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Bugs are bad! But no game is completely free of them. Please submit any bug reports you may have here. Please include a detailed description of exactly what you were doing to trigger the bug, and if at all possible, a screenshot of the error message received if the game crashed.

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Ugh, that's no good. I'll have a look. No errors are thrown out, just a RGSS3 crash?

@Wcouillard: Yeah it's VE Target Arrow. If you have a fix and could share that'd be awesome, would save me a bit of time fixing it myself. Thanks!
If that's VE Target Arrow I may have a fix for that. I vaguely remember experiencing the same thing in FFD and getting a bug fix for that problem.
I had an error during a battle which is connected with the Targeting Arrow script: if a character is just targeting an enemy during their defeat animation and during the same animation the player will change the target that tageting arrow script messes up and RGSS Player stops working.
I just tested, there is a problem. I'll fix it shortly and put it in the next patch. I thought I fixed it but it seems not. Thanks for the report!
I downloaded the first version you put up and i think i got all the others and patches right.But i´m gonna install the recent patch if i was doing something wrong.
When im looking in graphics folder the wasteland battleback is just "flowers" but im gonna take a look at this when im home again later.
author=kenlan
In desert this comes up,the battle goes on but without the backgound/battleback.
Resource Graphics/battlebacks17ff_psp_wasteland is missing.

This game is so great,just want to say that.Hope it never ends :) .
Seriously its easy to see how much work it really is behind a game like this.All spells,equipment and everything each character can do and so on.(the drops from the giants is really good and fun,makes me wonder what drops i can missed.Impressing.

Did you install the recent patch? One of our testers found that out a few days ago and we tried to patch it in. If you did we will need to take another look at it.

Also thank you :D we did put a lot of work into the game, we were hoping people would enjoy what we did when we finally released it.
In desert this comes up,the battle goes on but without the backgound/battleback.
Resource Graphics/battlebacks17ff_psp_wasteland is missing.

This game is so great,just want to say that.Hope it never ends :) .
Seriously its easy to see how much work it really is behind a game like this.All spells,equipment and everything each character can do and so on.(the drops from the giants is really good and fun,makes me wonder what drops i can missed.Impressing.
Well, I cleared the entire top floor of the catacombs with only Asuran Fists. I didn't get the slowdown/choppiness, but I DID notice that after maybe 10-20 battles, the fps started dropping after using the skill in battle. Memory usage stayed stable though, so I'm gonna have to investigate a bit. I suspect you ran into the same problem but with an older PC it was just very noticeable. Thanks for working with me and finding this, and I'm glad it resolved itself eventually.
Huh...It stopped happening. I am suspecting that my ancient computer combined with the huge influx of WEAKNESS! and numbers, coupled with the animation is what caused it.
I'm still having a hard time replicating it, sadly. I'm gonna keep trying for a bit, and I will see if I can get the testers to try as well. I feel like there's something going a bit weird for some people. Noel_Kriess is experiencing a gradual buildup of slowdown too, so I'd definitely like to try and track it down. I am wondering if perhaps my PC is just beefy enough that I don't encounter some of these slowdown problems. Thanks for being so cool about all these bugs you're enountering. =)
I'm in the crypt with Cassie's sidequest. Stumbled onto it while going for a cheap inn. Using the fire claw and Dragon Claw (or, to be more accurate, the reverse. Dragon Claw in the normal slot, Fire Claw in the Genji slot). I'm not noticing it after battles/while running around, but it does go from one battle to the next.

It's not a hugely important bug, so no worries if you can't figure it out. Most random battles I use Razor Gale anyway. Was just using it there since all the fights are one enemy only.
Hmm, still having trouble recreating the issue. Can you tell me the specific enemies you're fighting? I went into Gurgu Volcano with Genji Gloves and an Ice Claw equipped and was hitting weakness but I wasn't getting any noticable slowdown even after killing a few enemies. Does it persist after the battle is over?

Sorry to be a pain, I just want to try and get this tracked down for you!
I'm on Windows 7.

Edit: I wonder if it could have something to do with his setup somehow? I have the Genji Glove and a claw that's hitting enemy weaknesses just FTR.
May I ask what OS you are using? I just did about 10 battles using nothing but Asuran Fists to kill monsters, and memory usage didn't go up and there was no slowdown. I'm going to keep trying though to see if I can replicate the problem.
It's the only one that I've noticed! I can't say I've done extensive trials though.

Edit: I should say it's not really noticeable at all with just one or two uses, but after four or five it's pretty bad. Extends past battles to the results screen, too. The EXP gauges don't grow so much as jump.
Thanks for the report! Is this the only skill that causes the problem? I'll have a look at it right now. Funny enough we were just talking about this issue on the main page, now I have something to go off of.
I have spotty play time today so I'm just doing some grinding. Fievel got Asuran Fist, which is amazing, but using it causes slowdown issues/lag that just accumulates over time.
Thanks for the report! That message comes up if your DirectX is out of date. The game uses Xinput to support a wider variety of gamepads that RPGMaker doesn't by default. You can update DirectX here:

https://www.microsoft.com/en-us/download/details.aspx?id=35

If that's a problem, let me know and I can see about setting up a patch to remove Xinput.
When I try to start the game, it gives me an error that says "Script 'InputEX' line 703: RuntimeError occurred.

LoadLibrary: xinput1_3"