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Love and War is a tale taking place on the world of Terra. Ever since the birth of the first nation-state on this world, Terra has been wracked by the scourge of war. Five nations managed to survive throughout the ages, yet it seemed as though with each passing day, humanity slipped closer and closer to self-annihilation.

One man made a difference, however. The youthful Emperor of the Zion Empire, Geraud Valtemond, was this man. A brilliant, honorable, and benevolent monarch, he managed to open the eyes of the leaders of the other nations, showing them what lay ahead if Terra persisted down this road. Through diplomacy and sheer force of will, Lord Geraud created the Commonwealth; an international governing body, comprised of democratically elected representatives and Peacekeeping Forces, which would forever make war a thing of the past.

Three centuries have elapsed, and people have forgotten the lessons of the past. Tensions are rising between nations once again, and it seems as if the Commonwealth is powerless to do anything but watch as its order crumbles. Can one man make a difference, once again?

Welcome to Love and War.


Official webpage
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Latest Blog

MGL Update!

Time for a bit of an update on Magical Girl Lavie! Boy, it's been a while and a half since the last update, and I must apologize for that. I've been planning on adding a news update for some time now, but was waiting on one particular thing to be completed... and well, that sort of thing can drag on for a while and a half, as you can imagine. Thankfully the stars aligned and I was able to assemble the pieces I needed!

So, how have things been going, with Magical Girl Lavie? Not bad, but progress has been - without question - uneven. In some areas it's a case of being limited by the budget, and only being able to afford a certain amount of progress every month. (Still, slow and steady, as they say!) In others, I'm a bit bottlenecked by certain elements not being ready, and holding up work on others. I suppose that's part of the joy and sorrow of game development? I do think that some of the biggest hurdles have been cleared though, and hopefully progress is going to be speeding up in the weeks and months to come. :)

Onto specifics, then! Here's a little clip of the latest version of the battle system in action. This is all super-pre-alpha stuff of course, with a lot of things subject to change, but the basic building blocks are here.

https://www.youtube.com/watch?v=EMR7ShhtcME

You may or may not have noticed that Lala is not controllable there. This wasn't my intention at first, but I think it could be an interesting idea. Should Lala, being Lavie's magical sidekick (and untargetable by enemies!) simple act independently? Should Lavie be able to give her general commands ("Keep us healed!" "Boost our defense!") as a half-way measure? Or would it be better to simply have full control over her actions? It's worth pointing out that while Lala cannot be targeted by enemies, if Lavie is knocked out, so too is Lala. Let me know what you think!

Finally, here's a look at some of the various bits of art our various artists have been working on. Starting out with Riklaionel and the battle system sprite art:



This enemy thought he was prepared... but Lavie's not packing a bow this time!



"I have the powerrrrrrr!"




The completed version of the above.





In-game character sprites, done by Hiddenone!


Face art and cutscenes by Nueajaa:



"I like it, but could you add a touch of maliciousness and a dash of vulnerability?" "OK!"



Face art of a couple minor characters.



Magical Knight Reinhardt enters the scene! Mary seems less then impressed, somehow...




Maps, by mapper Missnile!




Well, that should bring this little news update to a close. Hope you enjoyed, and as always, please feel free to let me know what you think!

Posts

Ahh, that bit. Sorry it gave you trouble. :)
I'm stuck on the first area where you have to jump cliff to cliff. I can't seem to jump to the other cliffs, and I don't know what else to do. Please help I really want to get farther badly.
Hi Rose_Guardian - I believe if you examine the various edges of the cliff, you will find the right spot for continuing onward. :)
Where do you pick up the Dog Tags quest? I looked all over and couldn't find it
If I remember correctly, you needed to have talked to Lieutenant Reckland at Davenport Docks early on. If he's not there anymore, then you've missed it, alas. :)