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Love and War is a tale taking place on the world of Terra. Ever since the birth of the first nation-state on this world, Terra has been wracked by the scourge of war. Five nations managed to survive throughout the ages, yet it seemed as though with each passing day, humanity slipped closer and closer to self-annihilation.

One man made a difference, however. The youthful Emperor of the Zion Empire, Geraud Valtemond, was this man. A brilliant, honorable, and benevolent monarch, he managed to open the eyes of the leaders of the other nations, showing them what lay ahead if Terra persisted down this road. Through diplomacy and sheer force of will, Lord Geraud created the Commonwealth; an international governing body, comprised of democratically elected representatives and Peacekeeping Forces, which would forever make war a thing of the past.

Three centuries have elapsed, and people have forgotten the lessons of the past. Tensions are rising between nations once again, and it seems as if the Commonwealth is powerless to do anything but watch as its order crumbles. Can one man make a difference, once again?

Welcome to Love and War.


Official webpage
LAW Forum
Love and War Facebook page

Latest Blog

Love and War: Jaina's Story Released!

Hiya everyone! Just wanted to report the release of Love and War: Jaina’s Story!





It’s a new short video starring Jaina Vellin, on St. Mikhail’s Day. Please feel free to check it out, and let me know what you think! Special thanks go to DollVA for voice acting Jaina (and Helen!), Khaishian for the artwork, and Aekenon for recording and editing the video itself. Merry Christmas, and Happy St. Mikhail’s Day to you all!

Posts

I need help i'm stuck on the Gorn Jabola boss it just won't die. I'm very low on healing items from trying to get through the forest. So is there any advice u can give me on how to kill it?
There are some strategies posted a page or two back, but basically: have Ryan use Rally, Henrik use Vigor/Lionheart, and go all out with the items and skills you have. Try using Ryan's special ammunition, if you've found any, which will help a lot. Hopefully you're at least at Level 7 or 8; if not, you may need to reload an older save and level up just a little bit more.
Anybody know where to plant the poster in davenport? Or know of any other spots to plant them?
author=kirayamato760
I need help i'm stuck on the Gorn Jabola boss it just won't die. I'm very low on healing items from trying to get through the forest. So is there any advice u can give me on how to kill it?
If you really want to you can use cheat engine but it's up to you
SigArms: Ah, I was wondering if anyone had found that quest! (Or if everyone had no problems with it!) A couple hints: the poster locations are always outside, and go up on flat surfaces. Hope that helps!
Thanks for the tips! Found them all. Any idea where we turn in the stone tokens?
Nice work! As for the stone tokens, there should be a man right next to the exit of the maze area (impossible to miss him, really). He leaves by Day 7 however, so if he isn't there, you have unfortunately missed your opportunity to hand those stone tokens in. :(
This is the longest short rpg I ever played.
Alright, I'm sure you probably answered this somewhere but I don't wanna browse through pages and then not find it. Sooooo quick question

I'm searching for Kondai, just finished the mines and got Juno. I can't seem to figure out where to go next. My current party is Ryan, Henrick, and Juno. Sooo yeah, if you could point me in the right direction, would help. Much appritiated.
Hehe, glad to hear Rekitsu. You're close to the end, if you haven't already beaten the game!
Any idea when you will start Act 2?
No news yet, I'm afraid. It can be tough for someone already incompetent with RPG Maker! ;P
You know, I never gave my thoughts on this game. I finished it a long time ago, but I figured it can't hurt to comment anyway.

First of all, my gosh the voice acting! I loved it! I'm seriously impressed by just the scale of it and how much there was considering this whole thing is still free. I admit, I was skeptical at first during the intro, but I think all the main characters did a good job. It made me wish there was even more during other scenes. I really hope you can keep this up for sequels.

Second, was there a map of the world that I missed? Honestly, it was very difficult to follow and understand what was going on with the 5 different nations. Heck, one nation I thought was completely separate from the alliance until the ending council cut-scene when I realized it was one represented by somebody. I think being able to actually see the nations might help remember how things work.

Finally, I feel like it ended kind of abruptly. It's weird, I don't actually mind it just because of how darn good the game was. But looking on it objectively, I'm kind of curious that it didn't, mainly because there wasn't really a single plot-line that was closed. I appreciate sequel bait and giving world details, don't get me wrong, but when an entire Act felt like nothing was really wrapped up, it just...feels odd. I don't remember the plot details anymore, but as a rather poor example, did leveling up Lavie actually do anything? I don't remember fighting with her afterwards, and I don't know if save files carry over to other Acts.

Although like I said, the game itself was so good that I actually didn't feel unsatisfied at all during the ending. It had an optimistic, if not funny, ending, and just the whole experience was great. I sometimes got frustrated by the difficulty later on, but it never felt unfair (I think I missed a ton of the sidequests, which made it harder.)

Just a random comment - I like how you had the MP emulate the idea of 6 bullets in the gun, but...there were a few weird things about it. The 0 MP shot (An excellent technique for the battle, mind you) means you can 'fire' tons of bullets without reloading. Also ammunition itself only fully heals your MP no matter where it's at, which feels odd if you only refilled '3' bullets, and it disappears, even though there's 3 left. I don't really have a solution to this, since gameplay wise it works fine, I just thought I'd mention that it broke the immersion in that respect.

Also, maybe I missed it, but I wish the instructions about how the person fights was available later. We learned about how the main character fights like...at least an hours before he actually does fight, and by that time I'd completely forgotten. I also was very confused about how the item charges worked that gave you an extra skill for that battle, until I wasted one trying to figure it out. Basically, a little bit more instruction could be helpful.

Any complaint I could have is very minor, though. Overall this game was very impressive and enjoyable. Great job!
Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
Excellent post, indeed! I'd just like to zero in on a couple of points that I thought were of interest...

author=Ro9ge
First of all, my gosh the voice acting! I loved it! I'm seriously impressed by just the scale of it and how much there was considering this whole thing is still free. I admit, I was skeptical at first during the intro, but I think all the main characters did a good job. It made me wish there was even more during other scenes.


Fully agreed with you on this. In fact, Lavie in particular was extremely well done.

Second, was there a map of the world that I missed? Honestly, it was very difficult to follow and understand what was going on with the 5 different nations. Heck, one nation I thought was completely separate from the alliance until the ending council cut-scene when I realized it was one represented by somebody. I think being able to actually see the nations might help remember how things work.


I don't think there was one, though the Commonwealth meetings do give you a chance to meet all of them. The books in Sigmund Regale's library (at Lavie's home) do give you a ton of background information, though, and I found them very helpful in that regard.

Finally, I feel like it ended kind of abruptly. It's weird, I don't actually mind it just because of how darn good the game was. But looking on it objectively, I'm kind of curious that it didn't, mainly because there wasn't really a single plot-line that was closed. I appreciate sequel bait and giving world details, don't get me wrong, but when an entire Act felt like nothing was really wrapped up, it just...feels odd.


I'd think of it more as like the first Harry Potter book; it sets all the points and devices in place for the rest of the saga. You might want to check out the Act II demo (available on the good Admiral's page) to see where some of the threads end up going. (I have my own ideas about those, but I must resist the urge to paste a link to my own noodlings here! Must....resist....)

I don't remember the plot details anymore, but as a rather poor example, did leveling up Lavie actually do anything? I don't remember fighting with her afterwards, and I don't know if save files carry over to other Acts.


The concept art for Lavie in Act II (also on the Love and War website) suggests that she may play a more active role in days to come.

Overall this game was very impressive and enjoyable. Great job!


Can't disagree with you on that. I discovered LAW last year, and like a favourite child, it's still with me now.
Many thanks for the feedback, Ro9ge! I very much appreciate hearing from players, since I suppose an author really has no idea how his work was received until he hears from someone. :) You make some good points; I do wish there was an actual map in the game (I have made a fairly horrific looking MS Paint version, but that's about it), and I definitely hear you on immersion-breaking gameplay quirks, and it being possible to forget the early tutorial stuff. (Maybe I should add a "Would you like to see the tutorial again? Y/N" message?) Lots to consider for the future, mayhap.

Again, thank you for sharing your thoughts of the game with me. I'm very glad you enjoyed your journey through the Kingdom of Galvenia. :)
I've reached the Alton Marsh and I'm taking quite a beating. I've equipped my three characters with the best armor and weapons that I could buy from the newly opened weapon shop in Davenport.

Many of the enemies also seem to be targeting Armin and ignoring Ryan and Henrik.

I can't recall the exact levels of each of them.

Do you have any suggestions?

Professor_Q
"Life is a riddle I wish I had the answer for..."
3237
author=Aurora_Paradox
I've reached the Alton Marsh and I'm taking quite a beating. I've equipped my three characters with the best armor and weapons that I could buy from the newly opened weapon shop in Davenport.

Many of the enemies also seem to be targeting Armin and ignoring Ryan and Henrik.

I can't recall the exact levels of each of them.

Do you have any suggestions?



This happened to me the first few times I played, too!

What worked for me was:

1. Use the first two quests to grind a little and level up, especially since Ryan gains stats, and Henrik and Armin gain skills, when they fight a set number of battles using a particular weapon. I had them at Level 5 by the time I took on the Baron Snake, Level 6-7 by the time I fought the giant slime in Trinden (killing all the slimes is a fairly harmless way to gain experience), and gave Ryan a couple more levels during his quest with Lavie. (Checking my old save file, Ryan was at level 9, and Henrik and Armin at 7, when I entered the marsh.)

2. Once you reach the marsh, look for hidden paths; you can pick up useful items there. (They will generally look a little different, and usually lead off the main path.)

3. If you're still having trouble, skip battles until you reach a save point. There are two of them in the first part of the Marsh, which will also refill HP and SP. (Note that skipping battles with lizards / mushrooms is easy, but running away from the insects is hard, so if you've got to run, choose the former.)

4. Once you're at a save point, use it to grind a little further. This is quite easy - just walk around at random near it, fight as many battles as you can, then return and refuel.

5. If you get into trouble at the beginning of the Marsh itself, leave the place, head back to town, and go to the statue of Nealus Hessen next to the School of Proper Thought (the place where you meet the Mayor). You'll get a "should I rest?" option. Rest there, and your HP and SP will be refilled. That way, even if you haven't levelled up earlier, you can use this opportunity.

6. Before proceeding to fight the two wolf mini-bosses, make sure the guys in your party are at least at level 10.

As for them targeting Armin, that's simply because of his lower stats and weaker armour. There's not much I could do about it, either, except making him defend until I'd levelled up a bit. However, once you get to level 8-9, things should be much easier.

Hope this helps!
Hey, great game I love it! I am starting a youtube channel spotlighting RPG Maker games. I just finished my video on your game I hope you like it! I would love it if you Join the Nation!

Aurora_Paradox: The good professor has some fine advice, here! He might be a bit overzealous on the levels, mayhap. I think being about level 7 or 8 is a good point for plunging through the Marsh, but your mileage may vary (and extra levels never hurt!)

NoxieNation: Hey, very cool! The video is very well made, and I appreciate all the well done video editing and what not (and I had a good chuckle at one particular bit, much like most everyone who saw the video I bet!). I'll post up this video on the LAW Facebook page as well. Thanks for making the video, and I hope you enjoy playing through the rest of Act I! :)