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Build 20180223 uploaded!

A rather unexpected hotfix.

OK, this build fixes a bug that caused the DP counter to show garbage numbers at the start of a battle. While this doesn't break the fights, it's pretty annoying. This bug is caused by the "Preserve TP" flag on the VX Ace engine not handled properly. Why? The script package that handles the Battle UI doesn't handle TP (or in this case, DP) counter when the number is preserved between fights. So, this can cause the counter to freak out every time a battle starts and there's some DP in reserves. What this fix does is that it forces the DP value as integer.

Why am I releasing a hotfix for such a minor bug? There were complaints about it. I implemented a workaround so it doesn't take as much space. And I just learned where the bug was. So I said: "Why not? I was going to fix it anyway."

And so, here's the hotfix.