• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


Latest Patch: 1.69. If you have an earlier version, please download the latest patch as soon as possible.

The download has been updated to version 1.69. It includes all fixes up to this point. There is no need to re-download if you have patched in the fixes separately.

You know that game many aspiring devs create? The one starring their friends, often times based on a chat room, or some forums, or a MMO... or perhaps a fangame that barely resembles its source material. The one that gets maybe a half hour of gameplay finished and is completely unintelligible to anyone except that group of friends. Yeah, that one. Now, what if someone actually saw that project all the way through, and attempted to actually make it a fun, accessible, and playable game that was faithful to its source material?

Enter Legend of Balance. This game originally started out as a fun little project for friends, starring characters from Final Fantasy XIV. Over time, and with a ton of effort, it changed into a complete game of its own. It still stars our characters, and there are still a few injokes, but the plot has been set up as such that any Final Fantasy fan can get into the game and enjoy it as a light hearted Final Fantasy romp. Players of FFXIV will find quite a bit to enjoy as well. The story of the game takes place inbetween the end of FFXIV 1.0 and the start of A Realm Reborn(if you haven't played FFXIV, this part probably doesn't matter, and the game can be standalone).

The game revolves around a group of heroes, champions of the realm of Eorzea. In the midst of an intense battle to decide the fate of Eorzea, the heroes are transported away before facing certain death at the hands of Bahamut. Finding themselves separated in a brand new world, the heroes begin a journey to reunite and find a way home. However what starts off as a simple quest quickly unfolds into a classic journey of crystals, great evil, and steadfast allies. Before this adventure ends, they will discover the truth behind this strange new world, and uncover the binds that tie it to their own home and beyond.

-30 to 40 hours of gameplay, including a multitude of sidequests.

-Enjoy a faithfully recreated Final Fantasy battle system. Everything is as you remember it from the classics!

-Utilize classic abilities, including commands such as Jump, Runic, Blitz, Mime, Throw, Mix, Blue Magic, Dualcast, and much more, along with new commands and abilities based on other games in the series, such as Draw Out from Tactics.

-Equip Magicites to gain access to powerful summons and customize your stat growth.

-A huge cast of unique playable characters, including several hidden ones.

-Find and use faithfully recreated equipment. Favorites like the Ultima Weapon, Illumina, Brave Blade/Chicken Knife, Offering, and much, much more is all here to find and use to become unstoppable!

-Dozens of sidequests ensure there's plenty to do, with no need for excess grinding.

-Face off against familiar foes and brand new ones, including a nostalgia filled bonus dungeon for those who complete the main story.

-Facing a foe that your current party can't handle? Switch party members anytime, even in the middle of a fight!

-Buy rare and unique items at the Auction House, and battle in the Colosseum!

-Take part in minigames, including fishing and an arcade-style airship shooter.

-Customizable Battle Speed, Battle Mode, and Difficulty will get you the experience you want, be it tough as nails or a more relaxed game.

Latest Blog

Misaos and Fun Times in RPG Makers Animation Editor!

First off I want to say thank you so much to everyone who voted for our fangame in the Misaos! We won in a few categories and got pretty close to winning in a few others. I was very humbled by all of your support and am very grateful as well. I know Rydiamist feels the same way, So again thank you everyone! Your support is huge motivation booster to get stuff done on our next fan game!

Rydia has been working on making a small little bonus to the game to celebrate getting 5000 downloads! I personally have moved away from working on Legend of Balance other than looking into bug reports we get here and there… but I that doesn’t mean I don’t have something new to contribute to it as well!

I have been spending a lot of time working on our next Final Fantasy fangame, making sprites, looping music, making maps and tilesets, all sorts of fun stuff… but in addition to that, I have been trying to recreate some cool Final Fantasy animations in RPG maker. Let me tell you guys something… I HATE RPG makers animation editor so much, it is so hard to work with… but you have to do what you have to do.

One of the animations that I have been working on has been Fenrir. Now, I always thought it was strange that Legend of Balance didn’t have a Fenrir Magicite since (spoilers) you fight Fenrir in the game. However! For the 5000 download patch, I would like to present to you, Fenrir's Animation~!



Now i’m off to slave away on our next fan game!

Tags

Posts

author=RydiaMist
author=semolous29
author=RydiaMist
author=semolous29
Which script was it that allowed you to get the magic selection like this? I noticed you did it with items as well. https://drive.google.com/file/d/1LdUMRVrLyYOMCuxLWzSyvpdZo84MHki8/view?usp=sharing
I wrote the scripting for that myself. Unfortunately it isn't really modular as it is written into the scripts for the skill window.
Is there a way to get it to work for my game? I'd love to use it!
You'd need to dig through the code and try to adapt it. :/


Which part of the code? I'm having trouble locating it
author=semolous29
author=RydiaMist
author=semolous29
author=RydiaMist
author=semolous29
Which script was it that allowed you to get the magic selection like this? I noticed you did it with items as well. https://drive.google.com/file/d/1LdUMRVrLyYOMCuxLWzSyvpdZo84MHki8/view?usp=sharing
I wrote the scripting for that myself. Unfortunately it isn't really modular as it is written into the scripts for the skill window.
Is there a way to get it to work for my game? I'd love to use it!
You'd need to dig through the code and try to adapt it. :/
Which part of the code? I'm having trouble locating it

I think most of it is a subclass of Window_SkillList. Like I said though it will take a lot of adapatation and you will have to change some other stuff like on_skill_ok/cancel and so on to display and call/close the window appropriately. I wrote it specifically for LoB, I never had any intention of making it modular so it's gonna be hard to just pull out and have work.
Are you able to look through the files and tell me exactly what needs to be altered?
author=semolous29
Are you able to look through the files and tell me exactly what needs to be altered?


I don't really have time to do that right now, sorry. You can try just doing a find for all references of Window_MP and mp_window, that should bring up most of it.
UPRC
Exciting, but ultimately pointless.
7380
Finally taking a legitimate crack at this.

Awesome! Haven't checked out the video just yet but I really hope you have fun with the game! =D
Can we see skills description during the battle (sorry if this question has been asked)? I can't see any description during the battle and it makes it very tricky, thanks
author=blu3
Can we see skills description during the battle (sorry if this question has been asked)? I can't see any description during the battle and it makes it very tricky, thanks


Just press Spacebar, or X on controller while in the skill menu.
Everytime I start up the game, I get this:

Please help!
author=Toadaman
Everytime I start up the game, I get this:

Please help!

Download and insert this: https://www.dropbox.com/sh/1y372a6dnc0qupo/AAD8io6D-G3eV8t-aZxzVPfda?dl=0
author=Firefly84
author=Toadaman
Everytime I start up the game, I get this:

Please help!
Download and insert this: https://www.dropbox.com/sh/1y372a6dnc0qupo/AAD8io6D-G3eV8t-aZxzVPfda?dl=0

All there is is a file named dllme.txt.
author=Toadaman
author=Firefly84
author=Toadaman
Everytime I start up the game, I get this:

Please help!
Download and insert this: https://www.dropbox.com/sh/1y372a6dnc0qupo/AAD8io6D-G3eV8t-aZxzVPfda?dl=0
All there is is a file named dllme.txt.

Actually, thanks to the site link, I was able to get the game running. Thanks!
author=zizonlu
how do you make map like that

Like what? Do you mean a specific map, or the world map that appears when you press tab?
Just started the game (having never played FF series before) and after adjusting to the humor and game mechanics, I'm loving it so far! So in firefly's walkthrough, I notice that he has a couple items per area colored Purple. I assume they are difficult to find items, but I have tried interacting with everything and looking at every corner, but still could not find any of the purple items.

For example:
Barrier ring in Cecile Waterways. I do see an inaccessible chest when I walked through the dungeon, but I couldn't find any way of getting to it. Is that something that will be unlocked later in the game, or did i simply not explore every possibility?
author=Hilbert8
Just started the game (having never played FF series before) and after adjusting to the humor and game mechanics, I'm loving it so far! So in firefly's walkthrough, I notice that he has a couple items per area colored Purple. I assume they are difficult to find items, but I have tried interacting with everything and looking at every corner, but still could not find any of the purple items.

For example:
Barrier ring in Cecile Waterways. I do see an inaccessible chest when I walked through the dungeon, but I couldn't find any way of getting to it. Is that something that will be unlocked later in the game, or did i simply not explore every possibility?


A few items are hidden through secret passages. This is something that FF games have frequently done in the past. Basically, if you see an inaccessible chest, try pressing against walls looking for a hidden passage. :)
Thank you! People who play this are so blessed that the developers are so responsive on the forums.

I went back to those areas and picked up the loot/secret passageways I missed before! Just starting the Aquaria region and loving all the things I can do! I figured out you can sell the elixirs and dry ethers you pick up for huge chunks of gold, and bid on those powerful weapons at the auction house for 7500 gold a pop. They are miles better than anything my party has or will find in dungeons for a while (muahahaha).

I had so much trouble beating Kaayu the first time around (had to grind it up to level 13 I believe, even though I unlocked her at level 10 ish), but I think my shiny weapons from the auction might carry me for round 2.

I'm updating Firefly's guide as I go, because I found that he missed a couple items here and there, and there are some good information I think could be supplemented into his guide. Hopefully with his and your permission, we can upload a more comprehensive guide.
This game is so well made thanks for making it.
I wanted to ask hwo do you know if you get the good ending with cassie according to the walkthrough there is a good ending?
author=Hilbert8
Thank you! People who play this are so blessed that the developers are so responsive on the forums.

I went back to those areas and picked up the loot/secret passageways I missed before! Just starting the Aquaria region and loving all the things I can do! I figured out you can sell the elixirs and dry ethers you pick up for huge chunks of gold, and bid on those powerful weapons at the auction house for 7500 gold a pop. They are miles better than anything my party has or will find in dungeons for a while (muahahaha).

I had so much trouble beating Kaayu the first time around (had to grind it up to level 13 I believe, even though I unlocked her at level 10 ish), but I think my shiny weapons from the auction might carry me for round 2.

I'm updating Firefly's guide as I go, because I found that he missed a couple items here and there, and there are some good information I think could be supplemented into his guide. Hopefully with his and your permission, we can upload a more comprehensive guide.


Hey! Sorry, I missed this message! I'm really glad you're enjoying the game! Yep, those potions have high values on purpose for exactly that reason. =)

Grats on winning that fight! It's made to be a bit tough on purpose, since plotwise the party is supposed to lose the fight. But on the same token, I hate unwinnable battles so Ash and I decided to give you a real nice item and just make fun of another trope, the cutscene magic, if you win. The 2nd round should be a lot easier, yeah!

As long as Firefly is ok with updating the guide, I am too! Thanks for doing it!

author=Lion786
This game is so well made thanks for making it.

Thanks for the kind words!

author=Lion786
I wanted to ask hwo do you know if you get the good ending with cassie according to the walkthrough there is a good ending?


In order to get that ending, you have to do a few things. First of all, you have to see scenes in 3 Inns. The Inns are in Cecille, Enaya, and Kutan, in that order. Then, you need to have done all of the character sidequests. The fortuneteller in Emerald can give you hints for those. After you've done those things, the last couple of scenes of the ending will change a bit. =)