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Love and War is a tale taking place on the world of Terra. Ever since the birth of the first nation-state on this world, Terra has been wracked by the scourge of war. Five nations managed to survive throughout the ages, yet it seemed as though with each passing day, humanity slipped closer and closer to self-annihilation.

One man made a difference, however. The youthful Emperor of the Zion Empire, Geraud Valtemond, was this man. A brilliant, honorable, and benevolent monarch, he managed to open the eyes of the leaders of the other nations, showing them what lay ahead if Terra persisted down this road. Through diplomacy and sheer force of will, Lord Geraud created the Commonwealth; an international governing body, comprised of democratically elected representatives and Peacekeeping Forces, which would forever make war a thing of the past.

Three centuries have elapsed, and people have forgotten the lessons of the past. Tensions are rising between nations once again, and it seems as if the Commonwealth is powerless to do anything but watch as its order crumbles. Can one man make a difference, once again?

Welcome to Love and War.


Official webpage
LAW Forum
Love and War Facebook page

Latest Blog

MGL Update!

Time for a bit of an update on Magical Girl Lavie! Boy, it's been a while and a half since the last update, and I must apologize for that. I've been planning on adding a news update for some time now, but was waiting on one particular thing to be completed... and well, that sort of thing can drag on for a while and a half, as you can imagine. Thankfully the stars aligned and I was able to assemble the pieces I needed!

So, how have things been going, with Magical Girl Lavie? Not bad, but progress has been - without question - uneven. In some areas it's a case of being limited by the budget, and only being able to afford a certain amount of progress every month. (Still, slow and steady, as they say!) In others, I'm a bit bottlenecked by certain elements not being ready, and holding up work on others. I suppose that's part of the joy and sorrow of game development? I do think that some of the biggest hurdles have been cleared though, and hopefully progress is going to be speeding up in the weeks and months to come. :)

Onto specifics, then! Here's a little clip of the latest version of the battle system in action. This is all super-pre-alpha stuff of course, with a lot of things subject to change, but the basic building blocks are here.

https://www.youtube.com/watch?v=EMR7ShhtcME

You may or may not have noticed that Lala is not controllable there. This wasn't my intention at first, but I think it could be an interesting idea. Should Lala, being Lavie's magical sidekick (and untargetable by enemies!) simple act independently? Should Lavie be able to give her general commands ("Keep us healed!" "Boost our defense!") as a half-way measure? Or would it be better to simply have full control over her actions? It's worth pointing out that while Lala cannot be targeted by enemies, if Lavie is knocked out, so too is Lala. Let me know what you think!

Finally, here's a look at some of the various bits of art our various artists have been working on. Starting out with Riklaionel and the battle system sprite art:



This enemy thought he was prepared... but Lavie's not packing a bow this time!



"I have the powerrrrrrr!"




The completed version of the above.





In-game character sprites, done by Hiddenone!


Face art and cutscenes by Nueajaa:



"I like it, but could you add a touch of maliciousness and a dash of vulnerability?" "OK!"



Face art of a couple minor characters.



Magical Knight Reinhardt enters the scene! Mary seems less then impressed, somehow...




Maps, by mapper Missnile!




Well, that should bring this little news update to a close. Hope you enjoyed, and as always, please feel free to let me know what you think!

Posts

Alright new problem where is the rock that is mentioned in the poem when she was trying to find her granddads time capsule.
Hehe, it's definitely a good thing that you're continuing to make progress!
Damn it.I am stuck again.I cant see any way to make progress because Juno is at the end of the Lorea mine where I have to push levers to move carts to go to the next screen.But at the end there is nothing but a lever.If I pull the lever it says that its no longer functional.Also there are some rocks blocking my way.What do I do?God help me.This games just too hard.
Bakutex: Hope springs eternal!

Tonmoy98: If you've made it to the end of that area, all you have to do is go down the little staircase (south from the save point). :)
I need help again.i am having trouble beating Kodenai.
Um, hey, just wondering if anybody found all the dogtags, i'm having trouble with the last two.
Tonmoy98:
After using Ryan's Rally and Henrik's Vigor/Lionheart (if you have neither, just have him defend), you should try defending for the first few turns, minimize damage as much as you can, then heal. After a few turns, start throwing everything you have at him - cartridges, Juno's skills, Henrik's skills, everything. If you have the Estoc, have Ryan equip it beforehand. Don't be afraid to use your healing items either - you can outlast him if you keep everyone healed up.


paradocks23: Two tips: as long as you haven't ended Day 6 by returning to Davenport (post-Alton Marsh) you can find the remaining dogtags. Once you do go home though, you won't be able to find them any more. Also, you'll need to complete other sidequests in order to find them. If you're missing a couple, you may have more sidequests to do - try looking around for those.
Finally finished it.Hey styles whens act 2 coming out.I played the demo.Cant understand anything.A walkthrough would be nice for the demo of act 2.
Its about time this game got it's due recognition. I'll probably pick this gem up at a later time and play it again.
Tonmoy98: Glad to hear you managed to finish the game! Not sure what you meant by "Can't understand anything", but it sounds like you made it through the demo okay as well. :)

Emirpoen: Ah, much appreciated. :) Hope you enjoy!
Congrats on the featured game! This game totally deserves it.
How are supposed to solve the quest with the poem?
CommodoreGroovy: Thank you! Hope you enjoyed. :)

ron15: As Lavie mentions, you need to examine the landmarks that are brought up in the poem, in order. To start out with, why not try examining a wooden stump located close to the north exit of the woodland?
author=Admiral Styles
CommodoreGroovy: Thank you! Hope you enjoyed. :)

ron15: As Lavie mentions, you need to examine the landmarks that are brought up in the poem, in order. To start out with, why not try examining a wooden stump located close to the north exit of the woodland?


thanks I solved it
One other question, what are you supposed to do to find kudenai after you get out of the mine of loren
Try checking the nearby towns to see if anything new has happened, or something has changed.
ron 15:Go to the town where you fought the gorn jabola .There talk to some people.They will tell you about a girl.Go to the house and talk to the injured girl.You will find your way after that.