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Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative event where members of the RMN community and abroad would create, design, and refine their very own Pokémon to feature in the game. Up to twenty-five members had their submissions accepted, and they've all contributed to a roster of 151* Pokémon for players to catch and train!
*There could be more...

The game features a brand new region to explore, exclusive to the RMN-made Pokémon contributed by our members, and with the power of the Pokémon Essentials engine, you'll experience this game in a way that's reminiscent of the handheld games!

Far away from familiar lands in the Pokémon world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it's rich history, including tales of a monstrous beast who once threatened to devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization and the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokémon species, all of which are found nowhere else in the world.

After recently moving into the region, a curious, ambitious teenager wishes to explore Ahremin to its fullest; discovering, befriending, and training its Pokémon with the hopes of becoming champion of the Ahremin Pokémon League. This teen is the child of the world-famous Pokemon Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to fulfill, the teen accepts the Trainer's License and embarks on a journey that will test his/her endurance.

Will he/she make a mark on this strange new world? Does he/she have what it takes to become the Ahremin region’s champion? This teen is you, in case you haven't figured that out, so what will you decide?

For Pokemon and Game information, visit the Pokémon RMN Version Wiki!

Latest Blog

Progress Report - 12/30/21 - Story, Sprites, and RPG News

Hey everyone, I hope you all had a great holiday week!

To start off this well-overdue update, several more overworld sprites have been completed. At the moment, there are only a small handful of remaining overworld sprites yet to be finished. Let me know how you think they’ve turned out!

The next point I wanted to address has to do with the story. I’ve gone back and forth about how exactly I wanted to handle things, whether to stick with the more traditional Pokemon style, or to go for something far different, or even to meet halfway. Ultimately though, I think I’ve settled on which I wanted to go for, all of them! More specifically, I’m thinking of allowing you to choose one of several campaigns at the start of the game, each one following one of three important characters who cross paths multiple times throughout their journeys.

The first campaign is the most traditional of the three, and will be what the currently existing portion of the game will be reworked into, retaining the usual butting heads with the bad guys, and taking on the gym challenge.

Second is Rosalyn. (As a note, these names here are the names given to these characters when not playing their campaign. When playing as them, you have the option to set their name) Her campaign will follow more of a “Pokemon Ranger” approach, focusing more on events happening in the region, rather than aspiring to take on the league.

And lastly, there’s Zade. His campaign will be from the perspective of the enemy team, at least initially, and will delve into his reasons for joining their cause, and the emotional weight that it has on him.

With all that said, I plan on finishing up the original campaign prior to starting work on the remaining two, so as not to further delay the game.

Lastly, I have some news about the other main project I’ve been working on. I’ve mentioned it a few times before, but in case you hadn’t seen it, it’s a more traditional JRPG that takes place in the same world as Pokemon RMN. It’s been pretty fun actually to think about how many of the ‘mons would function as more traditional RPG enemies as opposed to Pokemon, it opens up a whole new realm of possibilities with specific battle strategies and gimmicks that aren’t feasible in a Pokemon battle. The game takes a lot of inspiration from the Golden Sun series, with a lot of focus on exploration and using magic outside of just battle to solve environmental puzzles. Anyway though, if anyone’s interested in knowing more about it, just let me know. I’ll likely set up a gamepage for the project before too long. It’s still got a while to go before a demo would be ready, but I thought perhaps some of you would be interested in seeing how the Ahremin region and its diverse range of creatures would translate into a more traditional JRPG setting.

As for the next update, it’ll likely revolve around changes to mapping. One of the bigger tasks brought on by moving away from the Pokemon brand has been changing out the project’s tileset with non-Pokemon tiles, and remapping to fit the new tiles. Not the most difficult task, but one that’s taken a long while.

Have a Happy New Year everyone! :)


You can find a program that can reclaim deleted info of ý comp. I think I can send it you if ya want.
You can find a program that can reclaim deleted info of ý comp. I think I can send it you if ya want.

I don't think its possible since I formatted my laptop, but I wouldn't mind giving it a shot, thank you.
Ok. Lemme look for it. And I'll try to shoot over to you.
I would have more makerscore If I did things.
Yikes, almost 2 months without an update! I'm hurt.
The 524 is for 524 Stone Crabs
Yikes, almost 2 months without an update! I'm hurt.

Sorry seiromem. I've been working on this at a very inconsistent pace thanks to the work I'm doing daily. I will have a small update that I'll put up in the near future, though, particularly in the graphics/new feature department.
Yikes, almost 2 months without an update! I'm hurt.
Sorry seiromem. I've been working on this at a very inconsistent pace thanks to the work I'm doing daily. I will have a small update that I'll put up in the near future, though, particularly in the graphics/new feature department.

Take your time Ratty, there is no rush.
I would have more makerscore If I did things.
Of course there's a rush

I was just wonderin'
Good to hear the explanation, good luck with it!
How do you become a developer?

Download a game engine and make a game.
RMN's Official Reviewmonger
from Dopplespots
How do you become a developer?

You'd have to contribute to the project in some way. They're not accepting any new fakemons, so you'd have to ask Ratty what still needs done and help finish the game somehow.
Looking forward to playing this. Fairimp is so cute :)
how do i start do i fucking download it
I would have more makerscore If I did things.
The game isn't done. You'll have to wait for a download.
I would have more makerscore If I did things.
We're going to have what the names are from in the database thing in the trivia section, correct?
If so, here's how I named all of my Pokemon!

Eelinkk: Combo of Eel and Link, as in Cup-link. Two Ks cuz two Es.
Zaorrior: Zap + Warrior!
Limbatent: Limbs (In reference to it's four arms" and Combatant combined.

Ascape: Escape, though instead of an E it was an A, as in "Anti", meaning
"Anti-Escape" or "No Escape"
Irritormen: Irritus (Lating for "In Vain" or "Useless") + Torment (Leaving off the T cuz I can.) So basically, Torment in Vain or "Useless Torment."
Interpret that as you will.

Caltrap: A corruption of Caltrop. It lays in wait for someone to walk by then it springs it's trap! It's got spikes on it's back to puncture the feet of anything that might step on it like a caltrop.
Tricalp: Tri as in three as in it's three heads! Calp because IDK.

Batnic: Intended as "Bash" + Arctic, but could be considered a combo of "Battle" and "Arctic"
Raicicle: "Raid" + "Icicle"! Boring, much like it's DEX entry.

Gyisab: Gypsum + Stab!
Ysuta: The second letter in Gypsum, it being the second stage, and I don't know about the rest!
Muspyg: Gpysum backwards!

Pupictya: Pupa + Ictya, from a Now-extinct insect's name, forget which one =(
Demidictya: Demi, as in Demigod, and the same root as before.
Ripodictya: Rip, as in rip apart (Or, if you're feeling silly, Rip as in fart, which is what I like to equate a Volcanic eruption to, only for earth.) and the same Ictya thingy.

Atardis: Atari + Tardis! Hooray! Old dimension hopping Pokemon!
Carvora: Carv as in Carnivore or Carve into, like the rocks it eats. Ora, cuz it sounds like ore, which is found in rock which is eaten by Carvora.

There ya have it, the inner workings of my naming scheme!
How bout you guys, how did you name your Pokemon?
The 524 is for 524 Stone Crabs
Toribush: Japanese word for bird "tori" and "bush", as in a bush of leaves.

Javelbush: "Javelin" and "bush"

Joubush: "Joust" and "bush"

Fairimp: Portmanteau of "fairy" and "shrimp"

Siremp: "siren," as those described in folklore, and "shrimp"

Serempity: Portmanteau of "serenity" and "shrimp"

Flaregon: "Flare" as a burst of flames, and "dragon"

Seargon: "Sear" as to burn the surface of something, and "dragon"

Dragablo: "Dragon" and "diablo"

Mycelite: portmanteau of "mycena", a genus of various mushroom species, and "lite" being a corruption of "light"

Alampita: portmanteau of "amanita" a group of spotted mushrooms, and "lamp

Chi-Nun: "Chi", also called qi or ki, is described as being the life essence of all living things in Chinese culture. The "nun" part refers to nuns in Buddhism.

Chi-Yim: The prefix is the same as above, only the "yim" being a reference to Yim Wing-Chun, a woman who is said to be the creator of Wing Chun Kung Fu.

Crabang: "Crab" and "Bang"

Crabammer: "Crab" and "Hammer"; the whole concept is a pun off of the move "Crab Hammer" in the games.
Ellefan - Bastardization of Elf and Fantôme (French for Phantom).
Also this has something to do with Ellefan's design. Its species name is the same as part of its japanese name, and it shares its type with part of the English name (Ghost Fairy).
And of course, the long hair...
Demine - Demon and mine

Diablode - Diablo and explode

Flauret - From its evolution's name, with the suffix -et(te) meaning 'diminutive'.

Flaurum - Flaura (plant life) and aurum, which is latin for gold.
Dragons are waifus too ;-;
Skrewpent - Screw + Serpent
Seradder - Serrated + Adder
Fuzard - Fumes + Zard (Stem for dragon)
Dragons are waifus too ;-;
This post has been hidden by the game developer. Click here to show the post anyway.
RPG Maker 2k/2k3 for life, baby!!
Echeel - obviously derived from leech.
Tikny - Tiki (statues) + Tiny
Tikuray - Tiki (statues) + a play on a word that means nightmare in a language I don't remember... :/