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Better English Patch + Bug Fix & Rebalances

  • Raze
  • 05/22/2019 04:00 PM
  • 442 views
Finally, an update! Nope, this time it's for Revert. After compiling some of the bugs users have discovered, I've finally come out with a version that fixes all of it. While bug fixing is part of the agenda, the main point for this update is to address the issue of poor English and balance issues. So without further ado, let's get into the meat of this update.

But before that... an announcement?
Have your save files ready? It's likely I'll release Chapter 8 soon (Likely next month if all goes well) for testing! The main thing I want to make sure is everything transitions smoothly between Revert's save into Rewrite. While giving you a sneak preview of Rewrite!

There will also be a remake of the battle HUD for Rewrite! Too bad I can't introduce the HUD update for Revert due to lack of testing and it's still incomplete...

Grammar Improvements:
General grammar/spelling improvements for the entire game. Changed a lot of awkward/complex sentences, punctuation and spelling errors. Again, I won't claim my English to be perfect, but I believe I've improved over the last... 5 years?, and it should read MUCH MUCH better compared to the previous version.


Remade Marzus city map added into Revert. With minor changes.

QOL Addition:
- Option to disable message sound effect.

New Additions:
- Updated Maps for Marzus City to match with Rewrite. (Additional credits required will be added on Rewrite's gamepage when it comes out)
- Adds a new element: Corrupt. All living beings are vulnerable to attacks from this element. Currently only two enemies from a side quest utilizes this element. Does not affect the main storyline for Revert.

Main Game Fix/Rebalance:
- Equalize HP values for both Gary & Vincent from Fragment 3
- Fixed sound file break caused by Revival Charm.
- Reduced attack damage by Fragment 3 Part 2 enemy
- General minor nerfs to Prologue 2 enemies to fit better with the difficulty curve. Prologue 2 shouldn't be this hard XD (Unless you grind)
- Overall EXP nerf from some enemies and increased maximum EXP curve
- Swapped ATK Control and DEF Control. Damien will learn ATK Control at Level 15 and DEF Control at Level 25.
- Changed the text in DQ 3 to clarify the number's position in the code.
- Implemented a hard fix so players can exit from Lemois Town due to a bug that is also fixed.
- Changed Ravier's HP Bar color for consistency with Rewrite.
- Modified a section in Rebuttal Phase: Follow Up for less ambiguity in Court Trial #2.
- Adjusted sound volumes in city areas so there wouldn't be any jarring transition in volume.
- Improved GC drop for Caladium army enemies
- Fixed last quest not completing.
- Fixed Chapter 4 Library from showing different contents of the books.
- Tweaked some of the stats for Charms and Weapons.

Chapter 7.5 Fixes/Rebalances-(Don't read if you don't want spoilers)
- Fixed renaming Raven to Gary
- Fixed Ravier's Wing mechanics, he will only lose Life Support when both wings are destroyed.
- Athena is artificially leveled before being introduced instead of waiting till Sector 1.


Side Quest Fix/Changes:
- Changed Phantom's HP Bar Color & Attack Element for consistency with Rewrite.
- Changed Lord Alter's HP Bar color & Death mark's state into 'Marked for Death' to prevent confusion with Rewrite.
- Fixed Port's door triggering Chapter 6 cutscene.
- Slight nerf to Colette's battle and fixed Vest Bracer mechanic for her battle.
- Removed concert ending dialogue on return from Parallel world.
- Nerfed EXP gain from Life Jewel's final boss. (Seriously, it gives WAAAYY too much :p)

Afterword
That's all for now, and for the last time - the LAST UPDATE for the game! Please no more bugs pl0x , thanks goodbye, I wanna concentrate on Rewrite. (Jk, please report if there are bugs.)