peer further into the ravine. It has been one day since their father stopped moving. A dandelion sprouts from the parched earth like hands clasped together in prayer. It is the only living thing they've seen in this dead world. A growl echoes off the cliff walls. Maybe not the only thing.

Sometimes Ivy dreams of a sky that covers everything. When she awakes, she hates herself for still having the dreams of a child. She's fourteen, now, her sister twelve. The rope stretches up above them, up, up, up, further than young eyes can see.

Features:
-Character-centric storyline
-50+ hours of gameplay
-Challenging boss battles
-Original music
-Different equipment sets that modify the ways characters play
-A crafting system featuring over 100 pieces of unique equipment
-LOTS of side quests
-Puzzles that spice up dungeon design
-Recruit an odd assortment of townspeople and pass legislation to develop your own village
-Raise a pig to compete in the Pig Arena and win prizes
-New game+ feature that includes multiple bonus endings--a mechanic I blatantly stole from Chrono Trigger

Latest Blog

Major Update

I've been hinting here and there about wanting to update A Very Long Rope, and I finally got off my ass and did it. I made quite a few changes, and I'll list them below, but I want to talk about the most major one in depth. When I made A Very Long Rope, my goal was to make a game with a strong story, and a lot of the other aspects got brushed aside. This was going to be my way to segue into the community and hopefully find some other people interested in working together. Since then, I've shifted my perspective and focused more on things like design and aesthetics, which this game doesn't really care much about, unfortunately.

So, the update. The chief annoyance I've been hearing about A Very Long Rope is the dungeon design--mainly, levels are way too big, and the random encounters serve to make things worse. So, this update adds an item to your inventory that toggles enemy encounters. This item was available in the game before, but the only way to get it was to beat the game (players who have done this know I'm talking about the saecelium shield). Now, this item is given to the player at the very beginning, meaning you don't have to fight a single random encounter anymore.

Of course, since bosses exist, you'll still need to gain experience. In order to incentivize getting a good amount of experience before each boss, I've made several treasure chests need a currency called "victory points" in order to open them. Basically, you get a single victory point for every enemy you defeat in a battle (other than bosses). Victory points are dependent based on the dungeon, so the ones you earn in the first dungeon will only work in that dungeon. The cost of opening chests is higher depending on what's inside the chest, so you might need to spend between 2-6 points in order to open each of these special chests.

I've also doubled the experience, gold, and item drops from monsters. The net effect here is that if you open every single locked chest, you'll end up fighting about half of the encounters that you would have if you just left random encounters on. I did a full playthrough and felt that these locked chests provided short-term goals that kept me more interested while exploring; I hope they do that for you, too!

Here's the full list of changes:

-Reduced crit damage from triple to double
-Stat cap increased to 9999 (will mainly affect buff stacking)
-Berserk no longer sucks
-One-touch Sprint
-First agricultural upgrade requires three people instead of five.
-Escape rate now a flat 60%
-Added a way to get out of the Goddess Tower if you don't have a portable transceiver
-Fixed a few typos/graphical glitches/small things I don't remember
-Rare drop rates have been increased significantly
-Gold/XP/Drop Rates doubled
-Findable equipment that could be used in recipes is now sold as recipes in your town along with the regular recipes.
-Saecelium Shield now added at the beginning of the game. Players can use their old data and find a Saeclium Shield in a number of places within a blue chest (such as the entrance to your town, on the world map, or next to the save point in Old Town); the blue chests will disappear upon opening one.
-Most chests are now "locked." Gain Victory Points from defeating random mobs in a dungeon to open locked chests. Victory Points are specific to each dungeon.
-Locked chests are weighted based on how good the item is. 2 VP is a potion, 3 VP is gold, a good potion, or monster mats, 4 VP are great potions and large sums of gold, 5 VP are stat-boosting items or rare monster mats, 6 VP are equipment.
-Chests that aren't near easy grinding spots (e.g. chests in certain puzzles, chests in towns) will never be locked. Several other random chests in dungeons will also not be locked.
-Arena fights now give experience
-Can now use saecelium shield during soul tear scenes
-Only need to find the wolf four times instead of nine (what was I thinking?!) in Marina's soul tear scene.


That's it! Oh, and make sure to subscribe to my new project: Jimmy and the Pulsating Mass.
  • Completed
  • Housekeeping
  • RPG Maker VX
  • RPG
  • 11/26/2013 04:56 PM
  • 04/18/2024 04:57 PM
  • 12/01/2013
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what about the peoples that i encountered like Clovis, you need to get him something and he will teach something to Ivy. is that related to recruiting?
In the long run, yes, but in the short run, you get some sweet new skills.
Well, to be fair, there are at least 5 people with character portraits who you can't recruit, and I should note that, for 2 of them, I was confused about why I couldn't (although it was for a very good reason, as it turned out).

Speaking of those two, Clive's death has to be the second most emotional scene in the game for me so far (only Mint's death beats it). I actually cried!
so you need to recruit all recruit-able peoples in order to move into another story?
No, you can move ahead in the story. The next place you need to go is:

Polaris, which is the destroyed city in the eastern part of Logos-3.


Recruiting people, making your town grow, learning new skills from mentors like Clovis, and going on side missions will make the game a lot easier, though.

@Pthariensflame:
That's about the nicest compliment I could get!
Housekeeping: i just noticed that a blue-haired girl is blocking the secret path to silver spring. Is that a bug? can't i recruit any peoples inside the silver spring?
author=Mizushimi
Housekeeping: i just noticed that a blue-haired girl is blocking the secret path to silver spring. Is that a bug? can't i recruit any peoples inside the silver spring?


This is what I was talking about a few posts up. :) If you move on with the story, you'll see why you can't (at the moment) recruit anyone in Silver Spring (rest assured, you'll be able to later).
@pthariensflame: why im a troll lord? lol.
btw, how is it going? (in the game)
@Mizushimi It's going well! I've been grinding because I want to make further bosses a bit easier, and let's just say I've also been having a bit of trouble retrieving Prim's amulet. ;)
@pthariensflame: say, how to get leif stronger? (magnus training)i don't understand where to go
@Mizushimi Go to the forest on the surface where they had a "shared dream" pulled into reality (sort of). Rutger's area will be replaced by an area for both Leif and Yvette.
author=pthariensflame
@Mizushimi Go to the forest on the surface where they had a "shared dream" pulled into reality (sort of). Rutger's area will be replaced by an area for both Leif and Yvette.

the illusion forest/town? thanks!
author=Mizushimi
the illusion forest/town? thanks!


You're very welcome! :D
before going to polaris

recruiting:
connor - mossvine - citizen
margo - beriall brymme - citizen
gunther - nexus - teleporter fixer
judd - forest gate - armour vendor
lovie - solomon's furrow - greeter?
toby - solomon's furrow - inn owner
alan - solomon's furrow - farmer
spoony - solomon's furrow - pig trainer
desdemona - eulalia - weapon vendor
cecille - eulalia - church helper
anne - eastern terasu (before alluvia entrance) - farmer
kayla - alluvia - accessories vendor
juliette - alluvia - pub customer
amos - alluvia - librarian (math)
genevieve - alluvia - librarian (history/agriculture)
neil - dragon's mouth - item vendor
olson - dragon's mouth - farmer
emil - dragon's mouth - librarian(literature)
albert - western terasu inn (near dragon's mouth) - pub musician
nox - corona lucis - church helper
grundy - mountain near solomon's furrow(where we 1st me allan) - material raiser(recruited after buying commercial expansion worth 25kg)

special skills:
ivy - clovis - lilledragen - v-slash & clovis' soul tear
gainer - marina - richards cabin - leviathan & marina's soul tear
gainer - switch - nexus - emp generator - switch's soul tear
gainer - pallance - logos-3
yvette - mag - silent swamp lake - whispered curse & mag's soul tear
yvette - nox - corona lucis - revitalize
yvette - prim - old balfur
leif - greta - terranoire - poison bomb & greta's soul tear
leif - gaul - bandit's camp - berserk & gaul's soul tear
leif - magnus - sanctuary -sweep & magnus' soul tear


cant find
pallance's thing and the boss at prim's pendant
is way too strong. i guess i need to farm up more. is there anything that i missed?

edit 1:

i found a secret passage and i got the collar, so...
gainer - pallance - logos-3 - bullet storm - pallance's soul tear
I don't think there's anything you missed; in fact you got a few things I didn't! (I'll go back and get them, though.) :)
author=pthariensflame
I don't think there's anything you missed; in fact you got a few things I didn't! (I'll go back and get them, though.) :)


yo.
what lvl are you now? prim's pendant's boss is too strong. cant defeat it... lol
i have rings for anti-confuse but she got alot of hp and even she rarely use 'the fire magic' forgot what is it, it nearly one-hit-k.o. me... <-- nice
I seem to recall being at level 45-46 at the moment, and Ruby is still massively OP for me, so I'm thinking she's probably a late-game boss. :P

EDIT: "Love" is an absurdly OP spell in general. :/
author=pthariensflame
I seem to recall being at level 45-46 at the moment, and Ruby is still massively OP for me, so I'm thinking she's probably a late-game boss. :P

EDIT: "Love" is an absurdly OP spell in general. :/


i agree with that. i guess it can't be help.
Yeah, that Old Balfur level is the hardest optional dungeon aside from the end-game bonus dungeons. I tried to stagger the dungeons so they were all optional but varied in difficulty; give yourself a break on that one until you get better gear, haha. Here's what you haven't gotten (off the top of my head):

-Talk to Lucas to get his soul tear.
-Magic attack for Ivy: Glass, who is underneath the swamp in Dragon's Throat Forest.
-Richmond: in the bar in Lilledragen; sells maps.
-Beatrice: in a house in Corona Lucis; sells armor recipes.
-After getting Richmond, you can get a map to find Walker, but I wouldn't bother until you have your residential area built up to the second level, which will let you get some bandits who can also be found with a map.