Very neat game. The lack of overall character development was a shame, but the size and detail the world at large got was impressive. It felt like a genuine, commercial RPG. Granted, one from around the SNES era, but that's a product of the engine and tools rather than the effort put in.
The character classes were well designed too, though the previous poster who said magic was weak was pretty much completely right. In the end-game, I found the dare-devil to be the king of butt-kickery. Dual falchions and trigger that X5 attack? The only enemy I actually got to see all 40 swings on was the Iron Gaia Virus, though. Even with just the regular 8 attacks though, the final damage worked out about the same as other characters with (much)stronger single-strike weapons, and could be spread around pretty effectively too. The channeler was a nice source of free healing and a quick buffer, but he didn't really contribute beyond that. The sage was competent mostly because he could double-cast an enemies' weakness at them, and even then he was never really better than 'par'. On the bright side he could bikill my champion. Heck yeah.
Throwing was my favorite skill, though spirit skean may have been a bit overpowered. 1600 damage for nothing. Even if it only worked on undead, that's still crazy. And you eventually get shadow skean for everything else, and if instant death isn't working just use sleep powder and let the rest of your team handle it. Ranger's magic is nice in theory, but they don't have enough MP for any of the really useful skills, and a huge number of them are rubbish. Not enough bows late game! Maybe I missed something, but I don't think I found one stronger than the elfen bow? 170ish attack, I think. I could have gone with a sword, but it just felt wrong on a ranger.
Two-handed weapons weren't really strong enough in general. If you're losing about 1/3 of your defense, 20ish attack doesn't really make up for it. I only gave Holdana the Reaver because it was bloody awesome.
The whole freezing-when-Holdana-pummels thing has been mentioned, so let's just leave it at that.
The only thing that annoyed me was a bit right before you get the boat. I had some decent cash from fighting for awhile, then Alexandria opened up. Of course, I immediately raid the shops for awesome stuff, get a boat license and head off to Port Kells, broke as a hobo on a train. A hobo wearing really, REALLY expensive clothes, but a hobo all the same. Of course, immediately after I had to grind 30000 gold I end up in Okasa and land myself 60000 for that quest there.
Unless I just missed something really obvious, couldn't that reward just have been broken in half? Give 30000 from the Queen of Alexandria, make sure she tells you "Hey, you'll need this for a boat. They ain't free, saviors of the world or not."
Otherwise, just some decent place to grind! The ocean, ironically, is pretty good cash, but before that fights only average like 500 gold, or less.
As an aside...what is up with drill? I tried using it tons of times, but it never actually hit. It just says it does damage, but even the instant-death chainsaw has a better hit rate as far as I can tell.
And finally...I liked the first chapter the best. It starts out sounding comparatively minor in the whole 'save the world' scheme, but it ties it quite nicely once you start to figure out what was really going on. I also liked the way the ending bits turned out, and who really gets to fight the final boss, though that-certain-someone felt like kind of a let down compared to what even one of my 'normal' heroes could pull out.