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P6 Blog #16 Slow production

  • J-Man
  • 08/22/2017 08:46 PM
  • 870 views
Hey there Jaymonius here yet again, with another random update showing that I'm still working on the project, mind you things have been slowing down a little due to a few games that came out that needed my immediate attention, Legend of Heroes: Trails of Cold Steel on PC, and Sonic Mania... oh god Sonic Mania... *huff* *huff* that game... soooooo goooood.

*ahem* Anyway, yeah, game. I'm still working on the Wind Temple, as I'm still trying to think of some puzzle ideas for the dungeon, I'm coming out with blanks at the moment, so I'm doing some more spriting here and there to keep production going.


Valerie's victory pose.
I'm going to be making each hero's victory pose pretty soon, don't want them looking all idly after finishing a battle, am I right?


A horned beast monster, been working on this one on and off, trying to make some other poses for it. Making an attack animation for him is proving a little more difficult than I thought.


And the mermaid sprite I made mention of in my last blog, I made an attack for the monster, I like how it turned out. ^_^

Another thing I'm trying to get implemented is the running while holding the shift button thing. I do have some of the characters running sprites made, but I'm having a difficult time finding scripts that work, the last one I used, every time I moved to a new map, the game would crash.

Can anyone help point me in the right direction for a script like that? That's be great! ^_^

Well, that's all from the monius, thanks for reading and hope to update again next month!

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Nice sprites! Take your time, i had a lot of breaks but i think it helped putting me on a better path. I always feel better/smarter? after a couple months.
Pages: 1